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    • 1. 发明申请
    • FIELD METHOD OF PWM FOR LED DISPLAY, AND LED DISPLAY IMPLEMENTING THE SAME
    • 用于LED显示器的PWM的现场方法和实现其的LED显示器
    • WO2008140719A1
    • 2008-11-20
    • PCT/US2008/005851
    • 2008-05-08
    • PALTRONICS, INC.XU, BaiqiangKRASZEWSKI, Frank, John
    • XU, BaiqiangKRASZEWSKI, Frank, John
    • G09G3/32G09G3/20H05B37/00
    • G09G3/30G09G2310/021G09G2310/0213G09G2310/0218G09G2310/0283G09G2320/0247G09G2340/12
    • Systems and/or methods for displaying content on an LED display device comprising a plurality of LED modules are provided. A plurality of frames to be sequentially displayed on the LED display device across the plurality of LED modules (502, 502') may be defined based at least in part on the content to be displayed (506). A fieldcount corresponding to a number of scans appropriate for each said frame may be defined. For each said frame, the fieldcount for the frame may be initialized (S402). The frame may be divided into a plurality of sequentially ordered rows and columns. For each said row, in sequence, a signal may be outputted to the LED display device in dependence on the frame, the fieldcount, the row, and the column (S408). The fieldcount may be increased (S418) and the dividing step may be repeated until all scans of the frame have been completed. The content may be displayable substantially continuously and substantially free from flickers.
    • 提供了用于在包括多个LED模块的LED显示装置上显示内容的系统和/或方法。 至少部分地基于要显示的内容(506),可以在多个LED模块(502,502')之间顺序地显示在LED显示装置上的多个帧。 可以定义对应于适合于每个所述帧的扫描次数的字段计数。 对于每个所述帧,可以对帧的字段计数进行初始化(S402)。 该帧可以被分成多个顺序排列的行和列。 对于每个所述行,依次,可以根据帧,字段计数,行和列将信号输出到LED显示设备(S408)。 可以增加田间计数(S418),并且可以重复分割步骤,直到帧的所有扫描已经完成。 内容可以基本上连续显示并且基本上没有闪烁。
    • 2. 发明申请
    • TABLE-BASED ENCRYPTION/DECRYPTION TECHNIQUES FOR GAMING NETWORKS, AND GAMING NETWORKS INCORPORATING THE SAME
    • WO2009032317A3
    • 2009-03-12
    • PCT/US2008/010442
    • 2008-09-05
    • PALTRONICS, INC.KRASZEWSKI, Frank, John
    • KRASZEWSKI, Frank, John
    • G06F13/10H04L29/10
    • The exemplary embodiments described herein relate to a light-weight encryption/decryption technique for peripherals (e.g., gaming machines, overhead displays, a jackpot controllers, etc.) attached to gaming networks. In certain exemplary embodiments, a peripheral device (200) for use in a networked gaming environment is provided. A network interface (204) is configured to send and receive at least one data stream, with each said data stream including at least a data block and a predetermined portion to be used in key generation. An encrypt table (210) includes an index of random numbers in a predetermined range, with the encrypt table size and the range of the random numbers being set in dependence on the predetermined portion of the data stream. A decrypt table (214) is provided, with the decrypt table (214) being the inverse of the encrypt table. Key generating programmed logic circuitry is configured to generate a key in dependence on the predetermined portion of the data stream. Encrypting programmed logic circuitry (208) is configured to generate an encrypted data stream by encrypting a data block of an unencrypted data stream for encrypted transmission via the network interface (204) in dependence on the key and the encrypt table (210). Decrypting programmed logic circuitry (212) is configured to generate a decrypted data stream by decrypting a data block of an encrypted data stream received by the network interface (204) in dependence on the key and the decrypt table (214).