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    • 5. 发明申请
    • METHOD AND APPARATUS FOR PROVIDING AN APPLICATION ENGINE BASED ON REAL-TIME COMMUTE ACTIVITY
    • 基于实时通信活动提供应用引擎的方法和装置
    • WO2014068174A1
    • 2014-05-08
    • PCT/FI2013/050968
    • 2013-10-07
    • NOKIA CORPORATION
    • KURAMURA, Don YamatoBINIAK, Bryan Thomas
    • H04W4/02A63F13/12G01C21/00H04L12/58G06F3/00G06F17/30G09B29/00
    • H04W4/023A63F13/332G01C21/00G01C21/3682G01C21/3697H04W4/02H04W4/025H04W4/185H04W4/80
    • An approach is provided for an application engine (e.g., a gaming engine) based on real-time location-based data (301 ). In one embodiment, an application engine determines one or more location-based data sources associated with at least one device. The one or more location-based data sources are determined in at least substantially real-time while the at least one device is engaged in at least one travel activity. The application engine then determines one or more elements of an application engine based, at least in part, on the one or more location-based data sources (303). The application engine causes, at least in part, a presentation of the one or more elements at the least one device during the at least one travel activity (305). In one embodiment, the application engine also causes, at least in part, a transformation of the one or more map data elements based, at least in part, on the one or more location-based data sources.
    • 基于实时基于位置的数据(301)为应用引擎(例如,游戏引擎)提供方法。 在一个实施例中,应用引擎确定与至少一个设备相关联的一个或多个基于位置的数据源。 至少基本上实时地确定一个或多个基于位置的数据源,而至少一个设备参与至少一个旅行活动。 然后,应用引擎至少部分地基于一个或多个基于位置的数据源(303)来确定应用引擎的一个或多个元素。 所述应用引擎至少部分地在所述至少一个旅行活动期间导致所述至少一个设备处的所述一个或多个元件的呈现(305)。 在一个实施例中,应用引擎还至少部分地至少部分地基于一个或多个基于位置的数据源来导致一个或多个地图数据元素的变换。