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    • 1. 发明申请
    • INTERACTIVE SYSTEM AND METHOD FOR BOXING AND MARTIAL ARTS
    • 用于拳击和武术的交互系统和方法
    • WO2013040416A3
    • 2014-05-08
    • PCT/US2012055519
    • 2012-09-14
    • NEXERSYS CORP
    • JONES TERRY GSHAH REDZAEVERSMANN JEFFREYSEWELL NATHANBATES BRIANEVERSMANN JOSHUA
    • A63B69/32
    • A63B69/201A63B24/0062A63B69/004A63B69/32A63B2024/0037A63B2220/53A63B2244/10A63B2244/102G09B19/0038
    • A boxing or martial arts training and exercise device may include punching pads locationally displaced on a frame. Respective pads may be positioned in support on the frame for punching and kicking. Each pad can communicatively connect to one or more impact sensor. Each impact sensor can communicatively connect to a control unit. The control unit may be communicatively connected to a display. The impact sensor detects strikes to the pad. The impact sensor includes an accelerometer and a signal processor. The control unit includes an aggregator for receiving and logging strike metrics. The control unit directs sequences in the display according to a routine, and delivers indicators of strike metrics. The control unit includes a user interface for selection among sequences, as well as for selection of various menu items. A video of a human instructor or an animated avatar is viewable in a display.
    • 拳击或武术训练和锻炼装置可以包括位于框架上位置的冲压垫。 相应的垫可以被定位在框架上用于冲压和踢脚。 每个垫可以通信地连接到一个或多个冲击传感器。 每个冲击传感器可以通信地连接到控制单元。 控制单元可以通信地连接到显示器。 撞击传感器检测到撞击垫。 冲击传感器包括加速度计和信号处理器。 控制单元包括用于接收和记录打击度量的聚合器。 控制单元根据例程指示显示中的序列,并提供罢工指标的指标。 控制单元包括用于在序列之间选择的用户界面,以及用于选择各种菜单项。 人类教练或动画头像的视频可在显示器中观看。