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    • 4. 发明申请
    • PROCESSING INPUT FOR COMPUTING SYSTEMS BASED ON THE STATE OF EXECUTION
    • 基于执行状态的计算系统处理输入
    • WO2009009338A3
    • 2009-05-14
    • PCT/US2008068835
    • 2008-06-30
    • IGT RENO NEVMATTICE HAROLD EGADDA CHRISTIAN EGRISWOLD CHAUNCEY WWILDER RICHARD LSTOCKDALE JAMES W
    • MATTICE HAROLD EGADDA CHRISTIAN EGRISWOLD CHAUNCEY WWILDER RICHARD LSTOCKDALE JAMES W
    • G06F3/048G06F3/042
    • G06F3/0421G06F3/0488G06F2203/04109
    • Techniques for processing input based on the execution state of computer programs are disclosed. One or more discreet locations (e.g., points, areas, regions, surfaces) of the input device can be effectively selected for an execution state of an instance of computer program code. Only the selected input locations of input devices including those capable of receiving multiple input need to be monitored for input. Input is detected and effectively filtered for visually-based input devices (e.g., touch screens). A visual image representing the input surfaces (or areas) of the input device can be captured as graphics data (e.g., graphics data captured by a camera). Moreover, the captured image can be effectively filtered by only processing the portions of the graphics data that correspond or represent the selected input locations of the input device (i.e., the selected input locations for the current state of execution). One or more Inferred (IR) sources are configured to emit controlled IR light for a multi-touch screen. The IR light can be effectively trapped within the surfaces of the touch screen, whereby the presence of an object that comes in close proximity and/or contact with the touch screen surface disturbs the controlled IR light and causes it to diverge out of the surfaces of the touch screen so that it can be captured by an IR detection mechanism (e.g., a camera). One or more portions of the graphics data captured by the IR detection mechanism are then analyzed to detect the presence of a physical object provided as input. As such, relatively more sophisticated detection mechanism can be utilized and/or system performance can be improved. Input detection mechanisms can be effectively tuned to account for various conditions including wear and tear of the input surfaces.
    • 公开了用于基于计算机程序的执行状态来处理输入的技术。 对于计算机程序代码的实例的执行状态,可以有效地选择输入设备的一个或多个离散位置(例如,点,区域,区域,表面)。 只有输入设备的选定输入位置(包括那些能够接收多输入的设备)需要监视输入。 对基于视觉的输入设备(例如,触摸屏)检测并有效地过滤输入。 表示输入设备的输入表面(或区域)的视觉图像可以作为图形数据(例如,由相机捕获的图形数据)来捕获。 此外,通过仅处理与输入设备的所选输入位置相对应或代表所选输入位置(即,用于当前执行状态的所选输入位置)的图形数据的部分,可以有效地过滤捕获的图像。 一个或多个推断(IR)源配置为发出多点触控屏幕的受控IR光。 IR光可以被有效地捕获在触摸屏的表面内,由此靠近和/或与触摸屏表面接触的物体的存在干扰受控的IR光并使其偏离出表面 触摸屏,使其可以通过IR检测机制(例如相机)捕获。 然后分析由IR检测机构捕获的图形数据的一个或多个部分,以检测作为输入提供的物理对象的存在。 如此,可以使用相对更复杂的检测机制和/或可以改进系统性能。 输入检测机制可以有效地进行调整,以考虑各种条件,包括输入表面的磨损。
    • 6. 发明申请
    • METHOD AND APPARATUS FOR CONTROLLING MULTIPLE GAMING MACHINES WITH ONE PROCESSOR
    • 具有一个处理器的用于控制多台游戏机的方法和设备
    • WO2005024738A3
    • 2005-05-12
    • PCT/US2004025041
    • 2004-08-03
    • IGT RENO NEVWILDER RICHARD LGRISWOLD CHAUNCEY WMATTICE HAROLD E
    • WILDER RICHARD LGRISWOLD CHAUNCEY WMATTICE HAROLD E
    • A63F9/24G07F17/32
    • G07F17/3223G07F17/32
    • A method and apparatus for providing two or more wagering events or gaming opportunities at two or more different locations to two or more different players at the same time or concurrently though multi-tasking or other shared processing arrangement of a shared control module or processor. In one embodiment a control module is configured with a processor, memory, and one or more interfaces configured to communicate with two or more game terminals. The two or more game terminals may be located remote from the control module or in close proximity. The game terminals may be configured with a display and player interfaces to receive input from a player. In one embodiment one or more video adapters are located with the control module or the game terminal. As an advantage over the prior art, controlling and enabling two or more game terminals with a shared control module or a shared processor reduces costs and the required space on a per game or per terminal basis.
    • 一种用于通过共享控制模块或处理器的多任务或其他共享处理布置同时或同时在两个或更多个不同位置向两个或更多个不同玩家提供两个或更多个投注事件或游戏机会的方法和装置。 在一个实施例中,控制模块配置有处理器,存储器以及被配置为与两个或更多个游戏终端通信的一个或更多个接口。 两个或更多个游戏终端可以位于远离控制模块的位置或紧邻。 游戏终端可以配置有显示器和播放器接口以接收来自玩家的输入。 在一个实施例中,一个或多个视频适配器与控制模块或游戏终端一起定位。 作为与现有技术相比的优点,通过共享控制模块或共享处理器来控制和启用两个或更多个游戏终端减少了每场或每个终端的成本和所需空间。
    • 7. 发明申请
    • RADIO DIRECTION FINDER FOR GAMING CHIP AND/OR PLAYER TRACKING
    • 用于游戏芯片和/或播放器跟踪的RADIO DIRECTION FINDER
    • WO2008115876A3
    • 2008-12-04
    • PCT/US2008057247
    • 2008-03-17
    • IGT RENO NEVSTOCKDALE JAMESMATTICE HAROLD EGADDA CHRISGRISWOLD CHANWILDER RICHARD
    • STOCKDALE JAMESMATTICE HAROLD EGADDA CHRISGRISWOLD CHANWILDER RICHARD
    • G07F17/32
    • G07F17/32G07F17/3239
    • Various techniques are disclosed for facilitating tracking locations of players and/or wireless communication devices in a casino network. In at least one embodiment, an electronically switched Doppler antenna array may be utilized to detect a first wireless signal from a first signal source. Bearing information may be generated using information from the detected signal. In at least one embodiment, the bearing information may include a first directional bearing to the first signal source. Using at least a portion of the first bearing information, a first location of the first signal source may be determined. According to specific embodiments, the first signal source may correspond to a wireless communication device such as an RFID-enabled player tracking card or gaming chip. In at least one embodiment, a current location of the wireless communication device may be automatically tracked in real-time as the wireless communication device is moved through a first region of the casino.
    • 公开了各种技术用于促进跟踪娱乐场网络中的玩家和/或无线通信设备的位置。 在至少一个实施例中,可以利用电子切换多普勒天线阵列来检测来自第一信号源的第一无线信号。 方位信息可以使用来自检测到的信号的信息来生成。 在至少一个实施例中,方位信息可以包括对第一信号源的第一方向方位。 使用第一方位信息的至少一部分,可以确定第一信号源的第一位置。 根据特定实施例,第一信号源可以对应于无线通信设备,诸如支持RFID的玩家跟踪卡或游戏筹码。 在至少一个实施例中,当无线通信设备移动通过娱乐场的第一区域时,无线通信设备的当前位置可以被实时自动跟踪。
    • 8. 发明申请
    • VIRTUAL MOVABLE MECHANICAL DISPLAY DEVICE
    • 虚拟可移动机械显示装置
    • WO2008109762A3
    • 2008-11-27
    • PCT/US2008056075
    • 2008-03-06
    • IGT RENO NEVGADDA CHRISHEDRICK RANDYMATTICE HAROLD E
    • GADDA CHRISHEDRICK RANDYMATTICE HAROLD E
    • G07F17/32
    • G07F17/32G07F17/3211
    • Various techniques are disclosed for displaying content on a movable display device. According to specific embodiments, content to be projected onto a first surface portion of the movable display device may be identified. At least one operation may be performed to determine movement characteristics associated with the movable display device during a first time period when the movable display device is moving. At least one operation may be performed to coordinate a first portion of the content to be projected with movement of the movable display device in a manner such that, when the first portion of content is projected onto the movable display device, the projected content is coordinated with movement of the movable display device. The first portion of content may then be projected onto the first surface portion of the movable display device during the first time period.
    • 公开了用于在可移动显示装置上显示内容的各种技术。 根据具体实施例,可以识别要投影到可移动显示装置的第一表面部分上的内容。 在可移动显示装置移动的第一时间段期间,可以执行至少一个操作以确定与可移动显示装置相关联的运动特性。 可以执行至少一个操作,以便以可移动显示装置的移动的方式来协调要投影的内容的第一部分,使得当第一部分内容被投影到可移动显示装置上时,投影内容被协调 随着可移动显示装置的移动。 然后可以在第一时间段内将内容的第一部分投影到可移动显示装置的第一表面部分上。