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    • 1. 发明申请
    • DISTRIBUTED GAME SERVICES
    • 分销游戏服务
    • WO2007032888A1
    • 2007-03-22
    • PCT/US2006/033429
    • 2006-08-24
    • IGTNGUYEN, Binh, T.BENBRAHIM, JamalBANSEMER, Mark
    • NGUYEN, Binh, T.BENBRAHIM, JamalBANSEMER, Mark
    • G07F17/32
    • G07F17/3225A63F13/12A63F13/34A63F13/355G07F17/32G07F17/3213G07F17/3223G07F17/323G07F17/3234G07F17/3239G07F17/34
    • Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. A local gaming machine is in communication with a remote gaming machine over a data network. A player input is received at an input terminal of the local gaming machine. The player input requests a game application. The requested game application is located at the remote gamine machine. It is determined whether interface requirements of the requested game application are compatible with an interface of the local gaming machine. It is also determined whether the requested game application is available for execution on the remote gaming machine. In some embodiments, determining availability of the requested game application includes determining compliance with interface requirements, licensing requirements and/or jurisdictional requirements. When the requirements are compatible and the requested game application is available for execution, an instance of the requested game application is reserved on the remote gaming machine. When the instance is executed on the remote gaming machine, output data is sent to the local gaming machine over the data network. One or more game parameters can be captured from the received output data.
    • 公开的方法,装置和系统,包括计算机程序产品,实现和使用提供机会游戏的技术。 本地游戏机通过数据网络与远程游戏机进行通信。 在本地游戏机的输入端接收玩家输入。 播放器输入请求游戏应用程序。 请求的游戏应用程序位于远程gamine机器。 确定所请求的游戏应用的接口要求是否与本地游戏机的接口兼容。 还确定所请求的游戏应用是否可用于在远程游戏机上执行。 在一些实施例中,确定所请求的游戏应用的可用性包括确定对接口要求,许可要求和/或管辖要求的符合性。 当要求兼容并且所请求的游戏应用程序可用于执行时,请求的游戏应用程序的实例在远程游戏机上保留。 当在远程游戏机上执行实例时,输出数据通过数据网络发送到本地游戏机。 可以从接收到的输出数据中捕获一个或多个游戏参数。
    • 3. 发明申请
    • METHODS AND APPARATUS FOR NEGOTIATING COMMUNICATIONS WITHIN A GAMING NETWORK
    • 在游戏网络中交流沟通的方法和设备
    • WO2006036649A1
    • 2006-04-06
    • PCT/US2005/033602
    • 2005-09-19
    • IGTBENBRAHIM, Jamal
    • BENBRAHIM, Jamal
    • G06F21/00H04L29/06
    • G07F17/3223G07F17/32G07F17/3241H04L63/0428H04L63/0807
    • A gaming system may include a gaming security arbiter, and first and second network gaming devices, each including a processor and a memory operatively coupled to the processor. The arbiter controller may be programmed to receive a request from the first network gaming device for a communication session between the first network gaming device and the second network gaming device, to provide a first encryption key to the first network gaming device and to provide a second encryption key to a second network gaming device. The first controller may transmit the request to the gaming security arbiter, receive the first encryption key, encrypt a message using the first encryption key and transmit the encrypted message to the second network gaming device. The second controller may be programmed to receive the second encryption key, receive the encrypted message and decrypt the encrypted message using the second encryption key.
    • 游戏系统可以包括游戏安全仲裁器,以及第一和第二网络游戏设备,每个游戏设备包括可操作地耦合到处理器的处理器和存储器。 仲裁器控制器可以被编程为接收来自第一网络游戏设备的用于第一网络游戏设备和第二网络游戏设备之间的通信会话的请求,以向第一网络游戏设备提供第一加密密钥并提供第二 第二网络游戏设备的加密密钥。 第一控制器可以将该请求发送到游戏安全仲裁器,接收第一加密密钥,使用第一加密密钥加密消息,并将加密的消息发送到第二网络游戏设备。 第二控制器可以被编程为接收第二加密密钥,接收加密的消息并使用第二加密密钥来解密加密的消息。
    • 6. 发明申请
    • EXTENSION COMPONENT FOR AUTHENTICATING GAME DATA
    • 用于认证游戏数据的扩展组件
    • WO2007139720A2
    • 2007-12-06
    • PCT/US2007/011871
    • 2007-05-16
    • IGTSHARPLESS, DaveBENBRAHIM, JamalNELSON, Dwayne
    • SHARPLESS, DaveBENBRAHIM, JamalNELSON, Dwayne
    • G06F21/575A63F2300/201G06F12/0246G06F13/4068G06F21/57G06F21/62G06F2212/7201
    • Disclosed are methods, apparatus and systems, including computer program products, implementing and using techniques for authenticating data for playing a game of chance on a gaming machine. A motherboard is provided in the gaming machine. A peripheral component is in communication with the motherboard over a bus. The peripheral component has access to authentication code in a memory. An authentication instruction message is received over the bus. Responsive to receiving the authentication instruction message, the authentication code is executed on a processor to perform an authentication process on the data. A signal is output, indicating whether the authentication process is successful in authenticating the data. In one implementation, the signal enables play of the game of chance on the gaming machine when the authentication process is successful, and disables play of the game of chance when the authentication process is unsuccessful.
    • 公开了包括计算机程序产品的方法,装置和系统,实现和使用用于在游戏机上玩游戏机会的数据的技术。 在游戏机中提供了一个主板。 外设组件通过总线与主板通信。 外设组件可以访问内存中的认证码。 通过总线接收认证指令消息。 响应于接收认证指令消息,在处理器上执行认证码以对数据执行认证处理。 输出信号,指示验证过程是否成功验证数据。 在一个实现中,当认证处理成功时,该信号可以在游戏机上玩游戏机会,并且当认证过程不成功时禁止游戏机会的游戏。
    • 7. 发明申请
    • CASINO GAMING APPARATUS WITH A BONUS
    • 卡米诺游戏设备与奖金
    • WO2003083799A1
    • 2003-10-09
    • PCT/US2002/009977
    • 2002-03-28
    • IGTBENBRAHIM, Jamal
    • BENBRAHIM, Jamal
    • G07F17/32
    • G07F17/3244
    • A casino gaming apparatus may include a display unit capable of generating video images, a value input device, a user input device and a controller operatively coupled to the display unit. The controller may comprise a processor and a memory and may be programmed to allow a person to make a wager, to cause a video image to be generated on the display unit, to cause a bonus image to be generated on the display unit for a time period in response to a trigger event, to award a bonus in response to the person making an input via the user input device in response to generation of the bonus image on the display unit, and to determine a value payout associated with an outcome of the game.
    • 赌场游戏装置可以包括能够生成视频图像的显示单元,值输入装置,用户输入装置和可操作地耦合到显示单元的控制器。 控制器可以包括处理器和存储器,并且可以被编程为允许人进行下注以使得在显示单元上产生视频图像,从而在显示单元上产生奖励图像一段时间 响应于触发事件,响应于在显示单元上产生奖励图像而通过用户输入设备进行输入的人员奖励奖励,并且确定与该结果相关联的价值支付 游戏。
    • 8. 发明申请
    • METHODS AND DEVICES FOR DOWNLOADING GAMES OF CHANCE
    • 下载游戏的方法和设备
    • WO2007005290A1
    • 2007-01-11
    • PCT/US2006/024129
    • 2006-06-20
    • IGTKINSLEY, MichaelNGUYEN, Binh, T.BENBRAHIM, Jamal
    • KINSLEY, MichaelNGUYEN, Binh, T.BENBRAHIM, Jamal
    • G07F17/32
    • G07F17/32G07F17/323G07F17/3232
    • The present invention provides systems for downloading gaming software. According to some implementations of the invention, gaming software is continuously transmitted on a plurality of channels, e.g., by one or more servers. In some such implementations, each channel is dedicated to software for a wagering game. Gaming software components are transmitted on a plurality of channels, with each channel dedicated to a particular gaming software component. Some implementations provide gaming software in response to a request from a gaming machine. Implementations over dedicated and/or public networks are provided. Some such implementations determine whether payment is required for gaming software and provide for automated payment, if so required. Software packets or frames are downloaded in an arbitrary order. Every software has assigned a predetermined downloaded channel in a look-up table.
    • 本发明提供了用于下载游戏软件的系统。 根据本发明的一些实现方式,游戏软件例如由一个或多个服务器在多个信道上连续发送。 在一些这样的实现中,每个频道专用于投注游戏的软件。 游戏软件组件在多个通道上传输,每个通道专用于特定的游戏软件组件。 一些实施方案响应于来自游戏机的请求而提供游戏软件。 提供专用和/或公共网络的实现。 一些这样的实现确定游戏软件是否需要支付,并且如果需要,则提供自动支付。 软件包或帧以任意顺序下载。 每个软件已经在查找表中分配了预定的下载频道。