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    • 3. 发明申请
    • GRAPHICAL APPLICATION INTEGRATION WITH MPEG OBJECTS
    • 与MPEG对象的图形应用集成
    • WO2013155310A1
    • 2013-10-17
    • PCT/US2013/036182
    • 2013-04-11
    • ACTIVEVIDEO NETWORKS, INC.
    • BROCKMANN, Ronald, A.DEV, AnujGORTER, OnneHIDDINK, GerritHOEBEN, Maarten
    • G06T1/00G06T9/00
    • G06T9/00H04N19/107H04N19/154H04N19/174
    • System and methods are provided to cache encoded graphical objects that may be subsequently combined with other encoded video data to form a data stream decodable by a client device according to a format specification. Paint instructions relating to a graphical object are sent from a layout engine to a rendering library. A shim intercepts these instructions and determines whether the graphical object already has been rendered and encoded. If so, a cached copy of the object is transmitted to the client device. If not, the shim transparently passes the instructions to the rendering library, and the object is rendered, encoded, and cached. Hash values are used for efficiency. Methods are disclosed to detect and cache animations, and to cut and splice cached objects into encoded video data.
    • 提供了系统和方法来缓存编码的图形对象,其可以随后与其他编码视频数据组合,以形成可由客户端设备根据格式规范解码的数据流。 与图形对象有关的绘制指令从布局引擎发送到渲染库。 垫片拦截这些指令,并确定图形对象是否已经被渲染和编码。 如果是,将对象的缓存副本传输到客户端设备。 如果没有,则垫片将指令透明地传递到渲染库,并且对象进行渲染,编码和缓存。 哈希值用于效率。 公开了用于检测和缓存动画的方法,以及将缓存的对象剪切和拼接成编码的视频数据。