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    • 2. 发明申请
    • SYSTEMS AND METHODS FOR ACCESSING AN INTERACTION STATE BETWEEN MULTIPLE DEVICES
    • 用于访问多个设备之间的交互状态的系统和方法
    • WO2013009406A1
    • 2013-01-17
    • PCT/US2012/040256
    • 2012-05-31
    • GOOGLE INC.CHI, Liang-Yu (Tom)MAVINKURVE, SanjayGOMEZ, Luis Ricardo Prada
    • CHI, Liang-Yu (Tom)MAVINKURVE, SanjayGOMEZ, Luis Ricardo Prada
    • G06F13/14G06F13/38G02B27/02G06F9/44
    • G02B27/01G02B2027/014
    • The present application discloses systems and methods for accessing digital content between multiple devices. The systems and methods may be directed to providing access to an interaction with a first application on a head-mounted display (HMD) to a second device. Contextual information relating information of the HMD and information associated with the interaction to describe an interaction state may be stored. A second device may be selected upon which the interaction state may be accessed and a determination of attributes of the second device may be made. The HMD may transfer to the second device the stored contextual information such that the second device may provide via the second application access to the interaction state. Information associated with a user input to the first application may also be transferred. In one example, the contextual information may describe an identified occurrence of digital content accessed via the first application.
    • 本申请公开了用于在多个设备之间访问数字内容的系统和方法。 系统和方法可以被引导到提供对与头戴式显示器(HMD)上的第一应用到第二设备的交互的访问。 可以存储与HMD的信息有关的上下文信息以及与描述交互状态的交互相关联的信息。 可以选择可以访问交互状态的第二设备,并且可以进行第二设备的属性的确定。 HMD可以将存储的上下文信息传送到第二设备,使得第二设备可以经由第二应用访问交互状态。 与第一应用的用户输入相关联的信息也可以被传送。 在一个示例中,上下文信息可以描述经由第一应用访问的数字内容的识别出现。
    • 6. 发明申请
    • USING CONVERGENCE ANGLE TO SELECT AMONG DIFFERENT UI ELEMENTS
    • 使用收敛角来选择不同的UI元素
    • WO2013138647A1
    • 2013-09-19
    • PCT/US2013/031632
    • 2013-03-14
    • GOOGLE INC.GOMEZ, Luis, Ricardo Prada
    • GOMEZ, Luis, Ricardo Prada
    • G02B27/04G02B27/02
    • G09G3/003G02B2027/0178G06F3/013G09G2354/00
    • A wearable computing system may include a head-mounted display (HMD). The HMD could be configured to present a field of view that could include views of the real world environment as well as displayed images. As the viewer attempts to see objects at different real or apparent depths within the field of view, the brain may generally coordinate the eyes to jointly change a vergence angle. If the depth is known (because it may be generated by a user interface (UI)) and the user is wearing an eye-tracking system, it is possible to determine at which of the objects the user intends to look. This may allow the interface to place UI elements in locations that are perceived to be very close, or even overlapping, while the wearer may able to discriminate the object of interest, which is generally not possible with non-stereoscopic displays.
    • 可戴式计算系统可以包括头戴式显示器(HMD)。 HMD可以被配置为呈现可以包括真实世界环境的视图以及显示的图像的视野。 当观众试图在视野内看到不同实际或明显深度的对象时,大脑可以通常协调眼睛以共同改变聚光角度。 如果深度是已知的(因为它可以由用户界面(UI)生成)并且用户佩戴眼睛跟踪系统,则可以确定用户想要看到的对象。 这可以允许界面将UI元素放置在被认为非常接近或甚至重叠的位置中,同时佩戴者可能能够区分通常不可能与非立体显示相关的感兴趣对象。