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    • 1. 发明申请
    • GAMING EVENT MANAGEMENT SYSTEM
    • 游戏事件管理系统
    • WO2009012431A2
    • 2009-01-22
    • PCT/US2008/070427
    • 2008-07-18
    • CNET NETWORKS, INC.COLLETTI, ToddPARKER, SamSCHLENKER, Ethan
    • COLLETTI, ToddPARKER, SamSCHLENKER, Ethan
    • A63F9/24
    • G07F17/32G07F17/3234
    • An event management architecture (EMA) for managing gaming events includes a plurality of sub-events associated with a gaming event. Each sub-event has at least one sub-event participant and provides a sub-event score to each sub-event participant according to a set of sub-event rules during a sub-event interval. A scheduling coordinator schedules, for each sub-event, the sub-event interval. A registration coordinator registers, for each sub-event, each participant. A scoring processor records, for each sub-event, the sub- event score for each participant, where the sub-event score is converted into a standard format. Each sub-event may be associated with a generic sub-event container, which takes advantage of the common characteristics or functionality requirements of the sub-events to facilitate the management of the sub-events. The EMA minimizes the need to administer the events individually, and can be scalably used to manage complex arrangements of interdependent sub-events of varying types.
    • 用于管理游戏事件的事件管理体系结构(EMA)包括与游戏事件相关联的多个子事件。 每个子事件具有至少一个子事件参与者,并且根据子事件间隔期间的一组子事件规则向每个子事件参与者提供子事件分数。 调度协调器为每个子事件调度子事件间隔。 注册协调员为每个子事件注册每个参与者。 评分处理器为每个子事件记录每个参与者的子事件分数,其中子事件分数被转换为标准格式。 每个子事件可以与通用子事件容器相关联,该通用子事件容器利用子事件的共同特征或功能要求来促进子事件的管理。 EMA最大限度地减少了单独管理事件的需要,并且可以扩展用于管理各种类型的相互依赖的子事件的复杂安排。
    • 4. 发明申请
    • SYSTEM AND METHOD FOR INCREASING PAY-PER-DOWNLOAD REVENUES
    • 增加付费下载收入的系统和方法
    • WO2006041754A2
    • 2006-04-20
    • PCT/US2005035398
    • 2005-10-04
    • CNET NETWORKS INCRHINELANDER NED
    • RHINELANDER NED
    • G06F17/30864G06Q30/02
    • A system, method and software for offer selection handling, including receiving a request for a web page, wherein the request includes an identification of content associated with the web page, the content includes offers associated with respective items and to be displayed on the web page, and the offers include an advertised form of the respective items; determining candidate offers associated with the identification of the content, wherein the candidate offers include respective items associated with the candidate offers; assigning respective weights to the candidate offers, wherein the respective weights are based on past user interest performance of the items associated with the candidate offers and/or revenue producing performance of the items associated with the candidate offers; selecting a predetermined number of offers from the candidate offers, wherein the selected offers are selected from the candidate offers having highest respective weights; and rendering the selected offers on the web page.
    • 一种用于提供选择处理的系统,方法和软件,包括接收对网页的请求,其中所述请求包括与所述网页相关联的内容的标识,所述内容包括与相应项目相关联的提供并且显示在所述网页上 并且优惠包括相应项目的广告形式; 确定与所述内容的标识相关联的候选提供,其中所述候选者提供包括与所述候选者提供相关联的各个项目; 将候选供应分配相应的权重,其中相应权重基于与候选报价相关联的项目的过去用户兴趣表现和/或与候选报价相关联的项目的收益生成性能; 从所述候选提供中选择预定数量的优惠,其中从具有最高相应权重的候选优惠中选择所选择的优惠; 并在网页上呈现所选的优惠。
    • 6. 发明申请
    • SYSTEM AND METHOD FOR AUTOMATICALLY GENERATING A NARRATIVE PRODUCT SUMMARY
    • 用于自动产生产品概述的系统和方法
    • WO2004102316A2
    • 2004-11-25
    • PCT/US2004/013595
    • 2004-04-30
    • CNET NETWORKS, INC.MUSGROVE, TimothyWALSH, Robin, Hiroki
    • MUSGROVE, TimothyWALSH, Robin, Hiroki
    • G06F
    • G10L21/00G06Q30/0253G06Q30/0283G06Q30/06G06Q30/0601G06Q30/0633
    • A system and method for automatically generating a naturally reading narrative product summary including assertions about a selected product. The method includes the steps of determining an attribute associated with the selected product, retrieving an assertion model defining forms in which an assertion can be manifested to describe the product in a natural manner, and generating a naturally reading narrative by combining the attribute with the retrieved assertion model. A product summary generator comprises a product attribute module adapted to determine an attribute, an assertion model module adapted to retrieve an assertion model, and a summary generation module adapted to generate a naturally reading narrative by combining the attribute with the retrieved assertion model. A computer readable medium for automatically generating a naturally reading narrative product summary including assertions about a selected product is also provided.
    • 一种用于自动生成自然阅读叙事产品摘要的系统和方法,包括关于所选产品的断言。 该方法包括以下步骤:确定与所选择的产品相关联的属性,检索定义形式的断言模型,其中可以显示断言以自然的方式描述产品,以及通过将属性与检索到的属性组合来生成自然阅读叙述 断言模型 产品概要生成器包括适于确定属性的产品属性模块,适于检索断言模型的断言模型模块,以及适于通过将所述属性与所述检索到的断言模型组合来生成自然阅读叙事的汇总生成模块。 还提供了一种用于自动生成包括关于所选产品的断言的自然阅读叙事产品摘要的计算机可读介质。
    • 8. 发明申请
    • GAMING EVENT MANAGEMENT SYSTEM
    • 游戏活动管理系统
    • WO2009012431A3
    • 2009-03-05
    • PCT/US2008070427
    • 2008-07-18
    • CNET NETWORKS INCCOLLETTI TODDPARKER SAMSCHLENKER ETHAN
    • COLLETTI TODDPARKER SAMSCHLENKER ETHAN
    • A63F9/24
    • G07F17/32G07F17/3234
    • An event management architecture (EMA) for managing gaming events includes a plurality of sub-events associated with a gaming event. Each sub-event has at least one sub-event participant and provides a sub-event score to each sub-event participant according to a set of sub-event rules during a sub-event interval. A scheduling coordinator schedules, for each sub-event, the sub-event interval. A registration coordinator registers, for each sub-event, each participant. A scoring processor records, for each sub-event, the sub- event score for each participant, where the sub-event score is converted into a standard format. Each sub-event may be associated with a generic sub-event container, which takes advantage of the common characteristics or functionality requirements of the sub-events to facilitate the management of the sub-events. The EMA minimizes the need to administer the events individually, and can be scalably used to manage complex arrangements of interdependent sub-events of varying types.
    • 用于管理游戏事件的事件管理架构(EMA)包括与游戏事件相关联的多个子事件。 每个子事件具有至少一个子事件参与者,并且在子事件间隔期间根据一组子事件规则向每个子事件参与者提供子事件评分。 调度协调器为每个子事件调度子事件间隔。 注册协调员为每个参与者注册每个子事件。 评分处理器对于每个子事件记录每个参与者的子事件得分,其中子事件得分被转换为标准格式。 每个子事件可以与通用子事件容器相关联,该容器利用子事件的共同特征或功能需求来促进子事件的管理。 EMA最大限度地减少了单独管理事件的需要,并且可以可扩展地用于管理不同类型的相互依赖的子事件的复杂安排。