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    • 5. 发明申请
    • SYSTEM AND METHOD FOR PROVIDING BETS REGARDING INTERMEDIATE POINTS IN A RACE EVENT
    • 用于在赛事中提供中间点的比赛的系统和方法
    • WO2006004767A2
    • 2006-01-12
    • PCT/US2005/022951
    • 2005-06-28
    • CFPH, LLCAMAITIS, Lee, M.ASHER, Joseph, M.
    • AMAITIS, Lee, M.ASHER, Joseph, M.
    • G06F17/00G06F19/00
    • G07F17/3288G07F17/32
    • A method of providing and managing bets is provided. One or more particular race participants in a race event are determined. For each intermediate point within a race event, one or more particular possible positions of race participants at that intermediate point are determined. A bet comprising a plurality of bet components is generated, one or more of the bet components being defined by the particular race participants and the particular possible positions of race participants determined for at least one of the intermediate points. Intermediate race results are received for each intermediate point identifying the actual positions of the particular race participants at that intermediate point. A result of at least one bet component is determined based at least in part on the particular race participants, the particular possible positions of race participants determined for at least one intermediate point, and the received intermediate race results for at least one intermediate point.
    • 提供了提供和管理投注的方法。 赛事中的一个或多个特定的比赛参与者被确定。 对于赛事中的每个中间点,确定在该中间点的比赛参与者的一个或多个特定可能的位置。 产生包括多个投注组件的投注,一个或多个投注组件由特定的比赛参与者定义,并且针对至少一个中间点确定的比赛参与者的特定可能位置。 收到每个中间点的中级比赛结果,以标识该中间点的特定参赛者的实际位置。 至少部分地基于特定的比赛参与者确定至少一个投注分量的结果,为至少一个中间点确定的比赛参与者的特定可能位置以及针对至少一个中间点的所接收的中间比赛结果。
    • 8. 发明申请
    • SYSTEM AND METHOD FOR BETTING ON A SUBSET OF PARTICIPANTS IN AN EVENT WHEREIN BETTING PARAMETERS MAY CHANGE OVER TIME
    • 在下列参数事件中,参与者的参与者可以在时间上可以改变的系统和方法
    • WO2006069374A3
    • 2007-06-14
    • PCT/US2005047027
    • 2005-12-22
    • CFPH LLCAMAITIS LEE MASHER JOSEPH M
    • AMAITIS LEE MASHER JOSEPH M
    • A63F13/00G06Q50/00G07F17/32
    • G06Q50/34G07F17/32G07F17/3288
    • A gaming system is provided. The system includes a memory coupled to a processor. The memory is operable to store a memory operable to store an identification of a set of participants in an event, and a group bet for the event. The group bet comprises a bet that one of an undefined subset of the set of participants will win the event. A processor is coupled to the memory and operable, at some time after receiving the group bet, to define the subset of participants associated with the group bet by determining participants for the subset of participants. The processor receives results of the event identifying a winning participant. The processsor determines an amount of a group bet payout for the group bet based at least on whether the defined subset of participants includes the winning participant.
    • 提供游戏系统。 该系统包括耦合到处理器的存储器。 存储器可操作地存储可操作以存储事件中的一组参与者的标识的存储器,以及用于该事件的组投注。 该组赌注包括该组参与者的未定义子集中的一个将赢得该事件的赌注。 处理器耦合到存储器,并且在接收到组投注之后的某个时间可操作地通过确定参与者子集的参与者来定义与组投注相关联的参与者的子集。 处理器接收事件识别获胜参与者的结果。 至少基于所定义的参与者的子集是否包括获胜的参与者,进程确定组投注的组投注的数量。