会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 61. 发明申请
    • SYSTEM AND METHOD FOR ANIMATING A DIGITAL FACIAL MODEL
    • 用于数字化面板模型的系统和方法
    • WO2004084144A1
    • 2004-09-30
    • PCT/US2004/003598
    • 2004-02-05
    • SONY PICTURES ENTERTAINMENT INC.MENACHE, Alberto
    • MENACHE, Alberto
    • G06T15/70
    • G06T13/40G06T11/00Y10S345/952Y10S345/957
    • A system and method for animating facial motion comprises an animation processor adapted to generate three-dimensional graphical images and having a user interface and a facial performance processing system operative with the animation processor to generate a three-dimensional digital model of an actor's face and overlay a virtual muscle structure onto the digital model. The virtual muscle structure includes plural muscle vectors that each respectively define a plurality of vertices along a surface of the digital model in a direction corresponding to actual facial muscles. The facial performance processing system is responsive to an input reflecting selective actuation of at least one of the plural muscle vectors to thereby reposition corresponding ones of the plurality of vertices and re-generate the digital model in a manner that simulates facial motion.
    • 用于动画面部动作的系统和方法包括:动画处理器,其适于生成三维图形图像并具有与动画处理器一起操作的用户界面和面部表情处理系统,以生成演员脸部和覆盖物的三维数字模型 虚拟肌肉结构上的数字模型。 虚拟肌肉结构包括多个肌肉向量,每个肌肉矢量分别在与实际面部肌肉相对应的方向上沿着数字模型的表面限定多个顶点。 面部表情处理系统响应反映多个肌肉矢量中的至少一个的选择性动作的输入,从而重新定位多个顶点中的相应顶点,并以模拟面部动作的方式重新生成数字模型。
    • 62. 发明申请
    • SYSTEM AND METHOD FOR CAPTURING FACIAL AND BODY MOTION
    • 用于捕获身体和身体运动的系统和方法
    • WO2004083773A2
    • 2004-09-30
    • PCT/US2004/003606
    • 2004-02-05
    • SONY PICTURES ENTERTAINMENT INC.GORDON, DemianCHEN, JeromeHASTINGS, Albert, RobertECHEGARAY, Jody
    • GORDON, DemianCHEN, JeromeHASTINGS, Albert, RobertECHEGARAY, Jody
    • G01B
    • G06K9/20G06F3/011G06T7/246G06T2207/10016G06T2207/30201G06T2207/30204
    • A system and method for capturing motion comprises a motion capture volume adapted to contain at least one actor having body markers defining plural body points and facial markers defining plural facial points. A plurality of body motion cameras and a plurality of facial motion cameras are arranged around a periphery of the motion capture volume. The facial motion cameras each have a respective field of view narrower than a corresponding field of view of the body motion cameras. The facial motion cameras are arranged such that all laterally exposed surfaces of the actor while in motion within the motion capture volume are within the field of view of at least one of the plurality of facial motion cameras at substantially all times. A motion capture processor is coupled to the plurality of facial motion cameras and the plurality of body motion cameras to produce a digital model reflecting combined body and facial motion of the actor. At least one microphone may be oriented to pick up audio from the motion capture volume.
    • 用于捕获运动的系统和方法包括适于包含至少一个具有限定多个身体点的身体标记和定义多个面部点的面部标记的运动员的运动捕捉体积。 多个体动摄像机和多个面部运动摄像机布置在运动捕捉体的周边周围。 面部运动摄像机各自具有比体动摄像机的相应视场窄的相应视场。 所述面部运动摄像机布置成使得所述运动捕捉体内的运动中的所述横向暴露的表面在所述多个面部运动相机中的至少一个的视野范围内。 运动捕捉处理器耦合到多个面部运动相机和多个身体运动相机,以产生反映演员的组合的身体和面部运动的数字模型。 至少一个麦克风可以被定向为从运动捕捉音量拾取音频。
    • 63. 发明申请
    • WHEEL MOTION CONTROL INPUT DEVICE FOR ANIMATION SYSTEM
    • 车轮运动控制输入装置动态系统
    • WO2004083454A2
    • 2004-09-30
    • PCT/US2004/003611
    • 2004-02-05
    • SONY PICTURES ENTERTAINMENT INC.TITCOMB, Andrew, EricNOFZ, Peter, M.DOBRIN, Bruce, EugeneFISCHER, Ronald, AlbertCHEN, Jerome
    • TITCOMB, Andrew, EricNOFZ, Peter, M.DOBRIN, Bruce, EugeneFISCHER, Ronald, AlbertCHEN, Jerome
    • C12Q1/48
    • H04N5/222G06F3/0362H04N5/2224
    • An input device for a computer graphics system provides a plurality of wheels that control movement of a virtual camera. The input device can be readily used by professional cameraman without knowledge or training on CG animation software tools. The input device comprises a housing having at least one wheel operatively coupled to at least one outer surface of the housing. The at least one wheel has an axially coupled shaft that is driven rotationally by manipulation of the wheel. Circuitry contained within the housing and operatively coupled to the shaft generates a control signal corresponding to rotational motion of the at least one wheel. The control signal is thereby provided to the animation processor to control the virtual camera. In a preferred embodiment of the invention, the at least one wheel further comprises a plurality of wheels with each such wheel corresponding to a different range of motion of the virtual camera, including a first wheel corresponding to panning motion of the virtual camera, a second wheel corresponding to tilting motion of the virtual camera, and a third wheel corresponding to rolling motion of the virtual camera. The circuitry further includes an angle encoder operatively coupled to the shaft and a control circuit adapted to convert the control signal into a data stream having a format readable by the animation processor. The input device may also include at least one speed control adapted to change effective resolution of the at least one wheel, and at least one direction control adapted to change effective direction of the at least one wheel.
    • 用于计算机图形系统的输入装置提供多个控制虚拟相机运动的轮子。 输入设备可以由专业摄影师轻松使用,无需对CG动画软件工具的知识或培训。 所述输入装置包括壳体,所述壳体具有可操作地联接到所述壳体的至少一个外表面的至少一个轮。 所述至少一个轮具有轴向联接的轴,所述轴通过所述车轮的操纵被旋转地驱动。 包含在壳体内并且可操作地联接到轴的电路产生对应于至少一个车轮的旋转运动的控制信号。 因此,控制信号被提供给动画处理器以控制虚拟相机。 在本发明的优选实施例中,所述至少一个轮还包括多个车轮,其中每个所述车轮对应于所述虚拟照相机的不同运动范围,所述不同运动范围包括与所述虚拟照相机的平移运动对应的第一车轮, 对应于虚拟相机的倾斜运动的轮,以及与虚拟相机的滚动运动相对应的第三轮。 电路还包括可操作地耦合到轴的角度编码器和适于将控制信号转换成具有可由动画处理器读取的格式的数据流的控制电路。 所述输入装置还可以包括适于改变所述至少一个车轮的有效分辨率的至少一个速度控制器,以及适于改变所述至少一个车轮的有效方向的至少一个方向控制器。