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    • 41. 发明申请
    • METHODS AND SYSTEMS FOR IMPLEMENTING A SECONDARY GAME ACROSS A PLURALITY OF GAMING MACHINES
    • 通过多种游戏机实施二次游戏的方法和系统
    • WO2006098836A2
    • 2006-09-21
    • PCT/US2006/005305
    • 2006-02-14
    • CYBERSCAN TECHNOLOGY, INC.LINARD, SylviePAPANASTASIOU, JohnBRUNET DE COURSSOU, Thierry
    • LINARD, SylviePAPANASTASIOU, JohnBRUNET DE COURSSOU, Thierry
    • A63F9/24
    • G07F17/3269G07F17/32G07F17/3227G07F17/3244G07F17/3267
    • A method of operating a plurality of networked gaming machines in which each of the plurality of networked gaming machines is configured to enable a same or a different primary game to be played, may include steps of (randomly, for example) selecting a gaming machine of the plurality of gaming machines; activating a secondary game on the selected gaming machine for a limited period of time and generating a player-perceptible indication that the secondary game is active on the selected gaming machine. When the limited period of time has elapsed, a step of de-activating the secondary game on the selected gaming machine may be carried out, whereupon the method may revert to the selecting step. The secondary game appears to the players on the casino floor as a roving and unpredictable opportunity to win additional prizes or bonus, or to be able to enter large outcome games, with animations, sounds and/or other enticing effects running from one gaming machine to another. Players may attempt to "follow" the secondary game as it "moves" or "jumps" from one gaming machine to another, thereby further animating the casino floor.
    • 一种操作多个联网游戏机的方法,其中,多个联网游戏机中的每一个被配置为使得能够播放相同或不同的主要游戏,其可以包括(随机地)选择游戏机的步骤 多个游戏机; 在所选择的游戏机上激活二级游戏有限的时间段,并且在所选游戏机上生成辅助游戏活动的玩家感知指示。 当经过有限的时间段时,可以执行在所选择的游戏机上取消激活次要游戏的步骤,于是该方法可以还原到选择步骤。 二级游戏看起来像赌场楼层上的玩家,作为漫游和不可预知的机会赢得额外的奖金或奖金,或能够进入大型结果游戏,动画,声音和/或其他诱惑效果从一个游戏机运行到 另一个。 玩家可能会尝试“跟随”次级游戏,因为它从一个游戏机“移动”或“跳转”到另一个游戏机,从而进一步动画化娱乐场底层。
    • 44. 发明申请
    • REGULATED GAMING TRUSTED ENERGY SAVING
    • 监管游戏有效节能
    • WO2009111356A1
    • 2009-09-11
    • PCT/US2009/035611
    • 2009-02-28
    • IGTBRUNET DE COURSSOU, ThierryPOPOVICH, AlexanderFILIPOUR, Cameron, AnthonySINGER, Adam
    • BRUNET DE COURSSOU, ThierryPOPOVICH, AlexanderFILIPOUR, Cameron, AnthonySINGER, Adam
    • A63F9/24
    • G07F17/3202F24F11/47G07F17/32
    • Trusted Energy Saving (TES) methods applied to server based distributed downloadable gaining for allowing casino operators to significantly reduce their energy bills by placing the main controller of selected unused gaining machines into low-power mode while retaining total control and trust. Trusted Energy Saving is accomplished by: (1) establishing a secure 'out-of-band' communication (or equivalent) between gaming machines and the casino 's management system such that full network security is maintained while the main controller is in low power standby mode. (2) employing intelligent strategies to wake-up and turn-off the main controller of selected gaming machines by anticipating player use, (3) waiving the lengthy security verification required by regulation upon every gaming machine start-up and optionally (4) by displaying video promotional content on each turned-off gaming machine to continue to attract prospective players and to use the timing of each player approach to intelligently structure game menus based on the promotional content that has successfully attracted the player. The mapping of the TES gaming machines that are turned-oil and in low-power mode may be periodically forwarded to the air-conditioning management system and/or to the lighting management system for energy optimization.
    • 可信赖的节能(TES)方法应用于基于服务器的分布式可下载,以允许赌场运营商通过将选定的未使用的获取机的主控制器置于低功率模式,同时保持完全的控制和信任来显着减少其能源费用。 可信赖的节能是通过以下方式实现的:(1)在游戏机和娱乐场管理系统之间建立安全的“带外”通信(或等同物),使得在主控制器处于低功率状态时保持完整的网络安全 待机模式。 (2)采用智能策略通过预期玩家使用来唤醒和关闭所选游戏机的主控制器,(3)放弃每个游戏机启动时规则所要求的漫长的安全验证,以及(4)由 在每个关闭的游戏机上显示视频促销内容,以继续吸引潜在玩家,并且使用每个玩家方法的时间基于已经成功吸引玩家的促销内容智能地构建游戏菜单。 可以将打开油和低功率模式的TES游戏机的映射周期性地转发到空调管理系统和/或照明管理系统以进行能量优化。
    • 46. 发明申请
    • UNIVERSAL PLAYER CONTROL FOR CASINO GAME GRAPHIC ASSETS
    • 通用游戏图形资产的普通玩家控制
    • WO2008100431A1
    • 2008-08-21
    • PCT/US2008/001702
    • 2008-02-08
    • CYBERSCAN TECHNOLOGY INC.BRUNET DE COURSSOU, ThierryFILIPOUR, Cameron, Anthony
    • BRUNET DE COURSSOU, ThierryFILIPOUR, Cameron, Anthony
    • A63F9/24
    • G07F17/32G07F17/3262
    • Universal Player Controls for regulated pay computer-controlled video games afford players an efficient, intuitive method for customizing the layout and appearance of their favorite electronic games. A popup control featuring a jog wheel for fast selection and geometric control using the touch screen may be attached to each predetermined group of graphic assets allowing players to move, resize, dim, animate, temporary hide or overlap them. Predetermined presentation styles (skins) may be successively rendered. Whereas the displays on the regulated pay computer-controlled video games of the prior art were often visually cluttered and not visually appealing to adult game console players, the present Universal Player Controls enables the players to tailor the game appearance then save it in a player profile for latter retrieval.
    • 通用播放器控制用于受管制的计算机控制的视频游戏,为玩家提供了一种高效,直观的方法来定制他们喜欢的电子游戏的布局和外观。 具有用于快速选择和使用触摸屏的几何控制的滚轮的弹出控制可附接到每个预定组的图形资产,允许玩家移动,调整大小,变暗,动画,临时隐藏或重叠它们。 可以连续呈现预定的呈现样式(皮肤)。 虽然现有技术的受管制的支付计算机控制的视频游戏上的显示器通常在视觉上混乱,而不是视觉上吸引成人游戏机玩家,但是当前的通用播放器控制使得玩家能够定制游戏外观,然后将其保存在播放器配置文件中 用于后期检索。
    • 48. 发明申请
    • HIERARCHICAL FIVE-WHEEL GAMING METHODS AND GAMING MACHINES IMPLEMENTING THE SAME
    • 分级五轮游戏方法和游戏机实现相同
    • WO2007084845A3
    • 2008-01-03
    • PCT/US2007060464
    • 2007-01-12
    • CYBERVIEW TECHNOLOGY INCGATTO JEAN-MARIEBRUNET DE COURSSOU THIERRYLINARD SYLVIEPAPANASTASIOU JOHN
    • GATTO JEAN-MARIEBRUNET DE COURSSOU THIERRYLINARD SYLVIEPAPANASTASIOU JOHN
    • A63F9/24
    • G07F17/3258G07F17/32G07F17/34
    • The disclosed embodiments of the present Hierarchical-Five Wheel model of gaming include systems in which every wager made on a electronic game of chance may trigger two games: 1 ) standard play on the machine's primary display and 2) the display of one or more numbers or symbols on the machine's secondary display. The numbers and/or symbols on each machine's secondary display may combine with the numbers or symbols on other player's secondary displays to create a shared game in which certain predetermined symbol combinations equate to jackpots awarded to participating players. Banks of Hierarchical-Five Wheel machines may have two levels of play, as is described above, or may have three, four, five or more levels of game play. Hierarchical Five-Wheel gaming machines are capable of awarding large, life-changing jackpots to players who are not necessarily winners within their primary game, giving the player multiple ways to win.
    • 本发明的分层 - 五轮游戏模型的公开实施例包括其中在电子游戏机上进行的每个赌注的触发两个游戏的系统:1)机器主显示器上的标准播放,以及2)显示一个或多个数字 或机器二次显示器上的符号。 每个机器的辅助显示器上的数字和/或符号可以与其他播放器的辅助显示器上的数字或符号组合,以创建共享游戏,其中某些预定的符号组合等于授予参与者的奖金。 分层五轮机器可以具有两个级别的游戏,如上所述,或者可以具有三,四,五或更多级别的游戏。 分层式五轮游戏机能够为在主要游戏中不一定是赢家的玩家授予大型的生命变化的积分奖金,为玩家提供多种获胜方式。