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    • 1. 发明申请
    • System supporting animation of graphical display elements through animation object instances
    • 系统通过动画对象实例支持图形显示元素的动画
    • US20040233201A1
    • 2004-11-25
    • US10693830
    • 2003-10-24
    • Microsoft Corporation
    • Matt CalkinsJoseph Stephen Beda IIIKevin GalloGilman K. WongLeonardo Esteban Blanco
    • G06T015/70
    • G06T13/00G06T2213/04
    • A graphical display animation system is disclosed that supports timed modification of element property values of elements within a graphical display. The animation system utilizes a display structure for maintaining a set of elements corresponding to displayed objects within a graphically displayed scene. The elements include a variable property value. The animation system also utilizes a property system that maintains properties associated with elements maintained by the display structure. The properties include dynamic properties that are capable of changing over timenulland thus affecting the appearance of the corresponding element on a graphical display. The animation system includes animation classes, from which animation objects are instantiated and associated with an element property at runtime. The animation object instances provide time varying values affecting values assigned to the dynamic properties maintained by the property system.
    • 公开了一种图形显示动画系统,其支持图形显示内元素的元素属性值的定时修改。 动画系统利用显示结构来维护在图形显示的场景中对应于显示对象的一组元素。 元素包括可变属性值。 该动画系统还利用一种属性系统来维护与由显示结构维护的元素相关联的属性。 属性包括能够随时间变化的动态属性,从而影响图形显示上相应元素的外观。 动画系统包括动画类,动画对象在运行时被实例化并与元素属性相关联。 动画对象实例提供影响分配给属性系统维护的动态属性的值的时变值。
    • 4. 发明申请
    • System and method of converting frame-based animations into interpolator-based animations
    • 将基于帧的动画转换为基于插值器的动画的系统和方法
    • US20040160445A1
    • 2004-08-19
    • US10721313
    • 2003-11-25
    • Kenneth J. Whatmough
    • G06T015/70
    • G06T13/80G06F17/30905G06T13/00
    • A system and method of converting frame-based animation into interpolator-based animation is provided. The system and method includes a) identifying each unique combination of animation object and associated depth identified in frame instructions for the plurality of frames of the frame-based animation; b) for each identified unique combination, identifying the display properties associated with the animation object of the combination through the successive frames; and c) for each identified display property for each identified unique combination, creating an interpolator that specifies the animation object of the combination and any changes that occur in the display property for the specified animation object throughout the plurality of frames.
    • 提供了一种将基于帧的动画转换成基于插值器的动画的系统和方法。 该系统和方法包括:识别针对基于帧的动画的多个帧的帧指令中识别的动画对象和相关深度的每个唯一组合; b)对于每个识别的唯一组合,通过连续帧识别与组合的动画对象相关联的显示属性; 以及c)对于每个所识别的独特组合的每个识别的显示属性,创建指定组合的动画对象的插值器以及在整个多个帧中针对指定动画对象的显示属性中发生的任何改变。
    • 5. 发明申请
    • Device, system, method, and program for reproducing or transfering animation
    • 用于再现或转换动画的设备,系统,方法和程序
    • US20040027352A1
    • 2004-02-12
    • US10398096
    • 2003-04-02
    • Mitsuru Minakuchi
    • G06T015/70
    • G06T13/40G06T13/80
    • When an action tag included in an animation description script of a second character is described to synchronize with an action tag included in an animation description script of a first character, a script interpreting means (106) interprets the action tag included in the animation description script of the first character on the basis of the combination with the synchronized action tag included in the animation description script of the second character with reference to a script interpretation table stored in an interpretation table storing means (105). Thus, it is possible to provide an animation reproduction device and a communication network system capable of automatic modification at reproduction of animation having a plurality of characters so that the respective actions of the plurality of characters are coordinated with each other even without modifying the animation description script of the first character.
    • 当包括在第二个字符的动画描述脚本中的动作标签被描述为与包括在第一个角色的动画描述脚本中的动作标签同步时,脚本解释装置(106)解释包含在动画描述脚本中的动作标签 参照存储在解释表存储装置(105)中的脚本解释表,基于与包括在第二字符的动画描述脚本中的同步动作标签的组合的第一字符。 因此,可以提供一种能够在具有多个字符的动画的再现中自动修改的动画再现装置和通信网络系统,使得即使不修改动画描述,多个角色的各个动作彼此协调 第一个字符的脚本。
    • 7. 发明申请
    • Methods and system for general skinning via hardware accelerators
    • 通过硬件加速器进行一般剥皮的方法和系统
    • US20040001064A1
    • 2004-01-01
    • US10186989
    • 2002-06-28
    • Microsoft Corporation
    • Charles N. BoydDavid John MartinAnuj B. GosaliaDavid Floyd Aronson
    • G06T015/70
    • G06T13/40
    • Complex computer graphics forms and motions can be constructed either by hand or with motion or geometry capture technologies, once they are created, they are difficult to modify, particularly at runtime. Interpolation provides a way to leverage artist-generated source material. Methodologies for efficient runtime interpolation between multiple forms or multiple motion segments enables computers to perform more realistic animation in real-time. Shape interpolation is applied to predefined figures to create smoothly skinned figures that deform in natural ways. Predefined figures are selected using a search technique that reduces the amount of interpolation required to produce real-time animation.
    • 复杂的计算机图形形式和运动可以手动或运动或几何捕获技术构建,一旦创建,它们很难修改,特别是在运行时。 插值提供了一种利用艺术家生成的素材的方法。 用于多个表单或多个运动段之间高效运行时插值的方法使计算机能够实时执行更逼真的动画。 形状插值应用于预定义的图形,以创建平滑的皮肤图形,以自然的方式变形。 使用减少产生实时动画所需的插值量的搜索技术来选择预定义的数字。
    • 8. 发明申请
    • System and method of simulating motion blur efficiently
    • 有效地模拟运动模糊的系统和方法
    • US20030234789A1
    • 2003-12-25
    • US10177678
    • 2002-06-20
    • Larry I. Gritz
    • G06T015/70
    • G06T13/20G06T15/40
    • The present invention is related to rendering computer animated video and/or images generally, and to simulating motion blur efficiently in computer graphics. The present invention includes selecting a plurality of sample locations from which to sample an object scene. If a given sample location overlaps a moving object, existing sample data computed or initialized for the sample location is replicated. This data is then separately updated by sampling the moving object at a plurality of times during the object scene. The replicated data is updated further by subsequently sampling moving and non-moving objects at some or all of the plurality of times. After all of the objects that overlap the sample location have been processed, the replicated data, which may be updated, is combined.
    • 本发明涉及一般地渲染计算机动画视频和/或图像,并且在计算机图形中有效地模拟运动模糊。 本发明包括选择多个样本位置,从中抽取对象场景。 如果给定的样本位置与运动对象重叠,则会复制为样本位置计算或初始化的现有样本数据。 然后通过在对象场景期间多次对运动对象进行采样来单独更新该数据。 随后在多个时间的某些或全部时间对移动和不移动的对象进行采样,进一步更新复制数据。 在处理与样本位置重叠的所有对象之后,可以将可能被更新的复制数据组合。
    • 9. 发明申请
    • Segmentation of 3D medical structures using robust ray propagation
    • 使用强大的射线传播分割3D医疗结构
    • US20030197704A1
    • 2003-10-23
    • US10234271
    • 2002-09-04
    • Huseyin TekDorin ComaniciuJames P. Williams
    • G06T015/70
    • G06T17/00G06T7/12G06T7/149G06T2207/10081G06T2207/10088G06T2207/20101G06T2207/20168G06T2207/30016
    • A method for segmentation of 3D structures in CT and MR images is provided. The method is based on 3D ray propagation by mean-shift analysis with a smoothness constraint. Ray propagation is used to guide an evolving surface due to its computational efficiency and shape priors are incorporated for robust convergence. The method includes the steps of receiving 3D image data; visualizing the 3D image data on a display device; selecting a structure in the 3D image data by placing a seed in the structure; initializing a plurality of rays from the seed to form a surface; determining a speed function of each of the rays; evolving the surface by propagating the rays based on the speed function of each of the rays; converging the rays on a boundary of the structure; and segmenting the structure when all of the rays have converged on the structure's boundary.
    • 提供了CT和MR图像中3D结构分割的方法。 该方法基于通过平滑度约束的平均移位分析的3D射线传播。 由于其计算效率和形状优先级被纳入用于稳健的收敛,所以使用射线传播来引导演变的表面。 该方法包括接收3D图像数据的步骤; 在显示设备上可视化3D图像数据; 通过将种子放置在结构中来选择3D图像数据中的结构; 从种子初始化多条光线以形成表面; 确定每个射线的速度函数; 基于每个射线的速度函数传播射线来演变表面; 将射线会聚在结构的边界上; 并且当所有的光线已经收敛在结构的边界上时分割结构。
    • 10. 发明申请
    • System for designing and rendering personalities for autonomous synthetic characters
    • 用于自主合成人物设计和呈现个性的系统
    • US20030193504A1
    • 2003-10-16
    • US10412828
    • 2003-04-14
    • Fuji Xerox Co., Ltd.Xerox Corporation
    • Linda K. CookTimothy W. BickmoreJoseph W. SullivanElizabeth ChurchillScott A. Prevost
    • G06T015/70
    • G06T13/40G06T2213/12
    • Personality traits displayed on a workbench are grouped into a character profile that is utilized in determining the personality and/or specific actions of a synthetic character. The personality traits are selectable by an operator from graduated dials. The personality traits may also be displayed in the form of selectable attributes or trait indicative behaviors that, when selected, are mapped into predetermined amounts of each trait in the character profile. The character profile is utilized to compute activation levels for primary behaviors, which are selected to influence or direct behavior of the synthetic character. Secondary behaviors are also selected, but discarded if conflicting with the selected primary behaviors. When behaviors are selected, the corresponding behaviors are translated into classes of nullpersonality effectorsnull that modulate the synthetic character's behavioral expression to reflect the desired set of traits.
    • 显示在工作台上的个性特征被分组为用于确定合成人物的个性和/或特定动作的角色简档。 个性特征可由操作员从毕业表盘中选择。 个性特征还可以以可选择的属性或特征指示行为的形式显示,其在选择时被映射到字符简档中的每个特征的预定量。 字符轮廓用于计算主要行为的激活水平,主要行为被选择以影响或指导合成人物的行为。 还选择次要行为,但如果与所选主要行为冲突,则会被丢弃。 当选择行为时,相应的行为被转化为“个性效应器”的类别,其调节合成人物的行为表达以反映所需的特征集合。