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    • 9. 发明授权
    • Network based video creation
    • 网络视频制作
    • US09110572B2
    • 2015-08-18
    • US13758109
    • 2013-02-04
    • Visible Spectrum, Inc.
    • Baron GerhardtJohn MalecSam MeltonAaron Taylor
    • G06F3/00G06F3/0484G06T11/00G06T15/02
    • G06F3/0484G06T11/00G06T15/02G11B27/031G11B27/34
    • A computing device is configured to provide over a network an ability to create a 2.5D full motion custom multi-media file. In one example, a computing device makes available to a user a plurality of stored video templates into which a user may insert custom video, photos, and/or text. The computing device provides a low resolution preview of the custom video to the user over the network connection. The user then has the ability to edit the custom video prior to finalization. The computing device receives signals indicating purchase or licensing credentials and in response to receiving such credentials, finalizes and delivers a 2.5D video for the user. So configured, a user can relatively cheaply and quickly create video content such as an advertisement having modern visual features such as 2.5D video in a cost efficient and timely manner.
    • 计算设备被配置为通过网络提供创建2.5D全动态自定义多媒体文件的能力。 在一个示例中,计算设备向用户提供多个存储的视频模板,用户可以在其中插入自定义视频,照片和/或文本。 计算设备通过网络连接向用户提供定制视频的低分辨率预览。 用户然后可以在定稿之前编辑自定义视频。 计算设备接收指示购买或许可凭证的信号,并且响应于接收到这样的凭证,为用户确定并递送2.5D视频。 如此配置,用户可以以成本有效和及时的方式相对便宜地并且快速地创建诸如具有现代视觉特征(例如2.5D视频)的广告的视频内容。
    • 10. 发明申请
    • STYLIZING ANIMATION BY EXAMPLE
    • 通过实例进行动画化
    • US20140267350A1
    • 2014-09-18
    • US13829602
    • 2013-03-14
    • PIXAR
    • Michael KASSPierre BENARDForrester COLE
    • G06T13/00
    • G06T15/02G06T11/60G06T13/80G06T15/005G09G5/02G09G5/393H04N7/142H04N19/61
    • The disclosure provides an approach for stylizing animations to synthesize example textures. In one embodiment, a synthesis application down-samples input and style buffers. To obtain a sequence of offset fields, each of which takes pixels in the output stylized frame to corresponding pixels in the stylized example image, the synthesis application may optimize each frame of the animation at level l−1, then advect the results of a previous frame to a next frame using velocity fields. After having processed the entire animation sequence forward through time, a similar sweep may be performed backwards. Then, the resulting offset fields may be up-sampled to level l and used as the starting point for optimization at that finer level of detail. This process may be repeated until returning to the original sampling, which yields the final output.
    • 本公开提供了用于对动画进行风格化以合成示例纹理的方法。 在一个实施例中,合成应用程序降低样本输入和样式缓冲区。 为了获得偏移场序列,其中的每一个将输出风格化帧中的像素取为风格化示例图像中的对应像素,合成应用可以优化级别1-l处的动画的每个帧,然后平滑先前 帧到使用速度场的下一帧。 经过时间处理整个动画序列后,可能会向后执行类似的扫描。 然后,所得到的偏移字段可以被上采样到级别l,并用作在更细的细节级别进行优化的起始点。 可以重复该过程,直到返回到原始采样,其产生最终输出。