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    • 3. 发明授权
    • String display system, string display method and storage medium
    • 字符串显示系统,字符串显示方式和存储介质
    • US07397482B2
    • 2008-07-08
    • US11070218
    • 2005-03-03
    • Mikio SaitoTakao Yamagishi
    • Mikio SaitoTakao Yamagishi
    • G06T11/00
    • G06F3/04897G09G5/22G09G2340/14
    • A string display system for displaying display target strings includes a storage unit 50 that correlates and stores detection target strings and display numbers, a display time determination unit 56 that provisionally determines display times of the display target strings, and a detection unit 52 that detects the detection target strings included in the display target strings. The display time determination unit 56 conducts processing where, when the detection target strings are detected, the display numbers of the detection target strings are read from the storage unit 50, and the display times of the display target strings are shortened in accordance with the read display numbers. The string display system further includes a display unit 58 that displays the display target strings over the shortened display times of the display target strings.
    • 用于显示目标字符串的字符串显示系统包括:存储单元50,其将检测目标串和显示数相关并存储;临时确定显示目标串的显示时间的显示时间确定单元56;以及检测单元52, 包括在显示目标串中的检测目标字符串。 显示时间确定单元56进行处理,其中当检测到检测对象串时,从存储单元50读取检测目标串的显示编号,并且根据读取的时间缩短显示目标串的显示时间 显示数字。 串显示系统还包括显示单元58,其在显​​示目标串的缩短的显示时间上显示显示目标串。
    • 4. 发明授权
    • Remote-controllable toy and extension unit thereof
    • 遥控玩具及其扩展单元
    • US07393260B2
    • 2008-07-01
    • US10506110
    • 2004-01-16
    • Takashi Yamaguchi
    • Takashi Yamaguchi
    • A63H30/00
    • A63H30/04
    • A controller (2) which transmits code signals in accordance with operation contents of a user, a drive unit (1) driven and controlled based on the code signals, and an extension unit (10) detachably mounted on the controller (2) are provided. A code signal obtaining device (31, 51, and 52) for obtaining the code signals output from the controller (2) and a process performing device (30 and 61) for deciding a state of the drive unit (1) based on the obtained code signals to perform a predetermined process based on the decision result are provided in the extension unit (10).
    • 提供根据用户的操作内容发送代码信号的控制器(2),基于代码信号驱动和控制的驱动单元(1)和可拆卸地安装在控制器(2)上的扩展单元(10) 。 一种用于获得从控制器(2)输出的代码信号的代码信号获取装置(31,51和52)和用于基于获得的驱动单元(1)的状态来决定驱动单元(1)的状态的处理执行装置(30和61) 在扩展单元(10)中提供基于判定结果执行预定处理的代码信号。
    • 5. 发明授权
    • Card game program and card game machine
    • 纸牌游戏机和纸牌游戏机
    • US07371165B2
    • 2008-05-13
    • US10315375
    • 2002-12-10
    • Hirotaka ReizeiKazunobu Uchida
    • Hirotaka ReizeiKazunobu Uchida
    • A63F13/00A63F3/00A63F3/02A63F1/00A63F9/20
    • A63F13/46A63F3/00075A63F13/10A63F13/822A63F2300/204
    • A card game program has a routine for displaying areas of a player and an opponent, each being comprised of a plurality of hexes, a routine for displaying selective disposition of card on the hex, a routine for removing for displaying remove of a card between the hexes, a routine for dealing with battle for seizing damage between the cards of a player and the opponent and displaying the result, and a routine for computing point for computing victory point from a form of location of a card. A player can fight against the opponent, seizing damage between the player and the opponent by removing the card between the respective areas. Therefore, an element like strategic simulation game of attacking the respective areas can be added in addition to the interest as a card game.
    • 卡游戏程序具有用于显示玩家和对手的区域的程序,每个程序由多个十六进制组成,用于在十六进制上显示卡的选择性布置的程序,用于显示卡的移除的例程, 六角形,用于处理玩家和对手的牌之间的伤害并显示结果的战斗的例程,以及用于从卡的位置的形式计算胜利点的计算点的例程。 玩家可以对抗对手,通过移除相应区域之间的卡片来夺取玩家与对手之间的伤害。 因此,除了作为纸牌游戏的兴趣之外,还可以添加诸如攻击各个区域的战略模拟游戏的元素。
    • 8. 发明授权
    • Information storage medium, video recording method and information reproducing device
    • 信息存储介质,视频记录方法和信息再现装置
    • US07313319B2
    • 2007-12-25
    • US09963186
    • 2001-09-25
    • Fumito Miyauchi
    • Fumito Miyauchi
    • H04N5/917
    • G10H1/0041A63F2300/203G10H2220/141G10H2250/595
    • The video data including the unit compressed video data, each reproducible independently of each other, are recorded on the video data recording areas as the divided video data. The divided video data includes one or more integer number of unit compressed video data, which total data amount is not more than a predetermined data amount. The divided video data is recorded in the video data recording areas such that the head thereof coincides with the head of the sector on the information storage medium. Therefore, at the time of reproduction, by reading out one divided video data, the unit compressed video data can be obtained from the head of the divided video data thus read out. Thus, video data may be quickly reproduced by a simple processing even at the time of the special reproduction.
    • 包括单位压缩视频数据的视频数据,每个可独立地再现,作为分割的视频数据被记录在视频数据记录区域上。 分割视频数据包括一个或多个整数个单位压缩视频数据,该总数据量不大于预定数据量。 分割的视频数据被记录在视频数据记录区域中,使得其头部与信息存储介质上的扇区的头部重合。 因此,在再现时,通过读出一个划分的视频数据,可以从这样读出的划分的视频数据的头部获得单位压缩视频数据。 因此,即使在特殊再现时,也可以通过简单的处理来快速地再现视频数据。
    • 9. 发明授权
    • Game program and game apparatus
    • 游戏程序和游戏机
    • US07291064B2
    • 2007-11-06
    • US10474056
    • 2002-11-15
    • Nobuhiro YamadaTakuri Chida
    • Nobuhiro YamadaTakuri Chida
    • A63F9/24
    • A63F13/69A63F13/005A63F13/10A63F13/58A63F13/822A63F2300/5513
    • Game program has a procedure for determining item price (IVD), for respectively computing price for transfer of a plurality of items to be used in a game every each item, and a procedure for executing the procedure for determining item price when possession state of the item is likely to be changed in the game, and the procedure for determining item price has a procedure for computing price for transfer of the item on the basis of individual data concerning each item and for displaying the computed price. The price for transfer of the item is determined and shown, changed by the individual data concerning each item, so that the player can buy or sell the item with reality similar to economical activities in the actual world.
    • 游戏程序具有确定物品价格(IVD)的步骤,分别计算用于每个物品在游戏中使用的多个物品的转移价格;以及执行用于确定项目价格的程序的过程, 项目可能在游戏中被改变,并且用于确定项目价格的过程具有基于关于每个项目的个人数据和用于显示所计算的价格来计算物品的转移的价格的过程。 确定并显示项目转移的价格,并根据每个项目的个人数据进行更改,以便玩家可以在现实世界中与经济活动相似的现实购买或出售该物品。