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    • 2. 发明授权
    • Gaming device providing high security communications with a remote
station
    • 游戏机提供与远程站的高安全通信
    • US5729212A
    • 1998-03-17
    • US754019
    • 1996-11-20
    • John R. Martin
    • John R. Martin
    • A63F13/06G06Q50/34G07F5/22G07F9/08G07F17/32G08B23/00
    • G07F17/32G06Q50/34G07F17/3288G07F5/22G07F9/08
    • A gaming device is shown having one printed circuit board that includes a game control processor; at least one memory storing game operation information; and a light transmitter for transmitting encoded information representing selected game operation information that is stored in the memory. The gaming device also includes a communication printed circuit board that has a light receiver for receiving light encoded information from the light transmitter; at least one memory for storing game operation information as represented by the light encoded information received by the light receiver; and a communication controller that allows communication between the gaming device and a remote station. Because the light transmitter can transmit information to the communication board but cannot receive information therefrom, communications between the gaming device and a remote station is allowed without compromising the integrity or security of the operations of the gaming device.
    • 显示游戏装置具有包括游戏控制处理器的一个印刷电路板; 存储游戏操作信息的至少一个存储器; 以及光发送器,用于发送表示存储在存储器中的选择的游戏操作信息的编码信息。 游戏装置还包括通信印刷电路板,其具有用于从光发射器接收光编码信息的光接收器; 至少一个用于存储由光接收器接收的光编码信息表示的游戏操作信息的存储器; 以及允许游戏设备和远程站之间的通信的通信控制器。 因为光发射机可以向通信板发送信息,而是不能从其接收信息,所以允许游戏设备和远程站之间的通信,而不会影响游戏设备的操作的完整性或安全性。
    • 4. 发明授权
    • Dart machine with electronic matrix
    • 飞镖机用电子矩阵
    • US4561660A
    • 1985-12-31
    • US551018
    • 1983-11-14
    • Samuel N. Zammuto
    • Samuel N. Zammuto
    • A63B63/00F41J3/00F41J5/04A63B65/02
    • F41J3/0042F41J5/04
    • A dart game for use with "safe" darts has enhanced electronic scorekeeping reliability. The dart game has a target including target sections for receiving thrown safe darts, the target sections being slidably mounted in a spider target frame. The spider and target sections are mounted in front of a pressure sensitive switch matrix for electronic sensing of dart hits. An apertured sheet of resilient material placed between the target sections and the switch matrix creates a gap through which an impacted target section must be displaced before it can compress and close an associated switch in the switch matrix, thereby enhancing the continuity and prolonging the duration of the switch contact. Ridges on the target section sides ensure ease of motion of the target section in the spider target frame.
    • 与“安全”飞镖一起使用的镖游戏增强了电子记分可靠性。 飞镖游戏具有目标,包括用于接收投掷安全飞镖的目标部分,目标部分可滑动地安装在蜘蛛目标框架中。 蜘蛛和目标部分安装在压敏开关矩阵的前面,用于电子感应飞镖命中。 放置在目标部分和开关矩阵之间的弹性材料的多孔板产生间隙,冲击的目标部分必须在其间可以压缩和闭合开关矩阵中的相关联的开关才能移动,从而增强连续性并延长其持续时间 开关触点。 目标部分侧面的脊线确保目标部分在蜘蛛目标框架中的运动容易。
    • 5. 发明申请
    • SYSTEM AND METHOD FOR CONTROLLING THE OPERATION OF AN ENTERTAINMENT UNIT
    • 用于控制娱乐单元操作的系统和方法
    • US20090170602A1
    • 2009-07-02
    • US11965306
    • 2007-12-27
    • John R. MartinPatrick G. Rice
    • John R. MartinPatrick G. Rice
    • A63F9/24
    • G07F17/32G07F17/3227
    • A system and method for controlling game play at a pay-for-play entertainment system. The entertainment system may include an entertainment unit, a remote activation unit, and at least one game play light source. The remote activation unit may be configured to have the game play light source be in an on condition during purchased game play and in an off condition when purchased game play time or credits have expired. The present invention may also include a game play detection apparatus that may detect game play activity. The detection of game play may be communicated to the remote activation unit to determine if the detected game play activity is associated with purchased game play. If the detected game play activity is unauthorized, i.e. the game play has not been purchased, the remote activation unit may communicate an “on” signal to an auxiliary light and/or speaker.
    • 一种用于在付费娱乐系统中控制游戏的系统和方法。 娱乐系统可以包括娱乐单元,远程激活单元和至少一个游戏光源。 远程激活单元可以被配置为使游戏玩光源在购买游戏过程中处于开启状态,并且在购买的游戏播放时间或信用期满时处于关闭状态。 本发明还可以包括可以检测游戏活动的游戏检测装置。 游戏的检测可以传送到远程激活单元,以确定检测到的游戏活动是否与购买的游戏相关联。 如果检测到的游戏活动是未授权的,即游戏游戏尚未被购买,则远程激活单元可以向辅助灯和/或扬声器传送“开”信号。
    • 6. 发明申请
    • PARLOR GAME
    • PARLOR游戏
    • US20090131186A1
    • 2009-05-21
    • US11940372
    • 2007-11-15
    • John R. MartinPatrick G. RiceThomas P. MyersRichard F. Jones
    • John R. MartinPatrick G. RiceThomas P. MyersRichard F. Jones
    • A63D15/00G07F17/38
    • G07F17/38
    • A method for play of a parlor entertainment unit including a remote activation assembly and an activation-sensing unit. The activation-sensing unit, which may be battery operated and housed in the entertainment unit, may be in an energy-conserving sleep mode until the activation-sensing unit receives a wake-up signal. In one embodiment, the wake-up signal may be generated by the engagement of an activation mechanism, such as a coin slide. After being awoken, the activation-sensing unit may transmit an inquiry to the remote activation assembly as to whether the associated entertainment unit has been selected for play and/or whether there is a sufficient number of credits available for play. If that entertainment unit has not been selected for play, the activation-sensing unit may return to a sleep mode. However, if sufficient play credits are available for the entertainment unit, play may commence.
    • 一种用于播放包括远程激活组件和激活感测单元的客厅娱乐单元的方法。 激活感测单元可以被电池操作并且容纳在娱乐单元中,可以处于节能睡眠模式,直到激活感测单元接收到唤醒信号。 在一个实施例中,可以通过诸如硬币滑块的启动机构的接合来产生唤醒信号。 在唤醒之后,激活感测单元可以向远程激活组件发送关于相关联的娱乐单元是否被选择进行播放的信息和/或是否存在足够数量的可用于播放的信用。 如果没有选择娱乐单元进行播放,则激活感测单元可以返回睡眠模式。 然而,如果娱乐单元有足够的播放积分,则可以开始播放。
    • 9. 发明授权
    • Dart game with random target number generator
    • 镖游戏与随机目标号码发生器
    • US5401033A
    • 1995-03-28
    • US201652
    • 1994-02-25
    • Ferdinand P. Lychock, Jr.
    • Ferdinand P. Lychock, Jr.
    • F41J3/00
    • F41J3/00Y10S273/26
    • A dart game and a method of controlling a dart game wherein numbers corresponding to targets to be aimed at by a player are randomly generated throughout the play of the game until a predetermined number of target values have become fixed by being marked by a dart hit on the dart board. Prior to the start of a game, a predetermined number of target values are randomly generated and displayed. After each player's turn, the target values that have been marked by a dart hit on a corresponding section of the dart board are fixed for the remainder of the game. However, any unmarked target value is changed to a new, randomly generated value prior to the next player's turn. The random generation of target numbers continues until the predetermined number of target values have been marked.
    • 镖游戏和控制镖游戏的方法,其中与游戏者瞄准的目标相对应的数字在游戏的整个游戏过程中被随机地产生,直到预定数量的目标值通过用飞镖命中标记来确定 飞镖板。 在游戏开始之前,随机生成并显示预定数量的目标值。 在每个球员的回合之后,在飞镖板的相应部分上被镖命中的目标值固定为游戏剩余部分。 然而,任何未标记的目标值在下一个玩家轮到之前被更改为新的随机生成的值。 目标号码的随机生成继续,直到预定数目的目标值被标记。
    • 10. 发明授权
    • Electronic cricket dart game
    • 电子板球飞镖游戏
    • US5318319A
    • 1994-06-07
    • US9232
    • 1993-01-26
    • Richard F. JonesGeorge H. Dell
    • Richard F. JonesGeorge H. Dell
    • F41J3/02
    • F41J3/02
    • A battery powered electronic dart game that is capable of scoring the game of Cricket uses multicolored or flashing lamps to indicate a current mark score. In one embodiment, the multi-colored lamps may be bi-color LED's that indicate four states with regard to marks scored in a particular dart bed. In another embodiment, the flashing lamps may be LED's flashed at different rates to indicate the four states with regard to marks scored in a particular dart bed. In a third embodiment, the lamps may be both colored and flashed to indicate marks scored. A score panel may be connected to a dart board, together containing processing and display driver circuitry for indicating a current score on the lamps and on numerical displays. Alternatively, the display panel may be a separate unit and may completely house the processing and display driver circuitry, thereby providing portability.
    • 能够对Cricket游戏进行评分的电池供电的电子镖游戏使用多彩多姿或闪光灯来表示当前的标记得分。 在一个实施例中,多色灯可以是双色LED,其指示关于在特定飞镖床中刻痕的标记的四个状态。 在另一个实施例中,闪光灯可以是以不同的速率闪烁的LED,以指示关于在特定飞镖床中刻痕的标记的四个状态。 在第三实施例中,灯可以被着色并闪烁以指示刻痕。 评分面板可以连接到飞镖板,一起包含处理和显示驱动器电路,用于指示灯上的当前分数和数字显示。 或者,显示面板可以是单独的单元,并且可以完全容纳处理和显示驱动器电路,从而提供便携性。