会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 7. 发明授权
    • Game system
    • 游戏系统
    • US08147337B2
    • 2012-04-03
    • US11640326
    • 2006-12-18
    • Noriko KitamuraShinji Kitahara
    • Noriko KitamuraShinji Kitahara
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • A63F13/814A63F13/12A63F13/44A63F13/54A63F2300/404A63F2300/6081A63F2300/638A63F2300/8047
    • An ensemble game system for executing an ensemble game comprises a plurality of game apparatuses 10a through 10c communicable to each other. Each of the game apparatuses 10a through 10c outputs a sound of an own part in accordance with a play operation by the player during a first play period, and also transmits play data (rehearsal data) for specifying a play result of the own part during the first play period to the other game apparatuses. Play data for specifying play results of the parts other than the own part is received from the other game apparatuses and stored on a storage device. During a second play period subsequent to the first play period, each of the game apparatuses 10a through 10c outputs the sounds of the other parts using the play data of the other parts stored on the storage device, while outputting a sound of the own part in accordance with a play operation by the player.
    • 用于执行集合游戏的综合游戏系统包括可彼此通信的多个游戏装置10a至10c。 每个游戏装置10a至10c在第一播放期间根据播放器的播放操作输出自身部分的声音,并且还发送用于指定本机部分的播放结果的播放数据(排练数据) 第一播放期间到其他游戏装置。 从其他游戏装置接收用于指定自身部分以外的部分的播放结果的播放数据,并存储在存储装置中。 在第一播放期间之后的第二播放期间,每个游戏装置10a至10c使用存储在存储装置上的其他部分的播放数据输出其他部分的声音,同时输出自身部分的声音 按照玩家的播放操作。
    • 9. 发明授权
    • Injection molding machine
    • 注塑机
    • US07374413B2
    • 2008-05-20
    • US11235291
    • 2005-09-27
    • Osamu SaitoNoriko Kitamura
    • Osamu SaitoNoriko Kitamura
    • B29C45/77
    • B29C45/76B29C2045/7606
    • An injection molding machine that distinctively displays operation parameters attributed to molds, which are set by designating a mold to be used, and the other operation parameters, to thereby prevent setting errors. The machine has storage means for storing and saving the operation parameters attributed to molds, which are determined by molds, with respect to each mold, and storage means for operation parameters to be applied for operating the injection molding machine. In the storage means for operation parameters to be applied, the stored operation parameters attributed to molds are read out to be set, and the other operation parameters are each stored. When the operation parameters stored in the storage means for operation parameters to be applied are set and displayed, the display appearances of the operation parameters attributed to molds and that of the other operation parameters are differentiated from each other. In the drawings, parameters provided with ★ are operation parameters attributed to molds, and those not provided with ★ are the other parameters. The other operation parameters that need to be set and the operation parameters attributed to molds, which hardly need to be altered, are displayed distinctively, resulting in a reduction in setting errors.
    • 一种注塑机,其特征在于显示归属于模具的操作参数,其通过指定要使用的模具设定,以及其他操作参数,从而防止设置错误。 机器具有存储装置,用于存储和保存由模具归属于模具的操作参数,其由模具相对于每个模具以及用于操作注塑机的操作参数的存储装置。 在要施加的操作参数的存储装置中,读出归因于模具的存储的操作参数以设置其他操作参数。 当存储在要应用的操作参数的存储装置中的操作参数被设置和显示时,归因于模具的操作参数和其它操作参数的显示外观彼此不同。 在附图中,提供的参数是归结于模具的操作参数,而没有提供的参数是其他参数。 需要设置的其他操作参数和归因于模具的操作参数(几乎不需要更改)被显着地显示,导致设置错误的减少。
    • 10. 发明申请
    • Game system
    • 游戏系统
    • US20080102958A1
    • 2008-05-01
    • US11640326
    • 2006-12-18
    • Noriko KitamuraShinji Kitahara
    • Noriko KitamuraShinji Kitahara
    • A63F9/24
    • A63F13/814A63F13/12A63F13/44A63F13/54A63F2300/404A63F2300/6081A63F2300/638A63F2300/8047
    • An ensemble game system for executing an ensemble game comprises a plurality of game apparatuses 10a through 10c communicable to each other. Each of the game apparatuses 10a through 10c outputs a sound of an own part in accordance with a play operation by the player during a first play period, and also transmits play data (rehearsal data) for specifying a play result of the own part during the first play period to the other game apparatuses. Play data for specifying play results of the parts other than the own part is received from the other game apparatuses and stored on a storage device. During a second play period subsequent to the first play period, each of the game apparatuses 10a through 10c outputs the sounds of the other parts using the play data of the other parts stored on the storage device, while outputting a sound of the own part in accordance with a play operation by the player.
    • 用于执行整体游戏的综合游戏系统包括可彼此通信的多个游戏装置10a至10c。 每个游戏装置10a至10c在第一播放期间根据玩家的播放操作输出自身部分的声音,并且还发送用于指定自身部分的播放结果的播放数据(排练数据) 在第一播放期间到其他游戏装置。 从其他游戏装置接收用于指定自身部分以外的部分的播放结果的播放数据,并存储在存储装置中。 在第一播放期间之后的第二播放期间,游戏装置10a〜10c使用存储在存储装置上的其他部分的播放数据输出其他部分的声音,同时输出自己的声音 部分按照玩家的播放操作。