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    • 1. 发明授权
    • Peripheral device having light emitting objects for interfacing with a computer gaming system claim of priority
    • 具有用于与计算机游戏系统进行接口的发光物体的外围设备优先权
    • US08295549B2
    • 2012-10-23
    • US13209301
    • 2011-08-12
    • Richard L. MarksXiadong MaoGary M. Zalewski
    • Richard L. MarksXiadong MaoGary M. Zalewski
    • G06K9/00
    • A63F13/213A63F13/245A63F13/42A63F2300/1043A63F2300/1062A63F2300/1087A63F2300/6045A63F2300/6081G06F3/0304G06F3/0325G06F3/0346H04N1/00127H04N1/00129H04N13/10H04N2101/00
    • A peripheral device for communicating with a computer gaming system having an image capture device associated therewith is provided. The image capture device is configured to capture image data of the peripheral device and the computer system is configured to exchange wireless communication data with the peripheral device. The peripheral device includes a body having a first location and a second location, where the first location is defined for a first light emitting object and the second location is defined for a second light emitting object. The first and second illuminating objects having a size that is identifiable in captured image data. The first location on the body is at a fixed predetermined distance from the second location. The peripheral device includes one or more buttons, and circuitry interfaced with the first and second light emitting objects. Also included is circuitry interfaced with a motion sensing device, and circuitry for the exchange of wireless communication data between the peripheral device and the computer gaming system. The wireless communication data includes data associated with the light emitting objects, the one or more buttons, and the motion sensing device.
    • 提供了一种用于与具有与其相关联的图像捕获设备的计算机游戏系统进行通信的外围设备。 图像捕获装置被配置为捕获外围设备的图像数据,并且计算机系统被配置为与外围设备交换无线通信数据。 外围设备包括具有第一位置和第二位置的主体,其中为第一发光物体限定第一位置,并且为第二发光物体限定第二位置。 第一和第二照明对象具有在捕获的图像数据中可识别的大小。 身体上的第一位置与第二位置处于固定的预定距离。 外围设备包括一个或多个按钮和与第一和第二发光物体接口的电路。 还包括与运动感测装置连接的电路,以及用于在外围设备和计算机游戏系统之间交换无线通信数据的电路。 无线通信数据包括与发光物体,一个或多个按钮和运动感测装置相关联的数据。
    • 2. 发明授权
    • Methods and apparatus for targeted sound detection and characterization
    • 用于目标声音检测和表征的方法和装置
    • US08073157B2
    • 2011-12-06
    • US11381724
    • 2006-05-04
    • Xiadong MaoRichard L. MarksGary M. Zalewski
    • Xiadong MaoRichard L. MarksGary M. Zalewski
    • H04R3/00H04R1/02
    • H04R1/406H04R3/005H04R29/005H04R2201/403H04R2430/23
    • Targeted sound detection methods and apparatus are disclosed. A microphone array has two or more microphones M0 . . . MM. Each microphone is coupled to a plurality of filters. The filters are configured to filter input signals corresponding to sounds detected by the microphones thereby generating a filtered output. One or more sets of filter parameters for the plurality of filters are pre-calibrated to determine one or more corresponding pre-calibrated listening zones. Each set of filter parameters is selected to detect portions of the input signals corresponding to sounds originating within a given listening zone and filter out sounds originating outside the given listening zone. A particular pre-calibrated listening zone is selected at a runtime by applying to the plurality of filters a set of filter coefficients corresponding to the particular pre-calibrated listening zone. As a result, the microphone array may detect sounds originating within the particular listening sector and filter out sounds originating outside the particular listening zone. Sounds are detected with the microphone array. A particular listening zone containing a source of the sound is identified. The sound or the source of the sound is characterized and the sound is emphasized or filtered out depending on how the sound is characterized.
    • 公开了目标声音检测方法和装置。 麦克风阵列具有两个或更多麦克风M0。 。 。 MM。 每个麦克风耦合到多个滤波器。 滤波器被配置为对与由麦克风检测到的声音相对应的输入信号进行滤波,从而产生滤波输出。 用于多个滤波器的一组或多组滤波器参数被预校准以确定一个或多个对应的预校准收听区域。 选择每组滤波器参数以检测对应于在给定监听区域内产生的声音的输入信号的部分,并且滤除源自给定监听区域之外的声音。 通过向多个滤波器应用与特定预校准收听区对应的一组滤波器系数,在运行时选择特定的预校准收听区。 结果,麦克风阵列可以检测起源于特定聆听扇区内的声音,并且滤除在特定聆听区域外发出的声音。 用麦克风阵列检测声音。 识别包含声源的特定聆听区。 声音的声音或声源被表征,声音被强调或滤除,取决于声音的特征。
    • 3. 发明申请
    • TRACKING DEVICE WITH SOUND EMITTER FOR USE IN OBTAINING INFORMATION FOR CONTROLLING GAME PROGRAM EXECUTION
    • 具有声发射器的跟踪装置,用于获取控制游戏程序执行的信息
    • US20110014981A1
    • 2011-01-20
    • US12891633
    • 2010-09-27
    • Xiadong MaoRichard L. MarksGary M. Zalewski
    • Xiadong MaoRichard L. MarksGary M. Zalewski
    • A63F9/24A63F13/00
    • H04R3/005A63F2300/1081A63F2300/6072H04R2430/23
    • A tracking device may include a body, a sound emitter operable to emit a sound, an array of two or more microphones adapted to produce discrete time domain input signals at a runtime, one or more processors coupled to the array of two or more microphones; and a memory coupled to the microphones and the processor. The memory has a set of processor readable instructions embodied therein. The instructions include one or more instructions for:determining a listening direction of the sound source relative to the microphone array from the discrete time domain input signals; using the listening direction in a semi-blind source separation to select filtering functions that separate out sounds from the sound emitter from the discrete time domain input signals; identifying a listening zone containing the sound emitter from the filtering functions; and determining a location of the sound emitter from the identified listening zone.
    • 跟踪装置可以包括主体,可发射声音的声音发射器,适于在运行时产生离散时域输入信号的两个或多个麦克风阵列,耦合到两个或多个麦克风的阵列的一个或多个处理器; 以及耦合到麦克风和处理器的存储器。 存储器具有其中包含的一组处理器可读指令。 指令包括一个或多个指令,用于:从离散时域输入信号确定相对于麦克风阵列的声源的收听方向; 在半盲源分离中使用聆听方向选择从离散时域输入信号中分离来自声音发射器的声音的滤波功能; 从过滤功能识别包含声音发射器的聆听区域; 以及从所识别的收听区域确定声音发射器的位置。
    • 9. 发明申请
    • Peripheral Device Having Light Emitting Objects for Interfacing With a Computer Gaming System Claim of Priority
    • 具有用于与计算机游戏系统接口的发光对象的外围设备优先权
    • US20110294579A1
    • 2011-12-01
    • US13209301
    • 2011-08-12
    • Richard L. MarksXiadong MaoGary M. Zalewski
    • Richard L. MarksXiadong MaoGary M. Zalewski
    • A63F9/24
    • A63F13/213A63F13/245A63F13/42A63F2300/1043A63F2300/1062A63F2300/1087A63F2300/6045A63F2300/6081G06F3/0304G06F3/0325G06F3/0346H04N1/00127H04N1/00129H04N13/10H04N2101/00
    • A peripheral device for communicating with a computer gaming system having an image capture device associated therewith is provided. The image capture device is configured to capture image data of the peripheral device and the computer system is configured to exchange wireless communication data with the peripheral device. The peripheral device includes a body having a first location and a second location, where the first location is defined for a first light emitting object and the second location is defined for a second light emitting object. The first and second illuminating objects having a size that is identifiable in captured image data. The first location on the body is at a fixed predetermined distance from the second location. The peripheral device includes one or more buttons, and circuitry interfaced with the first and second light emitting objects. Also included is circuitry interfaced with a motion sensing device, and circuitry for the exchange of wireless communication data between the peripheral device and the computer gaming system. The wireless communication data includes data associated with the light emitting objects, the one or more buttons, and the motion sensing device.
    • 提供了一种用于与具有与其相关联的图像捕获设备的计算机游戏系统进行通信的外围设备。 图像捕获装置被配置为捕获外围设备的图像数据,并且计算机系统被配置为与外围设备交换无线通信数据。 外围设备包括具有第一位置和第二位置的主体,其中为第一发光物体限定第一位置,并且为第二发光物体限定第二位置。 第一和第二照明对象具有在捕获的图像数据中可识别的大小。 身体上的第一位置与第二位置处于固定的预定距离。 外围设备包括一个或多个按钮和与第一和第二发光物体接口的电路。 还包括与运动感测装置连接的电路,以及用于在外围设备和计算机游戏系统之间交换无线通信数据的电路。 无线通信数据包括与发光物体,一个或多个按钮和运动感测装置相关联的数据。