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    • 1. 发明授权
    • Automatically generated highlight view of electronic interactions
    • 自动生成电子交互的高亮视图
    • US08316315B2
    • 2012-11-20
    • US11069443
    • 2005-02-28
    • William L. PortnoyLili ChengScott J. Counts
    • William L. PortnoyLili ChengScott J. Counts
    • G06F3/048G06F3/01
    • G06Q10/107
    • A system and method for generating a highlight view of electronic interactions, such as, emails, instant messages, audio messages and/or video messages is provided. The highlight view can facilitate a user's understanding of the electronic interactions.The electronic interactions can comprise emails associated with conversation threads of a discussion list posted and/or received by a plurality of users. The highlight view system can include, for a given period of time, a list of participants in the discussion list, a list of conversation threads and/or a linear progression of one or more of the conversation threads. The linear progression of one or more conversation threads can include signal word(s), such as, “stated, “asked”, “responded”, “wrapped up”, “disagreed”, “agreed” etc. that facilitate a user's comprehension of the individual e-mails which form the conversation thread.An electronic interactions highlight system can include an input component that receives electronic interactions (e.g., emails associated with conversation thread(s) of a discussion list) and an analysis component that analyzes the electronic interactions and automatically generates a highlight view of the electronic interactions.
    • 提供了一种用于生成诸如电子邮件,即时消息,音频消息和/或视频消息之类的电子交互的高亮视图的系统和方法。 亮点视图可以帮助用户了解电子交互。 电子交互可以包括与由多个用户发布和/或接收的讨论列表的会话线程相关联的电子邮件。 高亮度视图系统可以在给定的时间段内包括讨论列表中的参与者的列表,会话线程的列表和/或一个或多个会话线程的线性进程。 一个或多个会话线程的线性进程可以包括信号词,诸如所述的,询问的,回应的,包装的,不同意的,约定的等等,这便于用户理解形成对话线索的各个电子邮件 。 电子交互突出显示系统可以包括接收电子交互(例如,与讨论列表的对话线索相关联的电子邮件)的输入组件和分析电子交互并自动生成电子交互的高亮视图的分析组件。
    • 3. 发明申请
    • MORPHING SOCIAL NETWORKS BASED ON USER CONTEXT
    • 基于用户语境的社交网络
    • US20100185630A1
    • 2010-07-22
    • US12346419
    • 2008-12-30
    • Lili ChengScott J. CountsDanyel Aharon FisherDragos A. Manolescu
    • Lili ChengScott J. CountsDanyel Aharon FisherDragos A. Manolescu
    • G06F17/30
    • H04L67/306G06F16/9535H04L51/32
    • Providing for adaptive networking based on user context is disclosed herein. By way of example, networking usage patterns, preferences and disposition toward a network or network interface can be monitored and analyzed to determine the user context. In some aspects, the usage context can be further modified based on language processing of content of messages sent or received by the user. Once determined, user context can be employed to adapt a composition of a network, including user nodes of the network as well as interface tools for accessing the network, based on the user context. As user use patterns change, the network can be further adapted to account for changes in user context over time, or other suitable user categorizations. Accordingly, the subject disclosure provides a powerful tool for breaking user-software paradigms requiring the user to adapt to the network and network tools.
    • 本文公开了基于用户上下文的自适应网络的提供。 作为示例,可以监视和分析网络使用模式,对网络或网络接口的偏好和配置以确定用户上下文。 在一些方面,可以基于由用户发送或接收的消息的内容的语言处理来进一步修改使用上下文。 一旦确定,可以使用用户上下文来适应网络的组合,包括网络的用户节点以及用于基于用户上下文访问网络的接口工具。 随着用户使用模式的改变,网络可以进一步适应于考虑用户上下文随时间的变化或其他合适的用户分类。 因此,本发明提供了一种强大的工具,用于打破用户软件范例,要求用户适应网络和网络工具。
    • 4. 发明授权
    • Implicit group formation around feed content for mobile devices
    • 针对移动设备的饲料内容周围隐含组织形成
    • US08620385B2
    • 2013-12-31
    • US13543981
    • 2012-07-09
    • Scott J. CountsShelly D. FarnhamJordan L K Schwartz
    • Scott J. CountsShelly D. FarnhamJordan L K Schwartz
    • H04M1/00
    • H04W4/08H04W8/186H04W28/06
    • A unique system and method that facilitates group-based mobile communication around external feed content is provided. The system and method involve adding external feed content to content generated within a group. Both types of content can be viewed on the mobile devices of the group. Updates to the feed content can be obtained and communicated to the group. When multiple feeds are subscribed to by a group, one or more group members can display such feed content in a selective manner. For example, splinter groups can be formed off of the original group for members who wish to receive a subset of feeds (feed content) to assist them in focusing on a topic of interest. Group members can also employ display filters to restrict feed content displayed on their mobile devices. Users can also search for available feeds and form new groups around such content or join an existing group.
    • 提供了一种独特的系统和方法,有助于围绕外部Feed内容进行基于组的移动通信。 该系统和方法涉及向组内生成的内容添加外部Feed内容。 可以在组的移动设备上查看两种类型的内容。 可以获取对Feed内容的更新并传达给组。 当组中订阅多个Feed时,一个或多个组成员可以选择性地显示这样的馈送内容。 例如,分裂组可以从原始组中形成,用于希望接收馈送子集(饲料内容)以帮助他们专注于感兴趣的主题的成员。 群组成员还可以使用显示过滤器来限制其移动设备上显示的饲料内容。 用户还可以搜索可用的Feed,并围绕这些内容形成新组,或者加入现有组。
    • 5. 发明授权
    • Game builder for mobile device-based games
    • 基于移动设备的游戏的游戏制作者
    • US08123599B2
    • 2012-02-28
    • US11352810
    • 2006-02-13
    • Scott J. Counts
    • Scott J. Counts
    • A63F9/24
    • A63F13/63A63F13/12A63F13/332A63F13/335A63F13/34A63F2300/406A63F2300/537A63F2300/6009A63F2300/6018
    • A rules-based physical-virtual world game builder architecture. Mobile device games can be constructed via a website from customizable atomic rule-based units, and also supports the reuse and remixing of game components by the game creator, members of an online community, or by any other user. Once composed, the game can be played via player mobile devices, which send content to a server or peer device that hosts the game rule statements, and can trigger distribution of new content, rules, or other information. The architecture can comprise an interface component for providing access, a build component for constructing a rule/rule unit for execution during game play, and an execution component for executing the rule/rule units based on data received during game play. Game creation and play can occur via any number of different client types, on any number of clients, and can be via client/server and/or peer-to-peer architectures.
    • 一个基于规则的物理虚拟世界游戏生成器架构。 移动设备游戏可以通过可定制的基于原子规则的单元的网站构建,并且还支持游戏创建者,在线社区的成员或任何其他用户重用和重新混合游戏组件。 一旦组合,可以通过播放器移动设备播放游戏,该移动设备向承载游戏规则语句的服务器或对等设备发送内容,并且可以触发新内容,规则或其他信息的分发。 该架构可以包括用于提供访问的接口组件,用于构建用于在游戏过程中执行的规则/规则单元的构建组件,以及用于基于在游戏过程中接收到的数据执行规则/规则单元的执行组件。 游戏创建和播放可以通过任何数量的不同客户端类型,在任何数量的客户端上进行,并且可以通过客户端/服务器和/或对等体系结构进行。
    • 7. 发明授权
    • Implicit group formation around feed content for mobile devices
    • 针对移动设备的饲料内容周围隐含组织形成
    • US08219133B2
    • 2012-07-10
    • US12698737
    • 2010-02-02
    • Scott J. CountsShelly D. FarnhamJordan L K Schwartz
    • Scott J. CountsShelly D. FarnhamJordan L K Schwartz
    • H04B7/00
    • H04W4/08H04W8/186H04W28/06
    • A unique system and method that facilitates group-based mobile communication around external feed content is provided. The system and method involve adding external feed content to content generated within a group. Both types of content can be viewed on the mobile devices of the group. Updates to the feed content can be obtained and communicated to the group. When multiple feeds are subscribed to by a group, one or more group members can display such feed content in a selective manner. For example, splinter groups can be formed off of the original group for members who wish to receive a subset of feeds (feed content) to assist them in focusing on a topic of interest. Group members can also employ display filters to restrict feed content displayed on their mobile devices. Users can also search for available feeds and form new groups around such content or join an existing group.
    • 提供了一种独特的系统和方法,有助于围绕外部Feed内容进行基于组的移动通信。 该系统和方法涉及向组内生成的内容添加外部Feed内容。 可以在组的移动设备上查看两种类型的内容。 可以获取对Feed内容的更新并传达给组。 当组中订阅多个Feed时,一个或多个组成员可以选择性地显示这样的馈送内容。 例如,分裂组可以从原始组中形成,用于希望接收馈送子集(饲料内容)以帮助他们专注于感兴趣的主题的成员。 群组成员还可以使用显示过滤器来限制其移动设备上显示的饲料内容。 用户还可以搜索可用的Feed,并围绕这些内容形成新组,或者加入现有组。