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    • 1. 发明申请
    • PRESENTING WAGERING GAME CONTENT IN MULTIPLE WINDOWS
    • 在多个WINDOWS中提供游戏内容
    • US20130244761A1
    • 2013-09-19
    • US13861750
    • 2013-04-12
    • WMS GAMING, INC.
    • Vijay K. AgarwalDale R. BuchholzMary M. BurkeTimothy F. DinovoMagesh GangadharanJacek A. GrabiecJames S. HalprinMark C. PaceJacqueline F. ParraDavid M. PryorMatthew J. Ward
    • G07F17/32
    • G07F17/3244G07F17/3211G07F17/3286
    • In some embodiments, a method including determining a first wagering game content and a second wagering game content, wherein the first wagering game content is related to a first wagering game, and wherein the second wagering game content is related to a second wagering game. The method can also include determining, based on priority rules, a first display priority for the first wagering game content, and a second display priority for the second wagering game content. The method can also include presenting, based on the first display priority, the first wagering game content. The method can also include presenting, based on the second display priority, the second wagering game content after the presenting of the first wagering game content, and detecting player inputs. The method can also include assigning priority values to the player inputs, and responding to the player inputs in an order related to the priority values.
    • 在一些实施例中,包括确定第一投注游戏内容和第二投注游戏内容的方法,其中所述第一投注游戏内容与第一投注游戏相关,并且其中所述第二投注游戏内容与第二投注游戏相关。 该方法还可以包括基于优先级规则确定第一投注游戏内容的第一显示优先级和第二投注游戏内容的第二显示优先级。 该方法还可以包括基于第一显示优先级呈现第一投注游戏内容。 该方法还可以包括:在呈现第一投注游戏内容之后,基于第二显示优先级呈现第二投注游戏内容,以及检测玩家输入。 该方法还可以包括向播放器输入分配优先级值,并且以与优先级值相关的顺序响应播放器输入。
    • 3. 发明申请
    • WAGERING GAME SYSTEM MANAGER
    • 游戏系统管理器
    • US20150279153A1
    • 2015-10-01
    • US14740094
    • 2015-06-15
    • WMS Gaming, Inc.
    • Mary M. Burke
    • G07F17/32
    • G07F17/3211G06Q50/34G07F17/3234G07F17/3244
    • Embodiments of a wagering game system manager are described herein. In one embodiment, a wagering game system includes a plurality of wagering game machines. The wagering game system can also include a plurality of wagering game managers, wherein each of the wagering game managers is configured to acquire a different set of manufacturer-specific wagering game information from ones of the wagering game machines. Additionally, the wagering game system can include a multi-system manager configured to generate an interface including a plurality of views, each view to presents one of the different sets of manufacturer-specific wagering game information.
    • 本文描述了投注游戏系统管理器的实施例。 在一个实施例中,投注游戏系统包括多个投注游戏机。 投注游戏系统还可以包括多个投注游戏管理器,其中每个投注游戏管理器被配置为从投注游戏机中的一个获取不同的制造商特定投注游戏信息。 此外,投注游戏系统可以包括被配置为生成包括多个视图的界面的多系统管理器,每个视图呈现不同的制造商特定投注游戏信息集合之一。
    • 8. 发明申请
    • PLAYER-INDUCED EFFECTS ON E-TABLE PLAYFIELD
    • 玩家对电子表格的影响
    • US20140349726A1
    • 2014-11-27
    • US14280905
    • 2014-05-19
    • WMS Gaming, Inc.
    • Dale R. BuchholzMary M. BurkeBrian L. YargerAnthony J. BaerlocherJesse M. SmithMatthew J. Ward
    • G07F17/32
    • G07F17/3244G07F17/322G07F17/3265G07F17/3293
    • A method for presenting the appearance of altered game outcome is described herein. In some embodiments, the operations can include presenting, by an electronic wagering game table, a wagering game including a game piece. The operations can also include determining a result for the wagering game. The operations can also include receiving first player input to move the game piece to reveal the result. The operations can also include presenting, on a display device, movement of the game piece. The operations can also include receiving, by the electronic wagering game table, second player input to alter the movement of the game piece, wherein alteration of the movement of the game piece appears to modify the result for the wagering game. The operations can also include presenting, in response to the second player input, altered movement of the game piece and the result for the wagering game.
    • 本文描述了呈现改变的游戏结果的外观的方法。 在一些实施例中,操作可以包括通过电子投注游戏桌呈现包括游戏件的投注游戏。 操作还可以包括确定投注游戏的结果。 操作还可以包括接收第一玩家输入以移动游戏部件以显示结果。 操作还可以包括在显示装置上呈现游戏件的移动。 操作还可以包括通过电子投注游戏表接收第二玩家输入以改变游戏片的移动,其中改变游戏片的移动似乎改变了投注游戏的结果。 操作还可以包括响应于第二玩家输入呈现游戏件的改变的移动和投注游戏的结果。
    • 9. 发明申请
    • GAMING MACHINE WITH ENHANCED PRIVACY FEATURES AND MECHANICS
    • 具有增强隐私特征和机械的游戏机
    • US20140235327A1
    • 2014-08-21
    • US13770680
    • 2013-02-19
    • WMS GAMING INC.
    • Dion K. AokiMary M. BurkeJacob C. GreenbergJordan M. Martone
    • G07F17/32
    • G07F17/323G07F17/3202
    • A gaming system includes features to relay sensitive information to a player while keeping the sensitive information private from non-players. According to one aspect the gaming system comprises one or more input devices, one or more display devices for displaying a wagering game including sensitive and non-sensitive information, one or more processors, and one or more memory devices. The memory devices store instructions that cause the gaming system to display a plurality of images. The displayed images do not include the sensitive information. The instructions also cause the gaming system to provide an interactive feature configured to receive a predetermined user interaction via at least one of the one or more input devices. The instructions further cause the gaming system to display, in response to the predetermined user interaction with the interactive feature, a plurality of images, the displayed images including the sensitive information.
    • 游戏系统包括将敏感信息传递给玩家的功能,同时保持敏感信息不受非玩家的影响。 根据一个方面,游戏系统包括一个或多个输入设备,用于显示包括敏感和非敏感信息的投注游戏,一个或多个处理器以及一个或多个存储器设备的一个或多个显示设备。 存储器设备存储使游戏系统显示多个图像的指令。 所显示的图像不包括敏感信息。 指令还使得游戏系统提供配置成经由至少一个或多个输入设备接收预定用户交互的交互功能。 指令还使得游戏系统响应于预定用户与交互特征的交互而显示多个图像,所显示的图像包括敏感信息。