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    • 2. 发明授权
    • Programmable clipping engine for clipping graphics primitives
    • 可编程剪辑引擎,用于剪切图形原语
    • US07542046B1
    • 2009-06-02
    • US11475599
    • 2006-06-26
    • Lordson L. YueVimal S. ParikhAndrew J. Tao
    • Lordson L. YueVimal S. ParikhAndrew J. Tao
    • G06F12/00
    • G06T1/60
    • An apparatus, system, and method for clipping graphics primitives are described. In one embodiment, a graphics processing apparatus includes a clipping unit, a read-only memory that is connected to the clipping unit, a read-write memory that is connected to the clipping unit, and an addressing unit that is connected to the read-only memory and the read-write memory. The read-only memory is configured to store a clipping program, and the read-write memory is configured to store a patch program. The addressing unit is configured to selectively address one of the read-only memory and the read-write memory based on a set of input conditions.
    • 描述用于剪切图形基元的装置,系统和方法。 在一个实施例中,图形处理装置包括剪切单元,连接到剪切单元的只读存储器,连接到剪切单元的读写存储器,以及连接到读取存储器的寻址单元, 只读存储器和读写存储器。 只读存储器被配置为存储剪切程序,并且读写存储器被配置为存储补丁程序。 寻址单元被配置为基于一组输入条件来选择性地寻址只读存储器和读写存储器中的一个。
    • 3. 发明授权
    • Apparatus, system, and method for clipping graphics primitives with accelerated context switching
    • 用于通过加速上下文切换来剪切图形基元的装置,系统和方法
    • US08432406B1
    • 2013-04-30
    • US12182588
    • 2008-07-30
    • Lordson L. YueVimal S. Parikh
    • Lordson L. YueVimal S. Parikh
    • G06T1/20
    • G09G5/363G06T1/20
    • An apparatus, system, and method for clipping graphics primitives are described. In one embodiment, a graphics processing apparatus includes a clipping unit that is configured to produce and issue ni initial outputs based on execution of a set of clipping operations, wherein ni represents the number of the initial outputs that are issued by the clipping unit prior to context switching, and the initial outputs partially define a clipped graphics primitive. The graphics processing apparatus also includes a control unit connected to the clipping unit. The control unit is configured to preserve an initial execution state of the clipping unit in response to an initial command for context switching, wherein the initial execution state is preserved based on ni.
    • 描述用于剪切图形基元的装置,系统和方法。 在一个实施例中,图形处理装置包括剪辑单元,其被配置为基于执行一组剪切操作来产生和发出ni初始输出,其中ni表示由剪辑单元在之前发出的初始输出的数量 上下文切换,并且初始输出部分地限定剪切的图形原语。 图形处理装置还包括连接到裁剪单元的控制单元。 控制单元被配置为响应于用于上下文切换的初始命令来保留剪切单元的初始执行状态,其中基于ni来保留初始执行状态。
    • 9. 发明授权
    • Optimal initial rasterization starting point
    • 最佳初始光栅化起始点
    • US07224364B1
    • 2007-05-29
    • US09244270
    • 1999-02-03
    • Lordson L. YueJames T. Battle
    • Lordson L. YueJames T. Battle
    • G06T11/00G06T11/20
    • G06T15/005
    • A frame buffer is divided into tiles of, for example, 32 by 32 pixels. Triangles (and portions thereof) that are within a given tile are rasterized one triangle at a time into the tile location. This process repeats for each tile in the image frame. A sorting circuit generates control bits representing a vertical order of the vertices of a current triangle. A series of multiplexers vertically sorts the vertices bases on these control bits. A region calculation circuit generates region bits representing a location each of the vertices with respect to the current tile. A trivial discard of the triangle data occurs if the region bits indicate that the entire triangle lies outside of the tile. Subsequently, an initial rasterization starting point is estimated based on the region bits to lower the time needed for the rasterizer to find the first pixel of the current triangle to be assigned values.
    • 帧缓冲器被划分为例如32×32像素的瓦片。 在给定瓦片内的三角形(及其部分)一次被一个三角形光栅化到瓦片位置。 该过程对于图像帧中的每个图块重复。 排序电路产生表示当前三角形的顶点的垂直顺序的控制位。 一系列多路复用器将这些控制位上的顶点垂直排列。 区域计算电路产生表示相对于当前瓦片的每个顶点的位置的区域位。 如果区域位指示整个三角形位于瓦片之外,则会发生三角形数据的平凡丢弃。 随后,基于区域比特来估计初始光栅化起始点,以降低光栅化器找到要分配值的当前三角形的第一像素所需的时间。