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    • 1. 发明申请
    • PROTECTING AGAINST POLYMORPHIC CHEAT CODES IN A VIDEO GAME
    • 保护视频游戏中的多态性代码
    • US20160199737A1
    • 2016-07-14
    • US15078567
    • 2016-03-23
    • VALVE CORPORATION
    • John COOKMartin Otten
    • A63F13/75H04L29/06
    • Embodiments are directed towards protecting against polymorphic cheat codes in a video game environment. A detour analyzer analyzes game code in client memory for possible hooks to parasite code. For each detected hook to parasite code, hook and/or parasite information is determined to generate a hook/parasite signatures, which are sent to a remote network device. Based on the hook/parasite signatures a weighted combination of scores are generated that is useable to determine a probability value that the parasite code is cheat code. If the determined probability value indicates cheat code, the user of the client device may be banned from future game play. Additionally, the hook/parasite signature information may be used to update the data store to detect polymorphic changes in the cheat code.
    • 实施例旨在防止在视频游戏环境中的多态欺骗代码。 迂回分析器分析客户端内存中的游戏代码,以获得可能的寄生代码钩。 对于每个检测到的钩子到寄生代码,确定钩和/或寄生信息以产生钩子/寄生虫签名,其被发送到远程网络设备。 基于钩/寄生虫签名,生成加权组合的分数,其可用于确定寄生虫代码是欺骗码的概率值。 如果确定的概率值指示作弊码,则客户端设备的用户可能被禁止以后进行游戏。 此外,挂钩/寄生签名信息可以用于更新数据存储以检测作弊码中的多态变化。