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    • 1. 发明申请
    • CUP
    • 杯子
    • US20170055740A1
    • 2017-03-02
    • US14994816
    • 2016-01-13
    • UMM AL-QURA UNIVERSITY
    • Taghreed SINDISaima MALATANI
    • A47G19/22H04R1/02H04R29/00H04R3/00
    • A47G19/2227A47G2019/2244H04R1/028H04R3/00H04R2400/00
    • A cup that harnesses the positive psychological effects of cartoon to encourage and motivate a user to consume a beverage served in the cup. The cup has a beverage container and a sound-emitting base that is attached to the bottom of the container. The cup contains a capacitive liquid sensing system: two electrodes forming a capacitor that are flush mounted in the bottom of the beverage container, two spring loaded connectors that bridge between the electrodes and a capacitive liquid sensor that is contained in the base. The base further includes a power source, a processing unit, a memory module, an audio circuitry and an audio output device. When the beverage container is filled with a beverage, a resultant capacitance change activates playback of audio files saved in the memory module, which contains pre-recordings of cartoon voice.
    • 一个杯子,利用卡通的积极的心理影响来鼓励和激励用户在杯中消费饮料。 杯子具有附接到容器底部的饮料容器和发声底座。 杯子包含电容式液体感测系统:形成电容器的两个电极齐平地安装在饮料容器的底部,两个连接在电极之间的弹簧加载的连接器和容纳在基座中的电容式液体传感器。 基座还包括电源,处理单元,存储器模块,音频电路和音频输出设备。 当饮料容器充满饮料时,所得到的电容变化激活保存在存储器模块中的音频文件的重放,其中包含卡通语音的预录。