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    • 1. 发明授权
    • Up-sampling binary images for segmentation
    • 上采样二进制图像进行分割
    • US08411948B2
    • 2013-04-02
    • US12718232
    • 2010-03-05
    • Carsten Curt Eckard RotherToby Sharp
    • Carsten Curt Eckard RotherToby Sharp
    • G06K9/34G06K9/32
    • G06T7/0079G06K9/34G06T3/40G06T7/11G06T7/136G06T17/00
    • A method of up-sampling binary images for segmentation is described. In an embodiment, digital images are down-sampled before segmentation. The resulting initial binary segmentation, which has a lower resolution than the original image, is then up-sampled and smoothed to generate an interim non-binary solution which has a higher resolution than the initial binary segmentation. The final binary segmentation for the image is then computed from the interim non-binary solution based on a threshold. This method does not use the original image data in inferring the final binary segmentation solution from the initial binary segmentation. In an embodiment, the method may be applied to all images and in another embodiment, the method may be used for images which comprise a large number of pixels in total or in single dimension and smaller images may not be down-sampled before segmentation.
    • 描述了用于分割的二进制图像的上采样方法。 在一个实施例中,在分割之前对数字图像进行下采样。 然后,所得到的具有比原始图像更低分辨率的初始二进制分割被上采样和平滑以产生具有比初始二进制分割更高分辨率的临时非二进制解。 然后基于阈值从临时非二进制解决方案计算图像的最终二进制分割。 该方法不使用原始图像数据从最初的二进制分割推断最终的二进制分割解决方案。 在一个实施例中,该方法可以应用于所有图像,并且在另一个实施例中,该方法可以用于总共或单维度中包含大量像素的图像,并且在分割之前可能不会对较小的图像进行下采样。
    • 2. 发明授权
    • Image processing using geodesic forests
    • 使用测地森林进行图像处理
    • US08351654B2
    • 2013-01-08
    • US12431421
    • 2009-04-28
    • Antonio CriminisiToby Sharp
    • Antonio CriminisiToby Sharp
    • G06K9/00E04B7/08
    • G06K9/6215G06T11/001
    • Image processing using geodesic forests is described. In an example, a geodesic forest engine determines geodesic shortest-path distances between each image element and a seed region specified in the image in order to form a geodesic forest data structure. The geodesic distances take into account gradients in the image of a given image modality such as intensity, color, or other modality. In some embodiments, a 1D processing engine carries out 1D processing along the branches of trees in the geodesic forest data structure to form a processed image. For example, effects such as ink painting, edge-aware texture flattening, contrast-aware image editing, forming animations using geodesic forests and other effects are achieved using the geodesic forest data structure. In some embodiments the geodesic forest engine uses a four-part raster scan process to achieve real-time processing speeds and parallelization is possible in many of the embodiments.
    • 描述了使用测地森林进行图像处理。 在一个示例中,测地森林引擎确定每个图像元素与图像中指定的种子区域之间的测距最短路径距离,以形成测地森林数据结构。 测距距离考虑了给定图像形态(如强度,颜色或其他形式)图像中的渐变。 在一些实施例中,1D处理引擎沿着测地森林数据结构中的树的分支执行1D处理,以形成经处理的图像。 例如,使用测地森林数据结构实现诸如水墨绘画,边缘感知纹理平整,对比度感知图像编辑,使用测地森林形成动画等效果。 在一些实施例中,测地森林引擎使用四部分光栅扫描过程来实现实时处理速度,并且在许多实施例中并行化是可能的。
    • 4. 发明申请
    • Parallel Processing for Distance Transforms
    • 距离变换的并行处理
    • US20110141121A1
    • 2011-06-16
    • US12635861
    • 2009-12-11
    • Toby SharpAntonio Criminisi
    • Toby SharpAntonio Criminisi
    • G06F15/80
    • G06T17/10A63F2300/1087G06F17/10G06T5/30G06T2207/20041
    • Parallel processing for distance transforms is described. In an embodiment a raster scan algorithm is used to compute a distance transform such that each image element of a distance image is assigned a distance value. This distance value is a shortest distance from the image element to the seed region. In an embodiment two threads execute in parallel with a first thread carrying out a forward raster scan over the distance image and a second thread carrying out a backward raster scan over the image. In an example, a thread pauses when a cross-over condition is met until the other thread meets the condition after which both threads continue. In embodiments distances may be computed in Euclidean space or along geodesics defined on a surface. In an example, four threads execute two passes in parallel with each thread carrying out a raster scan over a different quarter of the image.
    • 描述了距离变换的并行处理。 在一个实施例中,光栅扫描算法用于计算距离变换,使得距离图像的每个图像元素被分配距离值。 该距离值是从图像元素到种子区域的最短距离。 在一个实施例中,两个线程与第一线程并行执行,该第一线程在距离图像上执行正向光栅扫描,而第二线程在图像上执行向后光栅扫描。 在一个示例中,当满足交叉条件时,线程将暂停,直到另一个线程满足两个线程继续的条件为止。 在实施例中,距离可以在欧氏距离空间中或沿着表面上定义的测地线计算。 在一个示例中,四个线程与在每个图像的不同四分之一处执行光栅扫描的每个线程并行执行两个遍。
    • 6. 发明申请
    • In-Scene Editing of Image Sequences
    • 图像序列的现场编辑
    • US20080178087A1
    • 2008-07-24
    • US11625049
    • 2007-01-19
    • Andrew FitzgibbonToby Sharp
    • Andrew FitzgibbonToby Sharp
    • G11B27/00G06F3/00
    • G06T13/20G06T19/20G06T2219/2016
    • Using in-scene editing, an added title, or object, moves as the camera moves through the imaged scene. Previously this has been complex to achieve, requiring expert users to explicitly align 3D coordinate systems in the image sequence and on the added title or object. For example, this has been used to add 3D objects into live-action footage in big-budget movies or advertising. A simple, easy to use system is described for achieving in-scene editing. A user specifies projection constraints by making 2D actions on one or more images in the image sequence. A 3D motion trajectory is computed for a 3D object model on the basis of the specified projection constraints and a smoothness indicator. Using the computed trajectory the 3D object model is added to the image sequence. Projection constraints may be added, amended or deleted to position the 3D object model and/or to animate it.
    • 使用场景编辑,添加的标题或对象,随着相机移动通过成像的场景而移动。 以前,这一点很复杂,要求专家用户明确地对齐图像序列中的3D坐标系和添加的标题或对象。 例如,这已被用于将3D对象添加到大型预算电影或广告中的实时影像中。 描述了一个简单易用的系统,用于实现现场编辑。 用户通过在图像序列中的一个或多个图像上进行2D动作来指定投影约束。 基于指定的投影约束和平滑指标,为3D对象模型计算3D运动轨迹。 使用计算的轨迹,将3D对象模型添加到图像序列中。 可以添加,修改或删除投影约束以定位3D对象模型和/或使其动画化。
    • 7. 发明授权
    • Image completion using scene geometry
    • 使用场景几何图像完成
    • US08605992B2
    • 2013-12-10
    • US13083271
    • 2011-04-08
    • Pushmeet KohliToby SharpCarsten Curt Eckard Rother
    • Pushmeet KohliToby SharpCarsten Curt Eckard Rother
    • G06K9/00G06K9/40G06T15/00G06T15/40H04N5/89
    • G06T5/005G06T2207/10004G06T2207/10024G06T2207/10028
    • Image completion using scene geometry is described, for example, to remove marks from digital photographs or complete regions which are blank due to editing. In an embodiment an image depicting, from a viewpoint, a scene of textured objects has regions to be completed. In an example, geometry of the scene is estimated from a depth map and the geometry used to warp the image so that at least some surfaces depicted in the image are fronto-parallel to the viewpoint. An image completion process is guided using distortion applied during the warping. For example, patches used to fill the regions are selected on the basis of distortion introduced by the warping. In examples where the scene comprises regions having only planar surfaces the warping process comprises rotating the image. Where the scene comprises non-planar surfaces, geodesic distances between image elements may be scaled to flatten the non-planar surfaces.
    • 描述使用场景几何的图像完成,例如,从数字照片或由于编辑而为空的完整区域中移除标记。 在一个实施例中,从视点描绘纹理对象的场景的图像具有要完成的区域。 在一个示例中,从深度图和用于扭曲图像的几何估计场景的几何形状,使得图像中描绘的至少一些表面与视点平行。 使用在翘曲期间施加的变形来指导图像完成处理。 例如,基于由翘曲引入的失真来选择用于填充区域的补丁。 在场景包括仅具有平面表面的区域的示例中,翘曲过程包括旋转图像。 在场景包括非平面表面的情况下,图像元素之间的测地距离可以被缩放以平坦化非平面表面。
    • 8. 发明授权
    • Multi-modal tone-mapping of images
    • 图像的多模式色调映射
    • US08290295B2
    • 2012-10-16
    • US12396590
    • 2009-03-03
    • Antonio CriminisiEvgeny SalnikovToby Sharp
    • Antonio CriminisiEvgeny SalnikovToby Sharp
    • G06K9/38
    • G06K9/38G06T5/009G06T5/40G06T2207/10032G06T2207/10081G06T2207/20208G06T2207/30004G06T2207/30181
    • A system for multi-modal mapping of images is described. Embodiments are described where the image mapping system is used for visualizing high dynamic range images such as medical images, satellite images, high dynamic range photographs and the like and also for compressing such images. In examples, high bit-depth images are tone-mapped for display on equipment of lower bit-depth without loss of detail. In embodiments, the image mapping system computes statistics describing an input image and fits a multi-modal model to those statistics efficiently. In embodiments, the multi-modal model is a Gaussian mixture model and a plurality of sigmoid functions corresponding to the multi-modal model are obtained. In an embodiment the sigmoid functions are added to form a tone-mapping function which is used to transform a high bit-depth image such as 16 or 12 bits per pixel to a low bit-depth image such as 8 bits per pixel.
    • 描述了用于图像的多模态映射的系统。 描述实施例,其中图像映射系统用于可视化诸如医学图像,卫星图像,高动态范围照片等的高动态范围图像,并且还用于压缩这样的图像。 在示例中,高位深图像被色调映射以便在较低位深度的设备上显示而不损失细节。 在实施例中,图像映射系统计算描述输入图像的统计量,并将多模态模型有效地适应于这些统计。 在实施例中,多模态模型是高斯混合模型,并且获得对应于多模态模型的多个S形函数。 在一个实施例中,添加S形功能以形成色调映射功能,其用于将诸如每像素16或12位的高位深度图像变换为诸如每像素8位的低位深度图像。
    • 9. 发明申请
    • SPACE SKIPPING FOR MULTI-DIMENSIONAL IMAGE RENDERING
    • 用于多维图像渲染的空间滑移
    • US20110228055A1
    • 2011-09-22
    • US12728921
    • 2010-03-22
    • Toby Sharp
    • Toby Sharp
    • G06T15/10H04N13/04
    • G06T15/06G06T15/08H04N13/275
    • Space skipping for multi-dimensional image rendering is described. In an embodiment a ray-casting engine is used to form a two dimensional image from an at least three dimensional image volume by computing rays extending from a camera location, through the two dimensional image and into the volume. For example, a space skipping logic is used to clip the rays such that computationally expensive aspects of ray-casting only need to be performed along the clipped rays. For example a volume pyramid is formed by repeatedly reducing the resolution of the volume data. In an example, each ray is intersected with the lowest resolution volume of the pyramid and clipped using data from that volume. In examples, the clipping is then repeated at higher resolutions in order to clip the ray closely to non-transparent voxels in the volume and optimize the task of rendering the image.
    • 描述了用于多维图像渲染的空间跳过。 在一个实施例中,射线铸造引擎用于通过计算从相机位置延伸通过二维图像并进入体积的从至少三维图像体积形成二维图像。 例如,空间跳过逻辑用于剪切光线,使得射线投射的计算上昂贵的方面仅需要沿着剪切的射线执行。 例如,通过重复地降低体数据的分辨率来形成体积金字塔。 在一个示例中,每个射线与金字塔的最低分辨率体积相交,并使用来自该卷的数据进行剪切。 在示例中,然后以更高分辨率重复剪辑,以将光线紧密地剪切到体积中的不透明体素,并优化渲染图像的任务。
    • 10. 发明申请
    • Up-Sampling Binary Images for Segmentation
    • 上采样二进制图像进行分割
    • US20110216975A1
    • 2011-09-08
    • US12718232
    • 2010-03-05
    • Carsten Curt Eckard RotherToby Sharp
    • Carsten Curt Eckard RotherToby Sharp
    • G06K9/34G06T17/00
    • G06T7/0079G06K9/34G06T3/40G06T7/11G06T7/136G06T17/00
    • A method of up-sampling binary images for segmentation is described. In an embodiment, digital images are down-sampled before segmentation. The resulting initial binary segmentation, which has a lower resolution than the original image, is then up-sampled and smoothed to generate an interim non-binary solution which has a higher resolution than the initial binary segmentation. The final binary segmentation for the image is then computed from the interim non-binary solution based on a threshold. This method does not use the original image data in inferring the final binary segmentation solution from the initial binary segmentation. In an embodiment, the method may be applied to all images and in another embodiment, the method may be used for images which comprise a large number of pixels in total or in single dimension and smaller images may not be down-sampled before segmentation.
    • 描述了用于分割的二进制图像的上采样方法。 在一个实施例中,在分割之前对数字图像进行下采样。 然后,所得到的具有比原始图像更低分辨率的初始二进制分割被上采样和平滑以产生具有比初始二进制分割更高分辨率的临时非二进制解。 然后基于阈值从临时非二进制解决方案计算图像的最终二进制分割。 该方法不使用原始图像数据从最初的二进制分割推断最终的二进制分割解决方案。 在一个实施例中,该方法可以应用于所有图像,并且在另一个实施例中,该方法可以用于总共或单维度中包含大量像素的图像,并且在分割之前可能不会对较小的图像进行下采样。