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    • 2. 发明申请
    • METHODS AND SYSTEMS FOR ADAPTIVE TUNING OF GAME EVENTS
    • 游戏活动自适应调谐的方法与系统
    • US20150375120A1
    • 2015-12-31
    • US14849354
    • 2015-09-09
    • Jack LimJean LouStan PattonTim LeTourneauAlexi ChialtasJoseph TraversoHao Chen
    • Jack LimJean LouStan PattonTim LeTourneauAlexi ChialtasJoseph TraversoHao Chen
    • A63F13/67
    • A63F13/67A63F13/35A63F13/69A63F13/79A63F13/798
    • A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for defining an in-game event requiring accumulation of a pre-defined set of virtual objects in a virtual game (or online game) prior to termination of the in-game event. The System Tuner determines a head-start subset from the pre-defined set of virtual objects for a target player account based on a difference between a reference player skill level for the virtual game and a player skill level of the target player account. The System Tuner determines, based on the player skill level of the target player account and a pre-defined duration of the in-game event, a drop rate for virtual objects remaining in the pre-defined set of virtual objects. The System Tuner sends the head-start subset and the drop rate to a client device associated with the target player account.
    • 这里描述了一种系统,存储指令的机器可读存储介质和计算机实现的方法,用于系统调谐器,用于定义在虚拟游戏(或在线)中需要累积预定义的虚拟对象集合的游戏中事件 游戏)在游戏结束之前事件。 系统调谐器基于虚拟游戏的参考玩家技能水平和目标玩家账户的玩家技能水平之间的差异,来为目标玩家账户的预定义的虚拟对象集合确定头开始子集。 系统调谐器基于目标玩家帐户的玩家技能水平和游戏中事件的预定持续时间来确定保留在预定义的虚拟对象集合中的虚拟对象的丢弃率。 系统调谐器将起始子集和丢弃率发送到与目标玩家帐户相关联的客户端设备。