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    • 5. 发明申请
    • Coordinating Haptics with Visual Images in a Human-Computer Interface
    • 在人机界面中与视觉图像协调掌握
    • US20070296692A1
    • 2007-12-27
    • US11754279
    • 2007-05-26
    • Jake Jones
    • Jake Jones
    • G09G5/00
    • G09G5/00G06F3/016G06T17/20
    • The present invention provides a method of generating haptic interface experiences that is capable of generating haptic companions to existing two-dimensional images. The method exploits the dominance of visual over haptic in humans: human tactile, proprioceptive, and kinesthetic senses do not supply as much fine detail as human vision, and consequently haptic representations do not have to be as detailed as the corresponding visual images to be believable to a human user. An existing two-dimensional image can be used as the visual component of a human-computer interface. A three-dimensional haptic model that is topologically similar to the image can be selected, where topological similarity means that the haptic model provides an acceptable approximation to important characteristics of the haptic experience desired to accompany the two-dimensional image. A relationship can then be established between the image in the visual component of the interface and the haptic model in the haptic component of the interface such that interaction with the image in the visual component is linked with interaction with the haptic model in the haptic component. As an example, a two-dimensional image of a ball can have a haptic model of a sphere associated therewith, and the center and radius established as a relationship such that visual cursor motion at the boundary of the image of the two-dimensional image of the ball is linked with haptic force feedback as the cursor encounters the surface of the haptic model.
    • 本发明提供了一种产生能够产生对现有二维图像的触觉伴侣的触觉界面体验的方法。 该方法利用视觉对人类触觉的优势:人类触觉,本体感觉和动觉感觉不能像人类视觉那样提供尽可能多的细节,因此触觉表示不必像相应的视觉图像一样详细。 给人类用户。 可以使用现有的二维图像作为人机界面的视觉分量。 可以选择与图像拓扑相似的三维触觉模型,其中拓扑相似性意味着触觉模型提供对于伴随二维图像的触觉经验的重要特征的可接受的近似。 然后可以在界面的视觉组件中的图像与界面的触觉组件中的触觉模型之间建立关系,使得与视觉组件中的图像的交互与触觉部件中的触觉模型的交互相关联。 作为示例,球的二维图像可以具有与其相关联的球的触觉模型,并且将中心和半径建立为关系,使得在二维图像的图像的边界处的视觉光标运动 当游标遇到触觉模型的表面时,球与触觉力反馈相关联。