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    • 2. 发明授权
    • Method of repairing a coke oven buckstay and a moving device for use in such method
    • 修理焦炉背板的方法和用于这种方法的移动装置
    • US06733635B1
    • 2004-05-11
    • US09469819
    • 1999-12-22
    • Tatsuya OzawaNozomu TamuraTetsuro UchidaNobuya Kamide
    • Tatsuya OzawaNozomu TamuraTetsuro UchidaNobuya Kamide
    • B01D300
    • C10B45/00C10B29/06C10B29/08
    • A coke oven buckstay moving device and method which can be used to quickly, reliably, and smoothly repair buckstays compared to conventional methods and devices. The coke oven buckstay moving means includes a main car, a subcar, a frame, and securing means. The main car is used when repairing pillered buckstays that support oven walls of the coke oven, and moves on a coke side platform or a machine side platform. The subcar is placed on the main car, and can freely move forward and backward in a direction of a lengthwise direction of the coke oven. The frame is provided in a standing manner on the subcar. The securing members are mounted to the frame and are used to grasp and secure the buckstays. According to the method, a damaged portion of the buckstay is secured to the subcar, cut, and then removed. Reversing the steps, a replacement buckstay is secured to the subcar, moved into position, and welded into place. The subcar is detached, and the oven repaired.
    • 与常规方法和装置相比,可用于快速,可靠和平稳地修理弯头的焦炉搭扣移动装置和方法。 焦炉搭扣移动装置包括主车,副车架,车架和固定装置。 在修理支撑焦炉烤箱壁的皮条背板时,主车用于焦炭侧平台或机器侧平台上。 副载物被放置在主车上,可以在焦炉的长度方向上自由地向前后移动。 该帧以站立的方式提供在子载波上。 固定件安装在框架上,用于抓住并固定吊篮。 根据该方法,将扣篮的损坏部分固定在副刀上,然后切断,然后取下。 颠倒这些步骤,替换的支柱固定到副载台,移动到位,并焊接到位。 子系统分离,炉子修复。
    • 3. 发明授权
    • Method of controlling the operating temperature and pressure of a coke
oven
    • 控制焦炉工作温度和压力的方法
    • US6139692A
    • 2000-10-31
    • US46621
    • 1998-03-24
    • Nozomu TamuraTatsuya OzawaTetsuro UchidaKatsuhiko SatoHidetaka Suginobe
    • Nozomu TamuraTatsuya OzawaTetsuro UchidaKatsuhiko SatoHidetaka Suginobe
    • C10B21/20C10B47/10C10B57/02C10B57/04
    • C10B41/00C10B21/20C10B47/10
    • The pressure in the coking chamber of a coke oven is held at about atmospheric pressure, and the temperatures at the opposite longitudinal ends of the combustion chamber are independently controlled. Fuel gas is supplied to hold the temperature at the opposite longitudinal ends to be at least about 1000.degree. C. separately from a main burner for the combustion chamber, and the pressure in the coking chamber during the first part of coking is kept in a range from 5 mmH.sub.2 O below atmospheric to 10 mmH.sub.2 O above atmospheric pressure. This allows efficient coke production even with low moisture content coking coal, and coal crumbling near the oven doors is not a problem. The process is typically carried out in a coke oven having a pressure control system for each coking chamber including plural piping devices for supplying a pressure fluid and switching valves for selectively applying the pressure fluid to the nozzle in the rising pipe through any selected one of the piping systems. The fluid pressure applied to the nozzle and the pressure in the coking chamber are preferably changed over time based calculated relationships between carbonization time, coking chamber pressure, and fluid pressure applied to the nozzle.
    • 焦炉的焦化室中的压力保持在大气压下,并且独立地控制燃烧室的相对纵向端部处的温度。 供给燃料气体以将相对的纵向端部的温度保持为与用于燃烧室的主燃烧器分开的至少约1000℃,并且在焦化的第一部分期间焦化室中的压力保持在一定范围内 从大气压下的5毫米汞柱到高于大气压的10毫赫汞柱。 这样即使在低含水率的焦煤中也能实现有效的焦炭生产,并且在炉门附近的煤粉碎不是问题。 该方法通常在具有用于每个焦化室的压力控制系统的焦炉中进行,该焦化室包括用于供应压力流体的多个管道装置和用于选择性地将压力流体施加到上升管中的喷嘴的任何选定的一个 管道系统。 施加到喷嘴的流体压力和焦化室中的压力优选根据计算的碳化时间,焦化室压力和施加到喷嘴的流体压力之间的关系随时间改变。
    • 5. 发明授权
    • Transmission circuit
    • 传输电路
    • US06377630B1
    • 2002-04-23
    • US09270822
    • 1999-03-16
    • Tetsuro Uchida
    • Tetsuro Uchida
    • H04L2710
    • H04L27/10H04L27/02
    • A transmission circuit comprises a fixed-frequency oscillator for oscillating a frequency for the transmission, a voltage controlled oscillator for outputting a signal containing a modulation signal component, a frequency mixer for mixing an output signal of the fixed-frequency oscillator and an output signal of the voltage controlled oscillator, a high-frequency amplifier for amplifying output of the frequency mixer and supplying the amplified signal to a transmission antenna, and a power control circuit for first turning on power of the voltage controlled oscillator and the high-frequency amplifier at the beginning of the transmission and after expiration of a predetermined time, turning on power of the fixed-frequency oscillator.
    • 传输电路包括用于振荡用于传输的频率的固定频率振荡器,用于输出包含调制信号分量的信号的压控振荡器,用于混合固定频率振荡器的输出信号的混频器和 压控振荡器,用于放大混频器的输出并将放大的信号提供给发送天线的高频放大器,以及用于在压控振荡器和高频放大器的第一接通电源的功率控制电路 开始传输并且在预定时间期满之后,接通固定频率振荡器的电源。
    • 6. 发明授权
    • Communication game system, communication system, communication apparatus, and communication state indication method
    • 通信游戏系统,通信系统,通信装置和通信状态指示方法
    • US07785203B2
    • 2010-08-31
    • US10801762
    • 2004-03-15
    • Tetsuro UchidaMasato Kuwahara
    • Tetsuro UchidaMasato Kuwahara
    • A63F9/24
    • A63F13/31A63F13/10A63F13/12A63F2300/402A63F2300/406
    • A communication game system controlling a development of a game by establishing communication between plural terminal apparatuses and displaying shared information at the terminal apparatuses is provided, the system enabling easy recognition of a communication state of a communication established between the terminal apparatuses. The system includes plural game apparatuses that are adapted to establish communication. The game apparatus includes a display unit, an operation unit, and a processing unit for conducting self-controlled character display control and other character display control. The self-controlled character display control includes displaying on the display unit a self-controlled character that is controlled by an operation of the operation unit of the game apparatus. The other character display control includes receiving information pertaining to another character that is controlled by another game apparatus, and displaying the other character on the display unit. Also, the other character display control includes changing the display state of the other character controlled by the other game apparatus when the communication state of the communication with the other game apparatus deteriorates.
    • 提供了一种通过建立多个终端装置之间的通信并在终端装置处显示共享信息来控制游戏开发的通信游戏系统,该系统能够容易地识别在终端装置之间建立的通信的通信状态。 该系统包括适于建立通信的多个游戏装置。 游戏装置包括显示单元,操作单元和用于进行自我控制的字符显示控制和其他字符显示控制的处理单元。 自我控制字符显示控制包括在显示单元上显示由游戏装置的操作单元的操作控制的自我控制字符。 另一个字符显示控制包括接收与由另一个游戏装置控制的另一个角色有关的信息,并在显示单元上显示另一个角色。 此外,另一个字符显示控制包括当与其他游戏装置的通信的通信状态恶化时,改变由其他游戏装置控制的另一字符的显示状态。
    • 7. 发明授权
    • Receiving apparatus
    • 接收装置
    • US5828950A
    • 1998-10-27
    • US681356
    • 1996-07-23
    • Tetsuro Uchida
    • Tetsuro Uchida
    • H04Q9/00G08C19/28H04B1/16H04B1/00H04B7/00
    • G08C19/28
    • A receiving apparatus having an ID number memory unit to which any one of the different ID numbers of command signals received from a plurality of transmitters can be referred, wherein the signal received from one of the transmitters and temporarily stored in a buffer memory is compared one by one with ID numbers in the ID number memory unit before being fed into a central processing unit and wherein there is provided a timer T which is set when the received ID number has been identified by the ID number memory unit and used for inhibiting the next ID number from being referred thereto for a predetermined period of time.
    • 可以参考从多个发射机接收到的命令信号的不同ID号中的任何一个的ID号码存储单元的接收装置,其中从一个发射机接收的并临时存储在缓冲存储器中的信号被比较一个 在被送入中央处理单元之前,在ID号码存储器单元中具有ID号码的一个,并且其中提供了当ID号码存储单元已经识别了接收到的ID号并且用于禁止下一个 ID号码在一段预定的时间内被引用。