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    • 1. 发明授权
    • Optical fiber fusion splice method and optical fiber fusion splicer used for the same
    • 光纤熔接法和光纤熔接机相同
    • US06439782B1
    • 2002-08-27
    • US09510373
    • 2000-02-22
    • Taku OtaniAkito IshiguroKenji TakahashiNoriyuki KawanishiJunichi SuzukiShounosuke Yaguchi
    • Taku OtaniAkito IshiguroKenji TakahashiNoriyuki KawanishiJunichi SuzukiShounosuke Yaguchi
    • G02B6255
    • G02B6/2551
    • The object of the present invention is to provide an optical fiber fusion splice method in which two optical fibers having different mode field diameters are fusion spliced with a low splice loss without complicated words and special equipment other than a fusion splice device, and an optical fiber fusion splicer which is suitably used for the optical fiber fusion method; in order to achieve the object, the present invention provides an optical fiber fusion splice method for splicing two optical fibers having different mode field diameters comprising the steps of: arranging a first optical fiber having a small mode field diameter and a second optical fiber having a large mode field diameter so that the cut surfaces thereof face each other, heating by an electric discharge and fusion splicing the cut surfaces, shifting the heating position by an electric discharge in the first optical fiber by shifting integrally the first and second optical fibers in the longitudinal direction of the optical fibers, and additional heating the first optical fiber by an electric discharge.
    • 本发明的目的是提供一种光纤熔接方法,其中具有不同模场直径的两根光纤熔接而不需要复杂的字拼接和熔接装置以外的专用设备,而光纤 适用于光纤熔接法的熔接机; 为了实现该目的,本发明提供了一种用于拼接具有不同模场直径的两根光纤的光纤熔接方法,包括以下步骤:布置具有小模场直径的第一光纤和具有 大模场直径,使得其切割面彼此面对,通过放电进行加热并熔融切割表面,通过在第一光纤中的放电来移动加热位置,通过使第一和第二光纤在 光纤的长度方向,通过放电对第一光纤进行附加加热。
    • 5. 发明授权
    • Game device, game device control method, program, and information storage medium
    • 游戏装置,游戏装置控制方法,程序和信息存储介质
    • US09480912B2
    • 2016-11-01
    • US13122295
    • 2009-06-30
    • Taku Otani
    • Taku Otani
    • A63F13/00A63F13/214A63F13/42A63F13/40
    • A63F13/214A63F13/10A63F13/42A63F2300/1068A63F2300/6027
    • A game device is provided. The game device includes a depression operation receiver that receives a depression operation of a player and outputs information regarding a position depressed by the player; a depressed position acquirer that acquires the position depressed by the player based on the information output; a controller that determines whether the position depressed by the player is included within a judgment subject area, executes game processing based on a result of the determination, and changes, in a case where it is determined that the position depressed by the player is not included within the judgment subject area, a position of the judgment subject area based on the position depressed by the player.
    • 提供游戏装置。 游戏装置包括按压操作接收器,其接收玩家的按下操作并输出关于玩家所压下的位置的信息; 沮丧位置获取器,其基于所述信息输出获取玩家所压下的位置; 确定玩家所压下的位置是否包括在判断对象区域内的控制器,根据确定结果执行游戏处理,并且在确定不包括玩家所压下的位置的情况下进行改变 在判断对象区域内,基于玩家所压下的位置的判断对象区域的位置。
    • 6. 发明授权
    • Game device, game device control method, program, and information storage medium
    • 游戏装置,游戏装置控制方法,程序和信息存储介质
    • US08454439B2
    • 2013-06-04
    • US13382828
    • 2010-02-24
    • Taku OtaniYutaka Nishino
    • Taku OtaniYutaka Nishino
    • A63F9/00
    • A63F13/422A63F13/211A63F13/428A63F13/812A63F2300/105A63F2300/6045A63F2300/6054A63F2300/8011
    • Provided is a game device, which is capable of preventing a subject to be operated from performing an action that is not intended by a player. A game device (10) executes a game configured so that at least one of a subject to be operated by a player and an object or a character moves within a game space. Numerical value information acquiring means (51) acquires numerical value information corresponding to a motion of the player. Control means (52) causes the subject to be operated to perform an action corresponding to a case where a positional relationship between the subject to be operated and the object or the character is a first positional relationship in a case where the numerical value information satisfies a condition. Condition changing means (55) changes the above-mentioned condition based on the positional relationship between the subject to be operated and the object or the character. The condition changing means (55) makes a setting so that the numerical value information is less likely to satisfy the above-mentioned condition for a case where the positional relationship between the subject to be operated and the object or the character is a second positional relationship than to satisfy the above-mentioned condition for the case where the positional relationship between the subject to be operated and the object or the character is the first positional relationship.
    • 提供了一种游戏装置,其能够防止被摄体被操作以执行不是玩家意图的动作。 游戏装置(10)执行游戏配置,使得由玩家和对象或角色操作的对象中的至少一个在游戏空间内移动。 数值信息获取装置(51)获取与玩家的动作对应的数值信息。 控制装置(52)使得被摄体被操作以执行对应于在数值信息满足一定要求的情况下,被操作对象与对象之间的位置关系或字符是第一位置关系的动作 条件。 条件改变装置(55)基于被操作对象与对象或人物之间的位置关系来改变上述条件。 条件改变装置(55)进行设置,使得数字值信息不太可能满足上述条件,对于被操作对象与对象或字符之间的位置关系为第二位置关系的情况 对于被操作对象与对象或字符之间的位置关系为第一位置关系的情况,满足上述条件。
    • 7. 发明申请
    • GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
    • 游戏设备,游戏设备控制方法,程序和信息存储介质
    • US20120115610A1
    • 2012-05-10
    • US13382828
    • 2010-02-24
    • Taku OtaniYutaka Nishino
    • Taku OtaniYutaka Nishino
    • A63F9/24
    • A63F13/422A63F13/211A63F13/428A63F13/812A63F2300/105A63F2300/6045A63F2300/6054A63F2300/8011
    • Provided is a game device, which is capable of preventing a subject to be operated from performing an action that is not intended by a player. A game device (10) executes a game configured so that at least one of a subject to be operated by a player and an object or a character moves within a game space. Numerical value information acquiring means (51) acquires numerical value information corresponding to a motion of the player. Control means (52) causes the subject to be operated to perform an action corresponding to a case where a positional relationship between the subject to be operated and the object or the character is a first positional relationship in a case where the numerical value information satisfies a condition. Condition changing means (55) changes the above-mentioned condition based on the positional relationship between the subject to be operated and the object or the character. The condition changing means (55) makes a setting so that the numerical value information is less likely to satisfy the above-mentioned condition for a case where the positional relationship between the subject to be operated and the object or the character is a second positional relationship than to satisfy the above-mentioned condition for the case where the positional relationship between the subject to be operated and the object or the character is the first positional relationship.
    • 提供了一种游戏装置,其能够防止被摄体被操作以执行不是玩家意图的动作。 游戏装置(10)执行游戏配置,使得由玩家和对象或角色操作的对象中的至少一个在游戏空间内移动。 数值信息获取装置(51)获取与玩家的动作对应的数值信息。 控制装置(52)使得被摄体被操作以执行对应于在数值信息满足一定要求的情况下,被操作对象与对象之间的位置关系或字符是第一位置关系的动作 条件。 条件改变装置(55)基于被操作对象与对象或人物之间的位置关系来改变上述条件。 条件改变装置(55)进行设置,使得数字值信息不太可能满足上述条件,对于被操作对象与对象或字符之间的位置关系为第二位置关系的情况 对于被操作对象与对象或字符之间的位置关系为第一位置关系的情况,满足上述条件。
    • 8. 发明授权
    • Game device, game device control method, program, and information storage medium
    • 游戏装置,游戏装置控制方法,程序和信息存储介质
    • US08444487B2
    • 2013-05-21
    • US13382727
    • 2010-02-24
    • Taku Otani
    • Taku Otani
    • A63F9/00
    • A63F13/422A63F13/212A63F13/56A63F13/57A63F2300/6054A63F2300/8017
    • Provided is a game device capable of preventing a subject to be operated from performing an action that is not intended by a player. The game device (10) executes a game configured such that at least one of the subject to be operated by the player and a plurality of objects or characters moves within a game space. Numerical value information acquiring means (51) acquires numerical value information corresponding to a motion of the player. Control means (52) causes the subject to be operated to perform an action for dealing with a first object or a first character in a case where the numerical value information satisfies a condition. Condition changing means (55) changes the condition based on a position of at least one of the subject to be operated and the object or the character. The condition changing means (55) makes a setting so that the numerical value information is less likely to satisfy the condition for a case where the object or the character to be subsequently dealt with by the subject to be operated is a second object or a second character, compared to the condition for a case where the object or the character to be subsequently dealt with by the subject to be operated is the first object or the first character.
    • 提供了能够防止被摄体被操作以执行不是玩家意图的动作的游戏装置。 游戏装置(10)执行游戏配置,使得由玩家操作的对象和多个对象或角色中的至少一个在游戏空间内移动。 数值信息获取装置(51)获取与玩家的动作对应的数值信息。 在数值信息满足条件的情况下,控制装置(52)使被摄体被操作以执行处理第一对象或第一字符的动作。 条件改变装置(55)基于待操作的对象和对象或角色中的至少一个的位置改变条件。 条件改变装置(55)进行设置,使得数值信息不太可能满足用于要被操作的对象随后处理的对象或人物是第二对象或第二对象的情况的条件 字符,与被操作对象随后处理的对象或字符是第一对象或第一字符的情况相比较。
    • 9. 发明申请
    • GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
    • 游戏设备,游戏设备控制方法,程序和信息存储介质
    • US20120115596A1
    • 2012-05-10
    • US13382727
    • 2010-02-24
    • Taku Otani
    • Taku Otani
    • A63F9/24
    • A63F13/422A63F13/212A63F13/56A63F13/57A63F2300/6054A63F2300/8017
    • Provided is a game device capable of preventing a subject to be operated from performing an action that is not intended by a player. The game device (10) executes a game configured such that at least one of the subject to be operated by the player and a plurality of objects or characters moves within a game space. Numerical value information acquiring means (51) acquires numerical value information corresponding to a motion of the player. Control means (52) causes the subject to be operated to perform an action for dealing with a first object or a first character in a case where the numerical value information satisfies a condition. Condition changing means (55) changes the condition based on a position of at least one of the subject to be operated and the object or the character. The condition changing means (55) makes a setting so that the numerical value information is less likely to satisfy the condition for a case where the object or the character to be subsequently dealt with by the subject to be operated is a second object or a second character, compared to the condition for a case where the object or the character to be subsequently dealt with by the subject to be operated is the first object or the first character.
    • 提供了能够防止被摄体被操作以执行不是玩家意图的动作的游戏装置。 游戏装置(10)执行游戏配置,使得由玩家操作的对象和多个对象或角色中的至少一个在游戏空间内移动。 数值信息获取装置(51)获取与玩家的动作对应的数值信息。 在数值信息满足条件的情况下,控制装置(52)使对象被操作以执行处理第一对象或第一字符的动作。 条件改变装置(55)基于待操作的对象和对象或角色中的至少一个的位置改变条件。 条件改变装置(55)进行设置,使得数值信息不太可能满足用于要被操作的对象随后处理的对象或人物是第二对象或第二对象的情况的条件 字符,与被操作对象随后处理的对象或字符是第一对象或第一字符的情况相比较。
    • 10. 发明申请
    • GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
    • 游戏设备,游戏设备控制方法,程序和信息存储介质
    • US20110190059A1
    • 2011-08-04
    • US13122295
    • 2009-06-30
    • Taku Otani
    • Taku Otani
    • A63F9/24
    • A63F13/214A63F13/10A63F13/42A63F2300/1068A63F2300/6027
    • To provide a game device that, for example, enables dealing with displacement of a standing position of a player during game play. Depression operation receiving means receives a depression operation of the player and outputs information regarding a position depressed by the player. Depressed position acquiring means (61) acquires the position depressed by the player based on the information output from the depression operation receiving means. Judgment means (62) judges whether or not the position depressed by the player is included within a judgment subject area. Game processing executing means (63) executes game processing based on a result of the judging by the judgment means (62). Judgment subject area changing means (64) changes, in a case where it is judged that the position depressed by the player is not included within the judgment subject area, a position of the judgment subject area based on the position depressed by the player.
    • 提供例如能够在游戏过程中处理玩家的站姿的位移的游戏装置。 抑郁操作接收装置接收玩家的按下操作并输出关于玩家所压下的位置的信息。 沮丧位置获取装置(61)基于从按压操作接收装置输出的信息来获取玩家所压下的位置。 判断装置(62)判断玩家所压下的位置是否包含在判断对象区域内。 游戏处理执行装置(63)根据判断装置(62)的判断结果执行游戏处理。 判断对象区域变更单元(64)在判断为不包括在判断对象区域内的玩家的被压下的位置的情况下,基于玩家所压下的位置来改变判断对象区域的位置。