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    • 1. 发明授权
    • Method for online learning and recognition of visual behaviors
    • 在线学习和识别视觉行为的方法
    • US08948499B1
    • 2015-02-03
    • US12962548
    • 2010-12-07
    • Swarup MedasaniDavid L. AllenSuhas E. ChelianYuri Owechko
    • Swarup MedasaniDavid L. AllenSuhas E. ChelianYuri Owechko
    • G06K9/62
    • G06K9/469G06K9/00771G06K9/00785G06K9/6296
    • Described is a system for object and behavior recognition which utilizes a collection of modules which, when integrated, can automatically recognize, learn, and adapt to simple and complex visual behaviors. An object recognition module utilizes a cooperative swarm algorithm to classify an object in a domain. A graph-based object representation module is configured to use a graphical model to represent a spatial organization of the object within the domain. Additionally, a reasoning and recognition engine module consists of two sub-modules: a knowledge sub-module and a behavior recognition sub-module. The knowledge sub-module utilizes a Bayesian network, while the behavior recognition sub-module consists of layers of adaptive resonance theory clustering networks and a layer of a sustained temporal order recurrent temporal order network. The described invention has applications in video forensics, data mining, and intelligent video archiving.
    • 描述了一种用于对象和行为识别的系统,其利用模块集合,当集成时,可以自动识别,学习和适应简单和复杂的视觉行为。 对象识别模块利用协作群算法对域中的对象进行分类。 基于图形的对象表示模块被配置为使用图形模型来表示域内对象的空间组织。 另外,推理和识别引擎模块由两个子模块组成:知识子模块和行为识别子模块。 知识子模块利用贝叶斯网络,而行为识别子模块由自适应共振理论聚类网络层和持续时间顺序复现时间顺序网络层组成。 所描述的发明在视频取证,数据挖掘和智能视频归档中具有应用。
    • 2. 发明授权
    • Hierarchical video search and recognition system
    • 分层视频搜索和识别系统
    • US08874584B1
    • 2014-10-28
    • US12660320
    • 2010-02-24
    • Yang ChenSwarup MedasaniDavid L. AllenQin JiangYuri OwechkoTsai-Ching Lu
    • Yang ChenSwarup MedasaniDavid L. AllenQin JiangYuri OwechkoTsai-Ching Lu
    • G06F17/30
    • G06F17/30805G06F17/30811
    • Described is a system for content recognition, search, and retrieval in visual data. The system is configured to perform operations of receiving visual data as an input, processing the visual data, and extracting distinct activity-agnostic content descriptors from the visual data at each level of a hierarchical content descriptor module. The resulting content descriptors are then indexed with a hierarchical content indexing module, wherein each level of the content indexing module comprises a distinct set of indexed content descriptors. The visual data, generated content descriptors, and indexed content descriptors are then stored in a storage module. Finally, based on a content-based query by a user, the storage module is searched, and visual data containing the content of interest is retrieved and presented to the user. A method and computer program product for content recognition, search, and retrieval in visual data are also described.
    • 描述了用于视觉数据中的内容识别,搜索和检索的系统。 该系统被配置为执行接收视觉数据作为输入,处理可视数据以及从分层内容描述符模块的每个级别的视觉数据中提取不同的活动不可知内容描述符的操作。 所得到的内容描述符然后用分层内容索引模块进行索引,其中内容索引模块的每个级别包括不同的索引内容描述符集合。 然后将可视数据,生成的内容描述符和索引的内容描述符存储在存储模块中。 最后,基于用户的基于内容的查询,搜索存储模块,并且检索包含感兴趣内容的视觉数据并呈现给用户。 还描述了用于视觉数据中的内容识别,搜索和检索的方法和计算机程序产品。
    • 3. 发明授权
    • Method and system for directed area search using cognitive swarm vision and cognitive Bayesian reasoning
    • 使用认知群体视觉和认知贝叶斯推理的定向区域搜索的方法和系统
    • US08213709B1
    • 2012-07-03
    • US12590110
    • 2009-11-03
    • Swarup MedasaniYuri OwechkoTsai-Ching LuDeepak KhoslaDavid L. Allen
    • Swarup MedasaniYuri OwechkoTsai-Ching LuDeepak KhoslaDavid L. Allen
    • G06K9/62
    • G06K9/6278G06K9/00671G06K9/6263G06N7/005
    • A method and system for a directed area search using cognitive swarm vision and cognitive Bayesian reasoning is disclosed. The system comprises a domain knowledge database, a top-down reasoning module, and a bottom-up module. The domain knowledge database is configured to store Bayesian network models comprising visual features and observables associated with various sets of entities. The top-down module is configured to receive a search goal, generate a plan of action using Bayesian network models, and partition the plan into a set of tasks/observables to be located in the imagery. The bottom-up module is configured to select relevant feature/attention models for the observables, and search the visual imagery using a cognitive swarm for the at least one observable. The system further provides for operator feedback and updating of the domain knowledge database to perform better future searches.
    • 公开了一种使用认知群体视觉和认知贝叶斯推理的定向区域搜索的方法和系统。 该系统包括域知识数据库,自上而下推理模块和自下而上模块。 域知识数据库被配置为存储包括与各组实体相关联的视觉特征和可观察性的贝叶斯网络模型。 自顶向下模块被配置为接收搜索目标,使用贝叶斯网络模型生成行动计划,并将计划分成一组要在图像中的任务/可观察值。 自下而上模块被配置为选择可观察的相关特征/关注模型,并且使用用于至少一个可观察的认知群搜索视觉图像。 该系统进一步提供操作者反馈和更新领域知识数据库以执行更好的未来搜索。
    • 5. 发明授权
    • Use of random sampling technique to reduce finger-coupled noise
    • 使用随机采样技术来减少手指耦合噪声
    • US09391607B2
    • 2016-07-12
    • US12987008
    • 2011-01-07
    • Ashutosh Ravindra JoharapurkarPatrick ChanDavid L. AllenNatarajan Viswanathan
    • Ashutosh Ravindra JoharapurkarPatrick ChanDavid L. AllenNatarajan Viswanathan
    • G06F3/044H03K17/96G06F3/041
    • G06F3/0418G06F3/0412G06F3/044H03K17/96H03K17/962H03K2217/96062
    • Random sampling techniques include techniques for reducing or eliminating errors in the output of capacitive sensor arrays such as touch panels. The channels of the touch panel are periodically sampled to determine the presence of one or more touch events. Each channel is individually sampled in a round robin fashion, referred to as a sampling cycle. During each sampling cycle, all channels are sampled once. Multiple sampling cycles are performed such that each channel is sampled multiple times. Random sampling techniques are used to sample each of the channels. One random sampling technique randomizes a starting channel in each sampling cycle. Another random sampling technique randomizes the selection of all channels in each sampling cycle. Yet another random sampling technique randomizes the sampling cycle delay period between each sampling cycle. Still another random sampling technique randomizes the channel delay period between sampling each channel.
    • 随机采样技术包括用于减少或消除诸如触摸面板的电容式传感器阵列的输出中的误差的技术。 周期性地对触摸面板的通道进行采样,以确定是否存在一个或多个触摸事件。 每个通道以循环方式单独采样,称为采样周期。 在每个采样周期期间,所有通道都被采样一次。 执行多个采样周期,使得每个通道被多次采样。 随机采样技术用于对每个通道进行采样。 一个随机采样技术将每个采样周期中的起始通道随机化。 另一种随机采样技术随机化了每个采样周期中所有信道的选择。 另一种随机抽样技术使每个采样周期之间的采样周期延迟周期随机化。 另一种随机采样技术使每个通道采样之间的通道延迟周期随机化。
    • 6. 发明授权
    • Systems and methods for handling information from wireless nodes, including nodes for communication with aircraft
    • 用于处理来自无线节点的信息的系统和方法,包括用于与飞机通信的节点
    • US07791473B2
    • 2010-09-07
    • US12208527
    • 2008-09-11
    • David L. AllenTimothy M. Mitchell
    • David L. AllenTimothy M. Mitchell
    • G08B1/08G06F19/00
    • H04L41/046H04B7/18506H04L67/12H04L67/125H04W84/06
    • Systems and methods for handling information from wireless nodes, including nodes for communication with aircraft, are disclosed. A system in accordance with one aspect of the invention includes a sensor configured to sense information corresponding to a characteristic of a wireless node. The wireless node can be one of a plurality of wireless nodes configured to transmit and receive wireless signals. The wireless nodes can also be linked to a non-wireless network portion. The system can further include a transmitter configured to transmit the information via the network, and a receiver operatively coupled to the transmitter to receive the information via the network. Accordingly, the system can be used to automatically identify and track diagnostic information corresponding to the state of one or more wireless nodes.
    • 公开了用于处理来自无线节点(包括用于与飞机通信的节点)的信息的系统和方法。 根据本发明的一个方面的系统包括被配置为感测对应于无线节点的特性的信息的传感器。 无线节点可以是被配置为发送和接收无线信号的多个无线节点之一。 无线节点还可以链接到非无线网络部分。 该系统还可以包括配置成经由网络传输信息的发射机,以及可操作地耦合到发射机的接收机,经由网络接收信息。 因此,该系统可用于自动识别和跟踪与一个或多个无线节点的状态相对应的诊断信息。
    • 7. 发明申请
    • Electronic signature validation systems and methods for asynchronous environments
    • 用于异步环境的电子签名验证系统和方法
    • US20080046962A1
    • 2008-02-21
    • US11507144
    • 2006-08-21
    • Steven J. YukawaRajit JainTimothy W. AnsteyDavid L. Allen
    • Steven J. YukawaRajit JainTimothy W. AnsteyDavid L. Allen
    • H04L9/00
    • H04L63/08H04L63/083H04L63/12H04W4/12
    • A system and method for non-real-time validation of an electronically signed message transmitted via an asynchronous communications link is provided. The method includes creating an electronic message comprising an electronically signed data entry created by executing a secure data application first portion (SDA1) module hosted by a mobile system. The method additionally includes passing the message to a communications management function first portion (CMF1) module via a synchronous interface. The CMF1 module is hosted by the mobile system. The method further includes transmitting the message from the CMF1 module to a communications management function second portion (CMF2) module in a temporally delayed manner using an asynchronous communications link. The CMF2 module is hosted by a central computer system (CCS) located remotely from the mobile system. The method further yet includes validating the electronically signed entry in a temporally delayed manner utilizing a user database. The user database is hosted by the CCS and has stored thereon user account information for all users authorized to electronically sign entries transmitted from the mobile system to the CCS. The user account information includes user information and/or user personal identification numbers (PINs) for each authorized user.
    • 提供了一种用于非实时验证通过异步通信链路发送的电子签名消息的系统和方法。 该方法包括创建包括通过执行由移动系统托管的安全数据应用程序第一部分(SDA 1)模块而创建的电子签名的数据条目的电子消息。 该方法还包括经由同步接口将消息传递到通信管理功能第一部分(CMF 1)模块。 CMF 1模块由移动系统托管。 该方法还包括使用异步通信链路以时间延迟的方式将消息从CMF 1模块发送到通信管理功能第二部分(CMF 2)模块。 CMF 2模块由位于远离移动系统的中央计算机系统(CCS)托管。 该方法还包括利用用户数据库以时间延迟的方式来验证电子签名的条目。 用户数据库由CCS托管,并存储有用户电子信息,用于授权电子签名从移动系统发送到CCS的条目的所有用户。 用户帐户信息包括用于每个授权用户的用户信息和/或用户个人识别号码(PIN)。
    • 8. 发明授权
    • Teleconferencing method and system
    • 电话会议方法和系统
    • US06445405B1
    • 2002-09-03
    • US09695460
    • 2000-10-24
    • David L. AllenHerold Williams
    • David L. AllenHerold Williams
    • H04N714
    • H04N7/142H04M3/56H04M3/567H04N7/147H04N7/15
    • A method and system provides a face-to-face video conference. The method and apparatus comprise a conferencing system consisting of a conferencing station defining a predetermined motif, an image system for generating a substantially full scale image of a person at the conferencing station so that participants at the conferencing station feel that any images of persons displayed by the imager at the conferencing station are present and face-to-face. The method comprises the steps of receiving image data at a teleconferencing station, the image data including data corresponding to at least one person, and displaying an image corresponding to the image data at the teleconferencing station so that at least one participant at the teleconferencing station views an image of said at least one person, thereby providing a face-to-face presence environment whereat the image of at least one person appears substantially life size. The teleconferencing method may further include the steps of generating image data corresponding to an image, transmitting at least a portion of the image data corresponding to at least a portion of the image to a teleconferencing station and displaying the portion of the image data at the teleconferencing station during a teleconference.
    • 一种方法和系统提供一个面对面的视频会议。 该方法和装置包括由定义预定图案的会议台组成的会议系统,用于在会议台处产生人的基本上全尺寸图像的图像系统,使得会议台上的参与者感觉到由 会议台上的成像器存在并面对面。 该方法包括以下步骤:在电话会议站处接收图像数据,所述图像数据包括对应于至少一个人的数据,以及在电话会议站处显示对应于图像数据的图像,使得电话会议站中的至少一个参与者观看 所述至少一个人的图像,从而提供面对面的存在环境,其中至少一个人的图像显示出基本上的生活大小。 电话会议方法还可以包括以下步骤:产生对应于图像的图像数据,将对应于图像的至少一部分的图像数据的至少一部分发送到电话会议站,并在电话会议中显示图像数据的一部分 在电话会议期间。
    • 9. 发明授权
    • Spherical maze game apparatus
    • 球形迷宫游戏机
    • US4550912A
    • 1985-11-05
    • US551420
    • 1983-11-14
    • David L. Allen
    • David L. Allen
    • A63F7/04A63B67/14
    • A63F7/042
    • Circular maze game apparatus includes a transparent sphere which encloses another sphere having a maze on its external periphery, with predetermined paths laid out throughout the maze between a predetermined starting point and a predetermined ending point. A rolling element, such as a marble, is disposed on the outer periphery of the inner sphere. The purpose of the game is to move the rolling element along the predetermined path from the starting point to the ending point through the maze by manipulating the game apparatus. At selected locations in the maze, and adjacent to the selected path, apertures extend into the center of the inner sphere so that if the rolling element strays away from the predetermined path, the rolling element may roll into the center of the sphere. In this instance the player must start over.
    • 圆形迷宫游戏装置包括透明球体,其包围在其外周上具有迷宫的另一球体,并且在预定起点和预定终点之间的整个迷宫中布置有预定路径。 诸如大理石的滚动元件设置在内球的外周上。 游戏的目的是通过操纵游戏装置将滚动元件沿着预定的路径从起点到终点移动通过迷宫。 在迷宫中并且与选定路径相邻的选定位置处,孔延伸到内球的中心,使得如果滚动元件偏离预定路径,则滚动元件可以滚动到球体的中心。 在这种情况下,玩家必须重新开始。