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    • 3. 发明申请
    • Method and system for enabling communication between at least two communication devices using an animated character in real-time.
    • 用于实现使用动画角色的至少两个通信设备之间的通信的方法和系统。
    • US20150249693A1
    • 2015-09-03
    • US14433050
    • 2013-10-14
    • Ankush GUPTA
    • Ankush Gupta
    • H04L29/06G06F3/0484G06F3/0481G06T13/40
    • H04L65/403G06F3/0481G06F3/04842G06Q10/107G06T13/40H04L51/10H04L51/32H04L65/1089H04L65/4015H04L67/38
    • The various embodiments herein disclose a method and system for enabling communication between at least two communication devices using an animated character in real-time. The method comprises establishing a communication session between a first communication device and a second communication device, transmitting a voice signal and an event message from the first communication device to the second communication device, analyzing the voice signal and an event message by a data analyzer module, creating an animation sequence corresponding to the animated character by an animation engine, displaying the animated character in the second communication device and enabling the animated character to perform a plurality of pre-defined actions on the second communication device. The plurality of pre-defined actions herein comprises at least one of selecting an emotion or performing an activity by the animated character based on one or more control instructions from the first communication device.
    • 本文的各种实施例公开了一种用于实现使用动画角色的至少两个通信设备之间的通信的方法和系统。 该方法包括在第一通信设备和第二通信设备之间建立通信会话,从第一通信设备向第二通信设备发送语音信号和事件消息,通过数据分析器模块分析语音信号和事件消息 ,通过动画引擎创建与动画角色对应的动画序列,在第二通信装置中显示动画角色,并使动画角色能够在第二通信装置上执行多个预定义动作。 这里的多个预定义动作包括基于来自第一通信设备的一个或多个控制指令来选择情感或由动画角色执行活动中的至少一个动作。