会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 2. 发明授权
    • Multimedia communications network
    • 多媒体通信网络
    • US06392760B1
    • 2002-05-21
    • US08405062
    • 1995-03-16
    • Sudhir Raman AhujaMurali AravamudanJames Robert Ensor
    • Sudhir Raman AhujaMurali AravamudanJames Robert Ensor
    • H04N100
    • H04L12/1813H04M3/42221H04M3/562H04M3/567Y10S379/908
    • A circuit configuration in a multimedia network representing a controllably persistent virtual meeting room simulates an actual meeting room where conferences between two or more people may be held. This facilitates the creation in the network of flexible, long-term multimedia conferences between conferees who are separated from one another. Any number of conferees may communicate with one another via one or more of audio, video, and data. Virtual meeting rooms may persist in the network for predetermined periods of time controlled by the users of the meeting room. The room may remain in the network independent of whether or not a user is connected to the room. The meeting room is a vehicle whereby the activity of various media servers is coordinated to effectuate conferences between multiple participants in more than one medium. The servers are associated with storage devices which may record or store certain aspects of multimedia conferences using the virtual meeting room.
    • 表示可控地持续的虚拟会议室的多媒体网络中的电路配置模拟可以保持两个或更多个人之间的会议的实际会议室。 这有助于在彼此分离的与会者之间在灵活的长期多媒体会议网络中创建。 任何数量的与会者可以通过音频,视频和数据中的一个或多个相互通信。 虚拟会议室可以在会议室的用户控制的预定时间段内持续存在于网络中。 房间可以保留在网络中,而不管用户是否连接到房间。 会议室是协调各种媒体服务器的活动来实现多个媒体中的多个参与者之间的会议的工具。 服务器与可以使用虚拟会议室记录或存储多媒体会议的某些方面的存储设备相关联。
    • 4. 发明授权
    • Three dimensional virtual reality enhancement techniques
    • 三维虚拟现实增强技术
    • US06256043B1
    • 2001-07-03
    • US08938304
    • 1997-09-26
    • Alfred Vaino AhoSudhir Raman AhujaGianpaolo U. CarraroJames Robert EnsorEugene J. Rosenthal
    • Alfred Vaino AhoSudhir Raman AhujaGianpaolo U. CarraroJames Robert EnsorEugene J. Rosenthal
    • G06T1100
    • G06T15/00Y10S715/972
    • For a world that has a portion of the world distant from the point of view of the user represented in only two dimensions as a video on a video screen, when an object on the video screen undergoes a trajectory that takes at least a portion of it to a location in the world that is not represented by the video but instead is a location in the world that is represented by computer graphics, in addition to being able to continue to see such an object when it is rendered as computer graphics in the computer graphics part of the world, i.e., popped out from the video, one is able to interact with such an object. Thus, an object which pops out from a video into the computer graphics part of the world may be “investigated” by a viewer of the world. For example, the user could enter a store which popped out of the video, and engage in virtual shopping therein. The particular store which is actually entered may be customized on a per user basis, e.g., as a function of geography. When the proprietor of a virtual store, or his representative, e.g., electronic agent, detects the avatar of one or more persons in the vicinity of the avatar of a store for which such proprietor's store corresponds to the virtual store for such passing persons, a message may be transmitted to such passing persons.
    • 对于世界的一部分远离用户在视频屏幕上仅作为视频表示的用户的角度的世界,当视频屏幕上的对象经历至少占据其中的一部分的轨迹时 到世界上没有被视频表示的位置,而是由计算机图形表示的世界中的位置,以及当它被呈现为计算机图形时能够继续看到这样的对象 图形部分的世界,即从视频弹出,一个能够与这样一个对象进行交互。 因此,从视频弹出到世界的计算机图形部分的对象可能被世界观众“调查”。 例如,用户可以进入从视频弹出的商店,并进行虚拟购物。 实际输入的特定商店可以在每个用户的基础上进行定制,例如作为地理的函数。 当虚拟商店的所有者或其代表(例如电子代理)检测到该店主的商店的化身附近的一个或多个人的化身与该经过人的虚拟商店相对应的头像时, 消息可以传送给这样的传递者。
    • 5. 发明授权
    • Display techniques for three-dimensional virtual reality
    • 显示三维虚拟现实技术
    • US06256044B1
    • 2001-07-03
    • US09098218
    • 1998-06-16
    • Gianpaolo U. CarraroJohn T. EdmarkJames Robert Ensor
    • Gianpaolo U. CarraroJohn T. EdmarkJames Robert Ensor
    • G06T1100
    • G06T15/20
    • A limitation of a three-dimensional world in which objects in the distance may be represented in only two dimensions as a video on a screen occurs when a computer graphic object represented by computer graphics, e.g., in front of, to the side, above, or below the video screen, undergoes a trajectory that takes it to a location in the world that is not represented as computer graphics, but instead is within the field represented by the video, because such an object would disappear from view by the viewer. This limitation is overcome by having by determining when a computer graphic object undergoes a trajectory that takes it to a location in the world that is not represented as computer graphics, but instead is within the field represented by the video, and representing such an object as computer graphics in front of the screen to which at least one perspective transformation is applied, the perspective transformation being at least a function of the position at which the object is actually located.
    • 三维世界的限制,其中在远程中的对象可以仅在二维中被表示为屏幕上的视频,当由计算机图形表示的计算机图形对象(例如,在前面) 或者在视频屏幕之下,经历一个轨迹,将其带到世界上未被表示为计算机图形的位置,而是在由视频表示的场内,因为这样的对象将从观看者的视野消失。 通过确定计算机图形对象何时经历将其带到世界上未被表示为计算机图形的位置的轨迹,而是在由视频表示的场内,并且表示诸如 屏幕前面应用至少一个透视变换的计算机图形,透视变换至少是对象实际位于的位置的函数。
    • 6. 发明授权
    • Display techniques for three dimensional virtual reality
    • 三维虚拟现实的显示技术
    • US06320589B1
    • 2001-11-20
    • US08906214
    • 1997-08-04
    • Gianpaolo U. CarraroJames Robert Ensor
    • Gianpaolo U. CarraroJames Robert Ensor
    • G06T1500
    • G06T15/10
    • A limitation of a three-dimensional world in which objects in the distance may be represented in only two dimensions as a video on a screen is that when an object within the field represented by the video undergoes a trajectory that takes it to a location in the world that is not represented by the video but instead is a location in the foreground which is represented by computer graphics, namely, any portion of the object that is no longer on the video screen disappears. To overcome this limitation, when an object within the field represented by the video undergoes a trajectory that takes it to a location in the world that is not represented by the video but instead is a location in the foreground which is represented by computer graphics, such an object, or portion thereof, is made to continue to be visible to the user by representing it at the foreground location to which its trajectory was carrying it using computer graphic techniques, rather than video. Thus, the video object “pops” out of the video and becomes visible, e.g., in front of, or to the side of, the video screen, rather than becoming invisible because it is no longer on the video screen.
    • 三维世界的限制,其中距离中的对象可以仅在维度上作为屏幕上的视频来表示,当由视频表示的场内的对象经历轨迹,该轨迹将其带到 视频不是表示的世界,而是由计算机图形表示的前景中的位置,即不再在视频屏幕上的对象的任何部分消失。 为了克服这个限制,当由视频表示的字段内的对象经历一个轨迹,该轨迹将其带到世界上未被视频表示的位置,而是由计算机图形表示的前景中的位置, 通过使用计算机图形技术而不是视频在其轨迹所携带的前景位置处表示对象或其一部分,使得用户可以继续看到它。 因此,视频对象从视频中“弹出”并变得可见,例如在视频屏幕的前面或侧面,而不是变得不可见,因为它不再在视频屏幕上。
    • 7. 发明授权
    • Display techniques for three dimensional virtual reality
    • 三维虚拟现实的显示技术
    • US06226009B1
    • 2001-05-01
    • US09107566
    • 1998-06-29
    • Gianpaolo U. CarraroJames Robert Ensor
    • Gianpaolo U. CarraroJames Robert Ensor
    • G06T1700
    • G06T15/00Y10S715/972
    • A limitation of a three dimensional world in which objects in the distance may be represented in only two dimensions as a video on a screen is that when an object within the field represented by the video undergoes a trajectory that takes it to a location in the world that is not represented by the video but instead is a location which is represented by computer graphics, namely, any portion of the object that is no longer on the video screen disappears. To overcome this limitation, when an object within the field represented by the video undergoes a trajectory that takes it to a location in the world that is not represented by the video on the video screen as currently configured, i.e., shaped and sized, the configuration of the screen is changed so that the object can continue to be displayed as video. The size and/or shape of the video screen is changed. For example, the video screen may be increased in overall size, or it may “grow” a specific appendage screen on which the object is displayed as video. If an additional appendage screen is “grown”, it need not be contiguous with the screen as previously configured. Such appendage screens may sized, shaped, and located so that, the video object continues to be visible rather than becoming invisible because it is no longer displayable within the video screen.
    • 三维世界的限制,其中距离中的对象可以仅在维度上作为屏幕上的视频来表示,当由视频表示的场内的对象经历将其带到世界中的位置的轨迹时 这不是由视频表示,而是由计算机图形表示的位置,即,不再在视频屏幕上的对象的任何部分消失。 为了克服这个限制,当由视频表示的场内的对象经历一个轨迹,该轨迹将其移动到当前配置的视频屏幕上未被视频屏幕表示的位置,即成形和尺寸时,配置 更改屏幕,使得对象可以继续显示为视频。 视频屏幕的尺寸和/或形状发生变化。 例如,视频屏幕可以在整体尺寸上增加,或者可以“增长”其上显示对象的特定附属屏幕作为视频。 如果附加附加画面“生长”,则不需要像之前配置的那样与屏幕连续。 这样的附属屏幕可以被定尺寸,成形和定位,使得视频对象继续可见,而不是变得不可见,因为它不再在视频屏幕内显示。
    • 9. 发明申请
    • Method and Apparatus for Providing Services Across Service Domains
    • 在服务领域提供服务的方法和设备
    • US20090089399A1
    • 2009-04-02
    • US11864349
    • 2007-09-28
    • Andre BeckJames Robert EnsorMarkus Andreas Hofmann
    • Andre BeckJames Robert EnsorMarkus Andreas Hofmann
    • G06F15/16
    • H04M7/128G06Q10/10H04L65/1069H04L65/40H04W8/04
    • The present invention supports services that span multiple service domains. In one embodiment, the present invention provides service-level interaction between an enterprise network and a non-enterprise network (or networks), thereby enabling enterprise users at remote locations (i.e., at home, on vacation, or at other locations remote from the enterprise location) to use services typically only available to the enterprise users while at the enterprise location (e.g., while in the office). The present invention provides a calendar notification service, whereby a calendar notification originating in an enterprise network is provided to a remote enterprise user via a non-enterprise network. The present invention provides an enterprise dialing plan service, whereby a remote enterprise user may register a remote user device to be able to use an enterprise dialing plan. Once registered, the remote enterprise user may use the enterprise dialing plan from the remote user device to place calls to local enterprise users at local user devices connected to the enterprise network and, similarly, local enterprise users may use the enterprise dialing plan to place calls to the remote enterprise user at the remote user device.
    • 本发明支持跨多个服务域的服务。 在一个实施例中,本发明提供企业网络和非企业网络(或网络)之间的服务级别交互,从而使远程位置(即,在家中,假期或远离其他位置的企业用户) 企业位置)使用通常仅在企业位置(例如,在办公室)期间对企业用户可用的服务。 本发明提供一种日历通知服务,由此通过非企业网络向远程企业用户提供源自企业网络的日历通知。 本发明提供企业拨号计划服务,由此远程企业用户可以注册远程用户设备以能够使用企业拨号计划。 一旦注册,远程企业用户可以使用来自远程用户设备的企业拨号计划,在连接到企业网络的本地用户设备上拨打本地企业用户的呼叫,同样,本地企业用户可以使用企业拨号计划拨打电话 到远程用户设备上的远程企业用户。
    • 10. 发明授权
    • Display techniques for three dimensional virtual reality
    • 三维虚拟现实的显示技术
    • US06323861B1
    • 2001-11-27
    • US08906215
    • 1997-08-04
    • Gianpaolo U. CarraroJames Robert Ensor
    • Gianpaolo U. CarraroJames Robert Ensor
    • G06T1700
    • G06T15/10A63F13/10A63F13/52A63F2300/66A63F2300/8082
    • A limitation of a three-dimensional world in which objects in the distance may be represented in only two dimensions as a video on a screen occurs when a computer graphic object represented by computer graphics, e.g., in front of, to the side, above, or below the video screen, undergoes a trajectory that takes it to a location in the world that is not represented as computer graphics, but instead is within the field represented by the video, because such an object would disappear from view by the viewer. This limitation is overcome by having such an object be represented as video on the screen, rather than computer graphics. Thus, the computer graphics object “goes into the video” as video and remains visible to a viewer in front of the video screen, rather than becoming invisible because it is blocked from view by the video screen if it were to be generated at its proper location using computer graphic techniques.
    • 三维世界的限制,其中在远程中的对象可以仅在二维中被表示为屏幕上的视频,当由计算机图形表示的计算机图形对象(例如,在前面) 或者在视频屏幕之下,经历一个轨迹,将其带到世界上未被表示为计算机图形的位置,而是在由视频表示的场内,因为这样的对象将从观看者的视野消失。 通过将这样的对象在屏幕上表示为视频而不是计算机图形来克服该限制。 因此,计算机图形对象“作为视频进入视频”并且对视频屏幕前面的观看者保持可见,而不是变得不可见,因为如果视频屏幕被正确地生成,则被视频屏幕阻止 位置使用计算机图形技术。