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    • 6. 发明申请
    • System and method for processing data elements
    • 用于处理数据元素的系统和方法
    • US20080120265A1
    • 2008-05-22
    • US11601093
    • 2006-11-17
    • Simon FalardeauJerome Poulin
    • Simon FalardeauJerome Poulin
    • G06N5/02
    • G06N5/04
    • A system for processing rules on data elements is described. The system includes a memory queue configured to receive and store a listing of data elements and a rule processing engine configured to apply one or more processing rules to one or more data elements. The rules processing engine further includes a rule condition processing engine configured to apply a condition to a data element and store the data element in the memory queue if the condition is satisfied and a rule action processing engine configured to iteratively perform an action on the elements stored in the memory queue.
    • 描述用于处理关于数据元素的规则的系统。 该系统包括被配置为接收和存储数据元素的列表的存储器队列和被配置为将一个或多个处理规则应用于一个或多个数据元素的规则处理引擎。 规则处理引擎还包括规则条件处理引擎,其被配置为将条件应用于数据元素,并且如果满足条件则将数据元素存储在存储器队列中;规则动作处理引擎被配置为对所存储的元素进行迭代地执行动作 在内存队列中。
    • 7. 发明授权
    • System and method for processing data elements in retail sales environment
    • 在零售销售环境中处理数据元素的系统和方法
    • US07676443B2
    • 2010-03-09
    • US11601093
    • 2006-11-17
    • Simon FalardeauJerome Poulin
    • Simon FalardeauJerome Poulin
    • G06F15/18
    • G06N5/04
    • A system for processing rules on data elements is described. The system includes a memory queue configured to receive and store a listing of data elements and a rule processing engine configured to apply one or more processing rules to one or more data elements. The rules processing engine further includes a rule condition processing engine configured to apply a condition to a data element and store the data element in the memory queue if the condition is satisfied and a rule action processing engine configured to iteratively perform an action on the elements stored in the memory queue.
    • 描述用于处理关于数据元素的规则的系统。 该系统包括被配置为接收和存储数据元素的列表的存储器队列和被配置为将一个或多个处理规则应用于一个或多个数据元素的规则处理引擎。 规则处理引擎还包括规则条件处理引擎,其被配置为将条件应用于数据元素,并且如果满足条件则将数据元素存储在存储器队列中;规则动作处理引擎被配置为对所存储的元素进行迭代地执行动作 在内存队列中。