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    • 1. 发明授权
    • Adaptive rendering apparatus and method using hierarchical structure in 3D image and computer-readable recording medium storing computer program for executing the adaptive rendering method
    • 在3D图像中使用分层结构的自适应渲染装置和方法以及存储用于执行自适应渲染方法的计算机程序的计算机可读记录介质
    • US07796127B2
    • 2010-09-14
    • US11288368
    • 2005-11-29
    • Shinjun LeeSeokypon JungAlexander ParshinAlexander Zhirkov
    • Shinjun LeeSeokypon JungAlexander ParshinAlexander Zhirkov
    • G06T15/00G06T17/00
    • G06T17/005G06T15/00
    • Provided are an adaptive rendering apparatus and method using a hierarchical structure in a 3D image and a computer-readable recording medium storing a computer program for executing the adaptive rendering method. The adaptive rendering apparatus includes a cell data provision unit, which divides an original 3D image into a plurality of lattice cells that are connected to one another in a hierarchical structure according to predetermined rendering conditions and outputs a plurality of cell data of an area of the original 3D image corresponding to the lattice cells, and a rendered image generation unit, which generates a 3D rendered image by arranging the cell data output from the cell data provision unit according to the hierarchical structure. A lattice cell belonging to a particular level in the hierarchical structure is capable of being divided into a plurality of lattice cells belonging to a level directly below the particular level, and each of the lattice cells in the level directly below the particular level is smaller than the lattice cell of the particular level. A lattice cell belonging to a particular level in the hierarchical structure is capable of being divided into 8 smaller lattice cells belonging to a level directly below the particular level. Accordingly, it is possible to adjust the quality of a rendered image and the speed of generating the rendered image and to precisely render both a 3D object image and a 3D scenic image.
    • 提供了一种使用3D图像中的分层结构的自适应渲染装置和方法以及存储用于执行自适应渲染方法的计算机程序的计算机可读记录介质。 自适应渲染装置包括:单元数据提供单元,其根据预定的渲染条件将原始3D图像划分为以分层结构彼此连接的多个格子单元,并输出多个单元数据 对应于格子单元的原始3D图像和渲染图像生成单元,其通过根据分层结构布置从单元数据提供单元输出的单元数据来生成3D渲染图像。 属于分级结构中特定级别的晶格单元能够被分成属于直接低于特定电平的电平的多个晶格单元,并且在特定电平以下的电平中的每个晶格单元小于 特定级别的晶格单元。 属于分层结构中的特定级别的晶格单元能够被分成属于直接低于特定级别的级别的8个更小的格子单元。 因此,可以调整渲染图像的质量和生成渲染图像的速度,并且精确地渲染3D对象图像和3D景观图像。
    • 5. 发明授权
    • Schema and style sheet for DIBR data
    • DIBR数据的模式和样式表
    • US07606428B2
    • 2009-10-20
    • US11073690
    • 2005-03-08
    • Gyeongja JangMahnjin HanDokyoon KimShinjun Lee
    • Gyeongja JangMahnjin HanDokyoon KimShinjun Lee
    • G06K9/36
    • H04N19/25
    • A schema and style sheets for DIBR data are provided. The schema includes: a BitWrapper node schema used for graphics data compression; and a DepthImage node schema, which is used for depthimage-based model rendering, includes camera information and texture information having a depth information, defines diTexture as an element including SFDepthtextureNode as a model group, wherein the BitWrapper node schema includes: a node element, which contains graphics data including data to be compressed and refers to SFWorldNode as a subelement; a BitWrapperEncodingParameter element; and three attributes having the names type, url, and buffer and the types SFInt32, MFUrI, and SFString, respectively. The schema and style sheets allow an author to easily control the representation and compression of DIBR when authoring 3D contents and to easily generate an input file for an MPEG-4 encoder.
    • 提供了DIBR数据的模式和样式表。 该模式包括:用于图形数据压缩的BitWrapper节点模式; 以及用于基于深度图像的模型呈现的DepthImage节点模式包括具有深度信息的相机信息和纹理信息,将diTexture定义为包括SFDepthtextureNode作为模型组的元素,其中BitWrapper节点模式包括:节点元素, 其包含包括要压缩的数据的图形数据,并将SFWorldNode称为子元素; BitWrapperEncodingParameter元素; 以及分别具有名称类型,URL和缓冲区以及类型SFInt32,MFUrI和SFString的三个属性。 模式和样式表允许作者在创作3D内容时轻松控制DIBR的表示和压缩,并轻松生成MPEG-4编码器的输入文件。
    • 7. 发明授权
    • Method, medium and apparatus for encoding and decoding 3D data using adaptive octrees
    • 使用自适应八叉树对3D数据进行编码和解码的方法,介质和装置
    • US08558834B2
    • 2013-10-15
    • US11059462
    • 2005-02-16
    • Shinjun Lee
    • Shinjun Lee
    • G06T17/00
    • G06T9/40G06T17/005H04N19/90H04N19/96
    • A method, medium, and apparatus for encoding and decoding three-dimensional (3D) data. The method of encoding includes converting 3D data having at least of any one of PointTexture, voxel, and octree data into adaptive octree data where intermediate nodes are given labels, encoding nodes of the adaptive octree, and generating a bitstream from the encoded data. The method of decoding includes reading nodes making up a tree from a bitstream of the 3D data, decoding the read nodes, recovering an adaptive octree from the decoded nodes, and recovering at least any one of octree, voxel, and PointTexture data from the adaptive octree. It is possible to efficiently encode a huge amount of 3D data, and to recover the high-definition 3D data with a small amount of data since it is possible to efficiently encode the volume data with a certain resolution as well as a fixed resolution.
    • 一种用于对三维(3D)数据进行编码和解码的方法,介质和装置。 编码方法包括将具有至少任一个点纹理,体素和八叉树数据的3D数据转换成其中中间节点被给予标签的自适应八叉树数据,编码自适应八叉树的节点,以及从编码数据生成比特流。 解码方法包括从3D数据的比特流中读取构成树的节点,对读节点进行解码,从解码节点恢复自适应八叉树,以及从自适应中恢复八叉树,体元和点纹理数据中的至少一个 八卦 可以有效地编码大量的3D数据,并且可以用少量的数据来恢复高分辨率3D数据,因为可以以一定的分辨率和固定的分辨率有效地对体数据进行编码。
    • 8. 发明授权
    • Adaptive 2n-ary tree generating method, and method and apparatus for encoding and decoding 3D volume data using it
    • 自适应2n-tree生成方法,以及使用它对3D体数据进行编码和解码的方法和装置
    • US07925103B2
    • 2011-04-12
    • US11073686
    • 2005-03-08
    • Shinjun LeeMahnjin Han
    • Shinjun LeeMahnjin Han
    • G06K9/36
    • G06T17/005G06T9/40H04N19/96
    • A method and apparatus for encoding and/or decoding depth image-based representation (DIBR) data are provided. The encoding method includes: converting 3-dimensional (3D) volume data into adjustable octree data with predetermined labels given to nodes; by referring to the labels, encoding nodes of the adjustable octree from the root node to leaf nodes by a modified breadth-first search (BFS) method allocating priorities among children nodes; and generating a bitstream with predetermined header information and encoded node data. The decoding method includes: extracting header information containing at least resolution information of an object, from a bitstream and decoding the header information; calculating the number of nodes by using the resolution information of the header, and by a modified BFS method allocating priorities among children nodes, decoding each node of a tree from the root node to leaf nodes; and restoring an adjustable tree by using decoded nodes. According to the method and apparatus, a huge amount of 3D volume data can be encoded with a high efficiency, and volume data with an arbitrary resolution as well as volume data with a fixed resolution can be encoded with a high efficiency. Accordingly, with a small amount of data, 3D volume data with a high picture quality can be restored. In addition, since a progressive bitstream is generated, 3D volume data can be shown progressively when decoding is performed.
    • 提供了用于编码和/或解码基于深度图像的表示(DIBR)数据的方法和装置。 编码方法包括:使用给予节点的预定标签将三维(3D)卷数据转换成可调八叉树数据; 通过在子节点之间分配优先级的修改的宽度优先搜索(BFS)方法参考标签,可调节八叉树的编码节点从根节点到叶节点; 以及生成具有预定标题信息和编码节点数据的比特流。 解码方法包括:从比特流中提取至少包含对象的分辨率信息的标题信息,并解码标题信息; 通过使用头部的分辨率信息来计算节点的数量,以及通过在儿童节点之间分配优先级的修改的BFS方法,将树的每个节点从根节点解码为叶节点; 并通过使用解码节点恢复可调树。 根据该方法和装置,可以高效率地编码大量的3D体积数据,并且可以高效率地编码具有任意分辨率的体数据以及具有固定分辨率的体数据。 因此,利用少量的数据,可以恢复具有高图像质量的3D体积数据。 此外,由于生成逐行比特流,因此在执行解码时可以逐渐显示3D体积数据。