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    • 3. 发明授权
    • Method and a video game system of generating a field map
    • 方法和生成场地图的视频游戏系统
    • US06319129B1
    • 2001-11-20
    • US09676486
    • 2000-10-02
    • Koji IgarashiKeisuke FukudaHiroto YamaguchiReika Igarashi
    • Koji IgarashiKeisuke FukudaHiroto YamaguchiReika Igarashi
    • A63F1300
    • A63F13/52A63F13/10A63F13/822A63F2300/66A63F2300/807
    • A method and a video game system that are capable of generating a field map with more natural geographical feature. The method and the video game system firstly divides the field map including a plurality of blocks into a first zone and a second zone by a boundary which consists of sides and comers in the blocks, then determines a first point for each side included in the boundary and a second point for each corner included in the boundary. Finally, the boundary is transformed into a more complex land shape by connecting the first points and the second points. The video game system includes a block division unit that divides the field map into a plurality of blocks, a block assign unit that assigns each of the divided blocks to either a first zone or a second zone using a boundary that consists of sides and comers of the blocks, a first point determining unit that determines a first point for each side, a second point determining unit that determines a second point for each corner, and a transforming unit that transforms the boundary by connecting the first points and the second points.
    • 能够产生具有更自然地理特征的场地图的方法和视频游戏系统。 该方法和视频游戏系统首先将包括多个块的场地图通过由块中的边和边组成的边界划分为第一区和第二区,然后确定包含在边界中的每一侧的第一点 并且边界中包含的每个角落的第二个点。 最后,通过连接第一点和第二点,将边界变换为更复杂的土地形状。 视频游戏系统包括将场地图分割为多个块的块分割单元,块分配单元,其使用由边和边组成的边界将分割块分配到第一区域或第二区域, 块,确定每一侧的第一点的第一点确定单元,确定每个角的第二点的第二点确定单元和通过连接第一点和第二点来变换边界的变换单元。
    • 4. 发明申请
    • IMAGING APPARATUS
    • 成像设备
    • US20130135436A1
    • 2013-05-30
    • US13814251
    • 2011-06-24
    • Masahiro YamadaHiroto YamaguchiNao Kataoka
    • Masahiro YamadaHiroto YamaguchiNao Kataoka
    • H04N13/00
    • H04N13/139H04N13/106H04N13/218H04N13/257H04N2013/0077
    • An imaging apparatus according to the present invention includes an imaging element that captures a subject image and generates video data, an image processor that executes a white balance process on the video data generated by the imaging element based on a predetermined algorithm, a connecting portion connectable with a 3D conversion lens that can simultaneously forming a subject image for left eye and a subject image for right eye on the imaging element, and a detector that detects whether the 3D conversion lens is connected to the connecting portion, wherein the image processor executes the white balance process based on different algorithms in a case where the 3D conversion lens is connected to the connecting portion and a case where the 3D conversion lens is not connected to the connecting portion according to a detected result of the detector.
    • 根据本发明的成像设备包括:成像元件,其捕获被摄体图像并生成视频数据;图像处理器,其基于预定算法对由所述成像元件生成的视频数据执行白平衡处理;连接部分, 具有能够同时在成像元件上形成用于左眼的对象图像和用于右眼的被摄体图像的3D转换透镜,以及检测器,其检测3D转换透镜是否连接到连接部分,其中,图像处理器执行 根据检测器的检测结果,在3D转换透镜连接到连接部分的情况下基于不同算法的白平衡处理和3D转换透镜未连接到连接部分的情况。