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    • 2. 发明授权
    • Event calendar at electronic gaming device
    • 电子游戏设备上的活动日历
    • US07744468B2
    • 2010-06-29
    • US11082003
    • 2005-03-15
    • Scott BoydShannon MasonKevan WilkinsPerry CobbMiles Patceg
    • Scott BoydShannon MasonKevan WilkinsPerry CobbMiles Patceg
    • A63F13/00
    • G07F17/32G07F17/3227
    • A method and apparatus for operating networked gaming devices to display a calendar image within a promotions display on a gaming machine. The method includes configuring a promotion at a configuration workstation coupled over a network to a plurality of gaming devices. Players are permitted to play one of the gaming devices with each of said gaming device having a touch screen display. A calendar graphic is displayed within the touch screen display having of a plurality of day boxes, with the promotion associated with and displayed within one of the day boxes. Information about the promotion is communicated to the player via the touch screen display associated with the gaming device. The method and apparatus accepts a communication from the player via the touch screen display indicative of a player selection of the promotion displayed in one of the day boxes, and implements the promotion responsive to the selection.
    • 一种用于操作网络游戏设备以在游戏机上的促销显示内显示日历图像的方法和装置。 该方法包括在通过网络耦合到多个游戏设备的配置工作站处配置促销。 玩家被允许玩游戏设备,其中每个游戏设备具有触摸屏显示。 在具有多个日间框的触摸屏显示器内显示日历图形,促销与日期框之一相关联并显示。 通过与游戏装置相关联的触摸屏显示将关于促销的信息传达给玩家。 所述方法和装置经由触摸屏显示器接收指示玩家选择在一天中显示的促销活动的通信,并且响应于该选择来实现促销。
    • 3. 发明申请
    • Event calendar at electronic gaming device
    • 电子游戏设备上的活动日历
    • US20050215310A1
    • 2005-09-29
    • US11082003
    • 2005-03-15
    • Scott BoydShannon MasonKevan WilkinsPerry CobbMiles Patceg
    • Scott BoydShannon MasonKevan WilkinsPerry CobbMiles Patceg
    • A63F13/00G07F17/32
    • G07F17/32G07F17/3227
    • A method and apparatus for operating networked gaming devices to display a calendar image within a promotions display on a gaming machine. The method includes configuring a promotion at a configuration workstation coupled over a network to a plurality of gaming devices. Players are permitted to play one of the gaming devices with each of said gaming device having a touch screen display. A calendar graphic is displayed within the touch screen display having of a plurality of day boxes, with the promotion associated with and displayed within one of the day boxes. Information about the promotion is communicated to the player via the touch screen display associated with the gaming device. The method and apparatus accepts a communication from the player via the touch screen display indicative of a player selection of the promotion displayed in one of the day boxes, and implements the promotion responsive to the selection.
    • 一种用于操作网络游戏设备以在游戏机上的促销显示内显示日历图像的方法和装置。 该方法包括在通过网络耦合到多个游戏设备的配置工作站处配置促销。 玩家被允许玩游戏设备,其中每个游戏设备具有触摸屏显示。 在具有多个日间框的触摸屏显示器内显示日历图形,促销与日期框之一相关联并显示。 通过与游戏装置相关联的触摸屏显示将关于促销的信息传达给玩家。 该方法和装置经由触摸屏显示器接收指示玩家选择在一天中显示的促销的选择的通信,并且响应于该选择来实现促销。
    • 7. 发明授权
    • Method for implementing a secondary game in a gaming machine
    • 在游戏机中实现二次游戏的方法
    • US07033272B1
    • 2006-04-25
    • US10120213
    • 2002-04-09
    • Shannon Mason
    • Shannon Mason
    • A63F9/24
    • G07F17/3267G07F17/32
    • In operation, when a special symbol appears on one of the base-game reels, the secondary game is initiated. The game incorporates a scripted bonus, meaning once the initiator symbol is hit then one of fifty scripts is selected that take the player through the predetermined bonus sequence on the top box. Each script includes multiple steps and requires player interaction in order to advance to the next step in the sequence. The top box includes a diamond playing field with twelve different bonus spots, eight showing numerical values between 5 and 500, one “Lose ½” spot, one “Double” spot, a “PayTime” spot, and a “Triple PayTime” spot. In a first embodiment of the invention, each time the player hits the spin button, the spots are flashed sequentially around the diamond with the flash rate eventually slowing down to heighten the anticipation (“spin with anticipation”), eventually coming to a stop to alight on the spot preselected by the bonus controller electronics. In a second embodiment of the game, the bonus spots are flashed randomly until the player hits the quick pick button at which point the preselected bonus spot is lit.
    • 在操作中,当一个基本游戏卷轴上出现特殊符号时,启动辅助游戏。 该游戏包含一个脚本奖金,这意味着一旦发起者符号被击中,则选择了五十个脚本中的一个,使玩家通过顶盒上的预定奖励顺序。 每个脚本包括多个步骤,并要求玩家进行交互,以便前进到序列中的下一个步骤。 顶盒包括一个具有十二个不同红点的钻石游乐场,八个显示数值在五到五百之间,一个“失去1/2”点,一个“双”点,“PayTime”点和“三重PayTime”点。 在本发明的第一实施例中,每当玩家击中旋转按钮时,斑点依次围绕钻石闪光,闪光速率最终减慢,以提高预期(“预期旋转”),最终停止 由奖金控制器电子装置预先选定的现场。 在游戏的第二实施例中,奖励点被随机闪现,直到玩家击中快速选择按钮,此时预选奖励点被点亮。