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    • 3. 发明授权
    • Sensor for detecting leaks of corrosive liquid
    • 用于检测腐蚀性液体泄漏的传感器
    • US4677373A
    • 1987-06-30
    • US884726
    • 1986-07-11
    • Satoru KobayashiSatoshi Tanaka
    • Satoru KobayashiSatoshi Tanaka
    • G01N27/04G01M3/04G01M3/16G01R27/02
    • G01M3/045G01M3/16
    • A sensor for detecting leaks of a corrosive liquid is provided comprising a pair of plate electrodes made of a conductive metal which is corroded by the liquid to be detected spaced apart and separated by an inner sheet of an electrically insulating material, the inner sheet having a plurality of through-holes, this entire construction being sealingly encased between a pair of outer insulating sheets, at least one of which has a plurality of through-holes. In use, if a leak occurs the liquid passes through the through-holes in the outer insulating sheet, dissolves a portion of one electrode and passes through the through-holes in the inner sheet to the second electrode, causing a short circuit resulting in a rapid and accurately measurable decrease in the resistance in the circuit and, therefore, detection of the leak.
    • 一种用于检测腐蚀性液体泄漏的传感器,其特征在于,包括一对由导电金属制成的平板电极,该导电金属由待检测液体腐蚀,间隔开并由电绝缘材料的内片隔开,内片具有 多个通孔,该整体结构被密封地封装在一对外绝缘片之间,其中至少一个具有多个通孔。 在使用中,如果发生泄漏,则液体通过外绝缘片中的通孔,溶解一个电极的一部分并且通过内片中的通孔到达第二电极,从而导致短路 快速且准确地测量电路中的电阻的降低,并因此检测泄漏。
    • 7. 发明授权
    • Game device, game processing method, information recording medium, and program
    • 游戏装置,游戏处理方法,信息记录介质和程序
    • US08287385B2
    • 2012-10-16
    • US12441134
    • 2007-02-01
    • Satoru Kobayashi
    • Satoru Kobayashi
    • A63F13/00A63F9/24G06F17/00G06F19/00
    • A63F13/56A63F13/10A63F2300/307A63F2300/6018A63F2300/636A63F2300/638A63F2300/64A63F2300/807
    • In a game device (200), a storage unit (201) stores a position of a player character, a position of an enemy character, and candidate positions for new enemy character appearance. A measuring unit (202) measures an elapsed time from the start of the game. The calculating unit (203) calculates a reference distance for determining a position where the new enemy character is to be produced based on the elapsed time measured by the measuring unit (202). The reference distance monotonically increases with respect to the elapsed time measured by the measuring unit (202). When a new enemy character is to be produced in the game, an appearance setting unit (204) selects from among the candidates stored in the storage unit (201) the candidate having a distance to the player character that is closest to the reference distance, and sets the selected position as the appearance position of the new enemy character.
    • 在游戏装置(200)中,存储单元(201)存储玩家角色的位置,敌人角色的位置和新敌人角色的候选位置。 测量单元(202)测量从游戏开始起的经过时间。 计算单元(203)基于由测量单元(202)测量的经过时间,计算用于确定要产生新的敌人角色的位置的参考距离。 参考距离相对于由测量单元(202)测量的经过时间单调地增加。 当在游戏中产生新的敌人角色时,出现设置单元(204)从存储在存储单元(201)中的候选者中选择距离参考距离最近的玩家角色的距离的候选者, 并将所选位置设置为新敌人角色的出现位置。