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    • 3. 发明申请
    • MULTIPLAYER SYNCHRONOUS GAMING SYSTEMS AND METHODS
    • 多玩家同步游戏系统和方法
    • US20130344963A1
    • 2013-12-26
    • US13924255
    • 2013-06-21
    • Diwakar GuptaMichael ShimChih-Jen HuangDerek GawIvann AlvaradoJason Paul Allen
    • Diwakar GuptaMichael ShimChih-Jen HuangDerek GawIvann AlvaradoJason Paul Allen
    • A63F13/00
    • A63F13/31A63F9/0611A63F13/00A63F13/12A63F13/335A63F13/46A63F13/48A63F13/795A63F13/798A63F13/87
    • A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing synchronous multiplayer games are presented. To begin, an enabling request for multiplayer functionality in a multiplayer instance that includes a single player mode game is received. The single player mode game may involve a game board dedicated to a first player. Then, the single player mode game of the multiplayer instance is matched with additional multiplayer instances. Each additional multiplayer instance includes a corresponding single player mode game dedicated to a respective player. The single player mode games from the multiplayer instance and the additional multiplayer instances are then instructed to initiate gameplay at substantially the same time. Final scores from the single player mode games from the multiplayer instance and the additional multiplayer instances are collected. A game summary page is finally communicated to the first player and the respective players.
    • 提出了存储至少一个程序的系统,计算机可读存储介质和用于提供同步多人游戏的计算机实现的方法。 首先,接收到包括单人游戏模式游戏在内的多玩家实例中的多玩家功能的启用请求。 单人模式游戏可能涉及专用于第一玩家的游戏板。 然后,多玩家实例的单人游戏模式游戏与附加的多玩家实例相匹配。 每个附加的多玩家实例包括专用于相应玩家的相应的单人游戏模式游戏。 然后指示来自多人实例和附加多人实例的单人游戏模式游戏基本上同时发起游戏。 收集来自多人实例和附加多人实例的单人游戏模式游戏的最终成绩。 游戏总结页面最终传达给第一玩家和各玩家。
    • 5. 发明授权
    • Dynamic composition for image transmission
    • 动态组合图像传输
    • US08010624B2
    • 2011-08-30
    • US12057013
    • 2008-03-27
    • Sean M. ScottDerek Gaw
    • Sean M. ScottDerek Gaw
    • G06F15/16
    • G06F17/30265G06F17/30905G06T11/60
    • The number of connections and/or requests needed to obtain or provide image content in an electronic environment can be reduced by dynamically composing the content when needed to serve a request. In a case where a large number of images are to be transmitted across a network, the images can be determined at the time of the request for transmission and can be composed into a single, master image. Positional information for the images can be stored and sent with the master image to a device requesting the transmission. Using the positional information with dimensional information for the images, the device is able to use an application such as cascading style sheets (CSS) sprites to extract each of the plurality of images, thus obtaining all the images using a single request and single connection. Multiple master images can be used if appropriate.
    • 在电子环境中获取或提供图像内容所需的连接和/或请求的数量可以通过在需要服务请求时动态地组成内容来减少。 在通过网络传输大量图像的情况下,可以在发送请求时确定图像,并且可以将其组成单个主图像。 图像的位置信息可以存储并与主图像一起发送到请求传输的设备。 使用位置信息与图像的尺寸信息,设备能够使用诸如级联样式表(CSS)精灵的应用来提取多个图像中的每一个,从而使用单个请求和单个连接来获得所有图像。 如果适用,可以使用多个主图像。