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    • 1. 发明授权
    • Media transfer protocol
    • 媒体传输协议
    • US07664872B2
    • 2010-02-16
    • US11323062
    • 2005-12-30
    • Roland OsborneAlexander van ZoestAaron RobinsonBrian FudgeMayur SrinivasanKevin Fry
    • Roland OsborneAlexander van ZoestAaron RobinsonBrian FudgeMayur SrinivasanKevin Fry
    • G06F15/16
    • H04L65/608G06F19/00H04L69/14Y02D50/30
    • A computer device selected as a media server is connected to a consumer electronic (CE) device over multiple media transfer channels. The multiple media transfer channels together with an improved media transfer protocol allow for efficient, real-time transfer of different types of digital media, in various combinations, for playing on the CE device. Each type of media is transferred over its own dedicated channel according to its individual data rate. The improved media transfer protocol allows the data to be transmitted in either an asynchronous mode or a synchronous stream or timestamp mode depending on whether synchronization is desired. A dedicated control channel allows for the transfer of control information from the CE device to the media server as well as for resynchronizing media position of the server upon a change in play mode of the corresponding media.
    • 选择为媒体服务器的计算机设备通过多个媒体传送信道连接到消费电子(CE)设备。 多媒体传输信道与改进的媒体传输协议一起允许以各种组合的不同类型的数字媒体的有效的实时传送,用于在CE设备上播放。 每种类型的媒体根据其各自的数据速率通过其自己的专用信道传输。 改进的媒体传输协议允许以异步模式或同步流或时间戳模式传输数据,具体取决于是否需要同步。 专用控制信道允许将控制信息从CE设备传送到媒体服务器,以及在相应媒体的播放模式改变时重新同步服务器的媒体位置。
    • 2. 发明申请
    • Interactive multichannel data distribution system
    • 交互式多渠道数据分发系统
    • US20060168291A1
    • 2006-07-27
    • US11198142
    • 2005-08-04
    • Alexander van ZoestAaron RobinsonRoland OsborneBrian FudgeKevin FryMayur SrinivasanJason BranessWilliam McDonald
    • Alexander van ZoestAaron RobinsonRoland OsborneBrian FudgeKevin FryMayur SrinivasanJason BranessWilliam McDonald
    • G06F15/16
    • H04L29/06027H04L65/602H04L67/2823H04L67/34H04L69/24
    • Multimedia distribution systems are disclosed in which servers communicate with clients via audio, video, overlay and/or control channels. Information sent between the clients and servers on the audio, video and/or overlay channels includes timestamps. The timestamps coordinate the queuing and processing of information received by the client. Once information has been processed by the client, the client can report information concerning the timestamps associated with the processed information to the server. In one embodiment, the invention includes a server connected to a client via a network. In addition, at least one server is configured to communicate audio, video, overlay and control information with a client via separate audio, video, overlay and control channels, information transmitted on at least one of the audio, video and overlay channels includes time stamps, the client is configured to process the audio, video and overlay information for output to one or more rendering devices and the client is configured to transmit information concerning time stamps of processed information to the server via the control channel.
    • 公开了多媒体分发系统,其中服务器通过音频,视频,覆盖和/或控制信道与客户端进行通信。 在音频,视频和/或重叠频道上的客户端和服务器之间发送的信息包括时间戳。 时间戳协调客户端收到的信息的排队和处理。 一旦客户端处理了信息,客户端就可以将与处理过的信息相关联的时间戳信息报告给服务器。 在一个实施例中,本发明包括经由网络连接到客户端的服务器。 此外,至少一个服务器被配置为经由单独的音频,视频,覆盖和控制信道与客户端通信音频,视频,覆盖和控制信息,在至少一个音频,视频和重叠频道上发送的信息包括时间戳 客户端被配置为处理用于输出到一个或多个呈现设备的音频,视频和覆盖信息,并且客户端被配置为经由控制信道将关于经处理信息的时间戳的信息发送到服务器。
    • 4. 发明申请
    • Media transfer protocol
    • 媒体传输协议
    • US20060174021A1
    • 2006-08-03
    • US11323062
    • 2005-12-30
    • Roland OsborneAlexander van ZoestAaron RobinsonBrian FudgeMayur SrinivasanKevin Fry
    • Roland OsborneAlexander van ZoestAaron RobinsonBrian FudgeMayur SrinivasanKevin Fry
    • G06F15/16
    • H04L65/608G06F19/00H04L69/14Y02D50/30
    • A computer device selected as a media server is connected to a consumer electronic (CE) device over multiple media transfer channels. The multiple media transfer channels together with an improved media transfer protocol allow for efficient, real-time transfer of different types of digital media, in various combinations, for playing on the CE device. Each type of media is transferred over its own dedicated channel according to its individual data rate. The improved media transfer protocol allows the data to be transmitted in either an asynchronous mode or a synchronous stream or timestamp mode depending on whether synchronization is desired. A dedicated control channel allows for the transfer of control information from the CE device to the media server as well as for resynchronizing media position of the server upon a change in play mode of the corresponding media.
    • 选择为媒体服务器的计算机设备通过多个媒体传送信道连接到消费电子(CE)设备。 多媒体传输信道与改进的媒体传输协议一起允许以各种组合的不同类型的数字媒体的有效的实时传送,用于在CE设备上播放。 每种类型的媒体根据其各自的数据速率通过其自己的专用信道传输。 改进的媒体传输协议允许以异步模式或同步流或时间戳模式传输数据,具体取决于是否需要同步。 专用控制信道允许将控制信息从CE设备传送到媒体服务器,以及在相应媒体的播放模式改变时重新同步服务器的媒体位置。
    • 5. 发明申请
    • SYSTEMS AND METHODS FOR UTILIZING SUPPORTED PLAYERS VIA A SHARED MULTIMEDIA FRAMEWORK
    • 通过共享的多媒体框架来利用支持的播放器的系统和方法
    • US20130055293A1
    • 2013-02-28
    • US13337754
    • 2011-12-27
    • Mayur SrinivasanFred ZuillFrederick F. Hermanson
    • Mayur SrinivasanFred ZuillFrederick F. Hermanson
    • G06F9/46
    • G06F9/5055G06F2209/5018
    • A multimedia framework capable of facilitating communication between an application and one or more supported players in accordance with embodiments of the invention is disclosed. One embodiment includes a multimedia framework configured to communicate with at least one application and at least one installed player; where the multimedia framework is configured to receive messages from the at least one application; where the multimedia framework is configured to parse the messages and identify a player and an instruction contained within the message; where the multimedia framework is configured to determine whether the identified player is an installed player; where the multimedia framework is configured to identify at least one player command from a set of common player commands based upon the instruction; where the multimedia framework is configured to provide the at least one player command to the identified installed player.
    • 公开了一种能够促进根据本发明的实施例的应用与一个或多个受支持的玩家之间的通信的多媒体框架。 一个实施例包括被配置为与至少一个应用和至少一个已安装的播放器进行通信的多媒体框架; 其中所述多媒体框架被配置为从所述至少一个应用接收消息; 其中所述多媒体框架被配置为解析所述消息并识别所述消息中包含的播放器和指令; 多媒体框架被配置为确定所识别的玩家是否是已安装的玩家; 其中所述多媒体框架被配置为基于所述指令从一组公共播放器命令识别至少一个播放器命令; 多媒体框架被配置为向所识别的安装的播放器提供至少一个播放器命令。