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    • 2. 发明申请
    • Serial Peripheral Interface BIOS System and Method
    • 串行外设接口BIOS系统和方法
    • US20110119474A1
    • 2011-05-19
    • US12619654
    • 2009-11-16
    • Anand SinghPravinkumar PatelDarren LeBlancRobert W. Crowder, JR.James SchaeferGeorge Mayfield
    • Anand SinghPravinkumar PatelDarren LeBlancRobert W. Crowder, JR.James SchaeferGeorge Mayfield
    • G06F15/177
    • G06F8/65
    • Various embodiments disclosed herein are directed to a serial peripheral interface-based (SPI-based) BIOS system for improved upgrading of a BIOS software image in a gaming machine. The system includes a flash BIOS chip and a SPI BIOS chip. The flash BIOS chip is operable to be written to by an Intel chipset for storage of an onboard Ethernet controller's information, wherein the flash BIOS chip may contain a new BIOS software image. The SPI BIOS chip comprises a traditional BIOS including gaming extensions to the BIOS. The SPI BIOS chip can be disabled from write actions at a jumper/circuit level. When a SPI BIOS write enable jumper circuit is ON, a write protect pin of the serial peripheral interface BIOS is in the disabled state. In this regard, when the write protect pin is in the disabled state, the SPI BIOS content may be updated to the new BIOS software image from a BIOS install compact flash. When the BIOS write enable jumper circuit is OFF, the write protect pin of the serial peripheral interface BIOS is in enabled state. In this regard, when the write protect pin is in the enabled state the serial peripheral interface BIOS content cannot be updated
    • 本文公开的各种实施例涉及一种用于改进游戏机中的BIOS软件图像升级的基于串行外围接口(SPI)的BIOS系统。 该系统包括闪存BIOS芯片和SPI BIOS芯片。 闪存BIOS芯片可操作以由英特尔芯片组写入以存储板载以太网控制器的信息,其中闪存BIOS芯片可以包含新的BIOS软件映像。 SPI BIOS芯片包括传统的BIOS,包括BIOS的游戏扩展。 可以在跳线/电路级别对SPI BIOS芯片进行写操作。 当SPI BIOS写入使能跳线电路为ON时,串行外设接口BIOS的写保护引脚处于禁止状态。 在这方面,当写保护引脚处于禁止状态时,SPI BIOS内容可能会从BIOS安装Compact Flash更新到新的BIOS软件映像。 当BIOS写使能跳线电路为OFF时,串行外设接口BIOS的写保护引脚处于使能状态。 在这方面,当写保护引脚处于使能状态时,无法更新串行外设接口BIOS内容
    • 3. 发明授权
    • Gaming system having gaming machines with projected or polarized image reel symbols
    • 具有游戏机的游戏系统具有投射或偏振的图像卷轴符号
    • US08882579B2
    • 2014-11-11
    • US13568037
    • 2012-08-06
    • Anthony E. GreenAnand SinghThomas E. Buckeyne
    • Anthony E. GreenAnand SinghThomas E. Buckeyne
    • A63F9/24A63F13/00G07F17/32
    • G07F17/3211
    • A system for providing a multi-game gaming machine having mechanical reel strips is displayed. The use of the projection devices onto blank mechanical reel strips transforms the multi-game gaming machine to a mechanical reel video game. These projection devices project the multi-game symbol images over the exposed portions of the mechanical reel strips. The projection devices are to be positioned such that its image projection covers one, two, or three reels of the available viewable area. The multi-game symbol projected images are theme based and can be easily changed or updated. The multi-game gaming machine has access to changing reel strips, and as such a number of sets of symbols can be displayed based on a game selection and corresponding image polarizer orientation.
    • 显示用于提供具有机械卷轴条的多玩游戏机的系统。 将投影设备用于空白机械卷轴条上将多玩游戏机转换成机械卷轴视频游戏。 这些投影设备将多个游戏符号图像投影在机械卷轴条的暴露部分上。 投影装置的定位应使其图像投影覆盖可用可视区域的一个,两个或三个卷轴。 多游戏符号投影图像是基于主题的,可以轻松更改或更新。 多游戏机可以访问变化的卷轴条,并且可以基于游戏选择和对应的图像偏振器取向显示许多组符号。
    • 4. 发明申请
    • GAMING SYSTEM HAVING GAMING MACHINES WITH PROJECTED OR POLARIZED IMAGE REEL SYMBOLS
    • 具有投影或偏光影像符号的游戏机的游戏系统
    • US20120302318A1
    • 2012-11-29
    • US13568037
    • 2012-08-06
    • Anthony E. GreenAnand SinghThomas E. Buckeyne
    • Anthony E. GreenAnand SinghThomas E. Buckeyne
    • A63F13/00
    • G07F17/3211
    • A system for providing a multi-game gaming machine having mechanical reel strips is displayed. The use of the projection devices onto blank mechanical reel strips transforms the multi-game gaming machine to a mechanical reel video game. These projection devices project the multi-game symbol images over the exposed portions of the mechanical reel strips. The projection devices are to be positioned such that its image projection covers one, two, or three reels of the available viewable area. The multi-game symbol projected images are theme based and can be easily changed or updated. The multi-game gaming machine has access to changing reel strips, and as such a number of sets of symbols can be displayed based on a game selection and corresponding image polarizer orientation.
    • 显示用于提供具有机械卷轴条的多玩游戏机的系统。 将投影设备用于空白机械卷轴条上将多玩游戏机转换成机械卷轴视频游戏。 这些投影设备将多个游戏符号图像投影在机械卷轴条的暴露部分上。 投影装置的定位应使其图像投影覆盖可用可视区域的一个,两个或三个卷轴。 多游戏符号投影图像是基于主题的,可以轻松更改或更新。 多游戏机可以访问变化的卷轴条,并且可以基于游戏选择和对应的图像偏振器取向显示许多组符号。
    • 5. 发明申请
    • GAMING SYSTEM HAVING GAMING MACHINES WITH PROJECTED OR POLARIZED IMAGE REEL SYMBOLS
    • 具有投影或偏光影像符号的游戏机的游戏系统
    • US20100124974A1
    • 2010-05-20
    • US12271806
    • 2008-11-14
    • Anthony E. GreenAnand SinghThomas E. Buckeyne
    • Anthony E. GreenAnand SinghThomas E. Buckeyne
    • A63F9/24
    • G07F17/3211
    • A system for providing a multi-game gaming machine having mechanical reel strips is displayed. The use of the projection devices onto blank mechanical reel strips transforms the multi-game gaming machine to a mechanical reel video game. These projection devices project the multi-game symbol images over the exposed portions of the mechanical reel strips. The projection devices are to be positioned such that its image projection covers one, two, or three reels of the available viewable area. The multi-game symbol projected images are theme based and can be easily changed or updated. A mechanical-reel gaming machine may include light responsive polymer material layers on its reel strips having multiple symbol images visible in polarized light and methods for displaying such symbol images is disclosed. The multi-game gaming machine has access to visually changing reel strips, and as such a number of sets of symbols can be displayed based on a game selection and corresponding image polarizer orientation. Back lights for each mechanical reel are to provide a uniform light source, and enough light coverage for all viewable reel payline positions. The uniform light sources per reel work with the image polarizer associated per reel, with polarizer location between preferably the reel and the game patron or the light sources and the reel. The polarizer orientation changes based on a game selection, with different game symbols displayed according to that selected game.
    • 显示用于提供具有机械卷轴条的多玩游戏机的系统。 将投影设备用于空白机械卷轴条上将多玩游戏机转换成机械卷轴视频游戏。 这些投影设备将多个游戏符号图像投影在机械卷轴条的暴露部分上。 投影装置的定位应使其图像投影覆盖可用可视区域的一个,两个或三个卷轴。 多游戏符号投影图像是基于主题的,可以轻松更改或更新。 机械卷筒游戏机可以包括在其具有在偏振光中可见的多个符号图像的卷轴条上的光响应聚合物材料层,并且公开了用于显示这种符号图像的方法。 多玩游戏机可以访问视觉上可变的卷轴条,并且可以基于游戏选择和对应的图像偏振器取向显示许多组符号。 每个机械卷轴的背光灯都能提供均匀的光源,并为所有可见卷轴支架位置提供足够的光线覆盖。 每个卷轴的均匀光源与每个卷轴相关联的图像偏振器一起工作,偏振器位于优选的卷轴和游戏主持人之间,或者光源和卷轴。 基于游戏选择,偏振器方向改变,根据所选择的游戏显示不同的游戏符号。
    • 6. 发明申请
    • GAMING METHOD HAVING GAMING MACHINES WITH PROJECTED OR POLARIZED IMAGE REEL SYMBOLS
    • 具有投影或偏光影像符号的游戏机的游戏方式
    • US20100123286A1
    • 2010-05-20
    • US12271810
    • 2008-11-14
    • Anthony E. GreenAnand SinghThomas E. Buckeyne
    • Anthony E. GreenAnand SinghThomas E. Buckeyne
    • G07F17/34
    • G07F17/3213G07F17/3211
    • A method for providing a multi-game gaming machine having mechanical reel strips is displayed. The use of the projection devices onto blank mechanical reel strips transforms the multi-game gaming machine to a mechanical reel video game. These projection devices project the multi-game symbol images over the exposed portions of the mechanical reel strips. The projection devices are to be positioned such that its image projection covers one, two, or three reels of the available viewable area. The multi-game symbol projected images are theme based and can be easily changed or updated. A mechanical-reel gaming machine may include light responsive polymer material layers on its reel strips having multiple symbol images visible in polarized light and methods for displaying such symbol images is disclosed. The multi-game gaming machine has access to visually changing reel strips, and as such a number of sets of symbols can be displayed based on a game selection and corresponding image polarizer orientation. Back lights for each mechanical reel are to provide a uniform light source, and enough light coverage for all viewable reel payline positions. The uniform light sources per reel work with the image polarizer associated per reel, with polarizer location between preferably the reel and the game patron or the light sources and the reel. The polarizer orientation changes based on a game selection, with different game symbols displayed according to that selected game.
    • 显示用于提供具有机械卷带的多游戏机的方法。 将投影设备用于空白机械卷轴条上将多玩游戏机转换成机械卷轴视频游戏。 这些投影设备将多个游戏符号图像投影在机械卷轴条的暴露部分上。 投影装置的定位应使其图像投影覆盖可用可视区域的一个,两个或三个卷轴。 多游戏符号投影图像是基于主题的,可以轻松更改或更新。 机械卷筒游戏机可以包括在其具有在偏振光中可见的多个符号图像的卷轴条上的光响应聚合物材料层,并且公开了用于显示这种符号图像的方法。 多玩游戏机可以访问视觉上可变的卷轴条,并且可以基于游戏选择和对应的图像偏振器取向显示许多组符号。 每个机械卷轴的背光灯都能提供均匀的光源,并为所有可见卷轴支架位置提供足够的光线覆盖。 每个卷轴的均匀光源与每个卷轴相关联的图像偏振器一起工作,偏振器位于优选的卷轴和游戏主持人之间,或者光源和卷轴。 基于游戏选择,偏振器方向改变,根据所选择的游戏显示不同的游戏符号。
    • 7. 发明授权
    • Gaming method having gaming machines with projected or polarized image reel symbols
    • 具有游戏机的游戏方法具有投影或偏振的图像卷轴符号
    • US08235795B2
    • 2012-08-07
    • US12271810
    • 2008-11-14
    • Anthony E. GreenAnand SinghThomas E. Buckeyne
    • Anthony E. GreenAnand SinghThomas E. Buckeyne
    • A63F9/24
    • G07F17/3213G07F17/3211
    • A system for providing a multi-game gaming machine having mechanical reel strips is displayed. A mechanical-reel gaming machine may include light responsive polymer material layers on its reel strips having multiple symbol images visible in polarized light and methods for displaying such symbol images is disclosed. The multi-game gaming machine has access to changing reel strips, and as such a number of sets of symbols can be displayed based on a game selection and corresponding image polarizer orientation. The uniform light sources per reel work with the image polarizer associated per reel, with polarizer location between preferably the reel and the game patron or the light sources and the reel. The polarizer orientation changes based on a game selection, with different game symbols displayed according to that selected game.
    • 显示用于提供具有机械卷轴条的多玩游戏机的系统。 机械卷筒游戏机可以在其带轮上具有光响应聚合物材料层,其具有在偏振光中可见的多个符号图像,并且公开了用于显示这种符号图像的方法。 多游戏机可以访问变化的卷轴条,并且可以基于游戏选择和对应的图像偏振器取向显示许多组符号。 每个卷轴的均匀光源与每个卷轴相关联的图像偏振器一起工作,偏振器位于优选的卷轴与游戏主机之间,或者光源和卷轴。 基于游戏选择,偏振器方向改变,根据所选择的游戏显示不同的游戏符号。
    • 8. 发明授权
    • Gaming system having gaming machines with projected or polarized image reel symbols
    • 具有游戏机的游戏系统具有投射或偏振的图像卷轴符号
    • US08235794B2
    • 2012-08-07
    • US12271806
    • 2008-11-14
    • Anthony E. GreenAnand SinghThomas E. Buckeyne
    • Anthony E. GreenAnand SinghThomas E. Buckeyne
    • A63F9/24
    • G07F17/3211
    • A system for providing a multi-game gaming machine having mechanical reel strips is displayed. A mechanical-reel gaming machine may include light responsive polymer material layers on its reel strips having multiple symbol images visible in polarized light and methods for displaying such symbol images is disclosed. The multi-game gaming machine has access to changing reel strips, and as such a number of sets of symbols can be displayed based on a game selection and corresponding image polarizer orientation. The uniform light sources per reel work with the image polarizer associated per reel, with polarizer location between preferably the reel and the game patron or the light sources and the reel. The polarizer orientation changes based on a game selection, with different game symbols displayed according to that selected game.
    • 显示用于提供具有机械卷轴条的多玩游戏机的系统。 机械卷筒游戏机可以在其带轮上具有光响应聚合物材料层,其具有在偏振光中可见的多个符号图像,并且公开了用于显示这种符号图像的方法。 多游戏机可以访问变化的卷轴条,并且可以基于游戏选择和对应的图像偏振器取向显示许多组符号。 每个卷轴的均匀光源与每个卷轴相关联的图像偏振器一起工作,偏振器位于优选的卷轴与游戏主机之间,或者光源和卷轴。 基于游戏选择,偏振器方向改变,根据所选择的游戏显示不同的游戏符号。
    • 10. 发明授权
    • Apparatus, method, and system to provide a multi-core processor for an electronic gaming machine (EGM)
    • 为电子游戏机(EGM)提供多核处理器的装置,方法和系统,
    • US08347303B2
    • 2013-01-01
    • US12271337
    • 2008-11-14
    • Anand SinghPravinkumar PatelAnthony E. GreenLawrence McAllister
    • Anand SinghPravinkumar PatelAnthony E. GreenLawrence McAllister
    • G06F9/455G06F9/46
    • G06F9/5044
    • An electronic gaming machine (EGM) implements a multi-core processor. A first of the processor cores is adapted to perform or otherwise control a first set of operations. The first set of operations can include, for example, game manager operations and other operations of the EGM that are more time-sensitive. A second one of the processor cores is adapted to perform or otherwise control a second set of operations. The second set of operations can include, for example, operations related to multimedia presentation associated with the running/playing of a game and/or other operations of the EGM that are not time-sensitive or are otherwise less time-sensitive than the operations performed/controlled by the first processor core. Each of the processor cores may run an operating system that matches the needs of its respective processor core.
    • 电子游戏机(EGM)实现了多核处理器。 处理器核心中的第一个适于执行或以其他方式控制第一组操作。 第一套操作可以包括例如游戏管理器操作和更加时间敏感的EGM的其他操作。 处理器核心中的第二个适于执行或以其它方式控制第二组操作。 第二组操作可以包括例如与游戏的运行/播放相关的多媒体呈现的操作和/或不是时间敏感的EGM的其他操作,或者比所执行的操作更小的时间敏感性 /由第一个处理器核心控制。 每个处理器核心可以运行与其各自的处理器核心的需要相匹配的操作系统。