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    • 1. 发明授权
    • Patch picking methods and apparatus
    • 补片方法和装置
    • US07057618B2
    • 2006-06-06
    • US10846493
    • 2004-05-14
    • Robert RussKaron A. WeberMaxwell O. DrukmanTom HahnMarco da SilvaChristopher King
    • Robert RussKaron A. WeberMaxwell O. DrukmanTom HahnMarco da SilvaChristopher King
    • G06T13/00
    • G06T13/40G06T19/20G06T2200/24G06T2219/2012
    • A computer program product for a computer system includes code that directs a processor to display a two-dimensional representation of a three-dimensional object on a display, wherein the two-dimensional representation comprises a plurality of two-dimensional regions, wherein the three-dimensional object is associated with a plurality of components in a component hierarchy, and wherein each two-dimensional region is associated with at least one component from the plurality of components, code that directs the processor to receive a selection of a two-dimensional region from the user on the display, code that directs the processor to determine a component from the plurality of components associated with the two-dimensional region, code that directs the processor to receive a value for an animation variable associated with the component, and code that directs the processor to set the animation variable associated with the component to the value, wherein the codes reside on a tangible media.
    • 用于计算机系统的计算机程序产品包括指示处理器在显示器上显示三维对象的二维表示的代码,其中所述二维表示包括多个二维区域,其中, 维度对象与组件层级中的多个组件相关联,并且其中每个二维区域与来自多个组件的至少一个组件相关联,代码指示处理器从二维区域中选择一个二维区域 所述显示器上的用户指示所述处理器从所述与所述二维区域相关联的所述多个组件中确定组件的代码,所述代码指示所述处理器接收与所述组件关联的动画变量的值,以及指示所述代码 处理器将与组件相关联的动画变量设置为值,其中代码驻留在有形医学上 ia
    • 2. 发明授权
    • Pickwalking methods and apparatus
    • 扒手方法和装置
    • US07486295B2
    • 2009-02-03
    • US10846155
    • 2004-05-14
    • Robert RussChristopher KingMaxwell O. DrukmanMalcolm BlanchardMarco Da SilvaTom HahnKaron A. Weber
    • Robert RussChristopher KingMaxwell O. DrukmanMalcolm BlanchardMarco Da SilvaTom HahnKaron A. Weber
    • G06T13/00
    • G06T19/00G06T13/40G06T17/005
    • A method for an animation environment includes displaying a first geometric object on a display, wherein the first geometric object comprises a plurality of geometric components, wherein the plurality of geometric components are coupled according to a geometric hierarchy, wherein the plurality of geometric components includes a first geometric component and a second geometric component, and wherein the first geometric component and the second geometric component are not adjacent within the geometric hierarchy, receiving a selection signal from a user, selecting the first geometric component in response to the selection signal, receiving a navigation signal from the user, and selecting the second geometric component in response to the navigation signal by traversing an animation hierarchy, wherein the first geometric component and the second geometric component are adjacent within the animation hierarchy.
    • 一种用于动画环境的方法包括在显示器上显示第一几何对象,其中所述第一几何对象包括多个几何分量,其中所述多个几何分量根据几何层次结合,其中所述多个几何分量包括 第一几何分量和第二几何分量,并且其中所述第一几何分量和所述第二几何分量在所述几何层次中不相邻,接收来自用户的选择信号,响应于所述选择信号选择所述第一几何分量, 来自用户的导航信号,以及通过遍历动画层次来响应于导航信号选择第二几何分量,其中第一几何分量和第二几何分量在动画层次结构内相邻。
    • 6. 发明授权
    • Toolbar slot method and apparatus
    • 工具栏插槽方法和装置
    • US07565625B2
    • 2009-07-21
    • US10841235
    • 2004-05-06
    • David H. Mullins, IIKaron A. WeberMaxwell O. DrukmanSteven Clay HunterChristopher M. KingKatrina Archer
    • David H. Mullins, IIKaron A. WeberMaxwell O. DrukmanSteven Clay HunterChristopher M. KingKatrina Archer
    • G06F3/00
    • G06F3/0482
    • A method for a computer system includes displaying a toolbar region with user selectable icons on a display, positioning a cursor on the display over the toolbar region, and receiving a first command from the user while the cursor is positioned over the toolbar region, wherein the first command from the user comprises pressing and holding of a button on a user input device, displaying additional user selectable icons on the display in response to the first command, positioning the cursor on the display over one user selectable icon, and receiving a second command from the user while the cursor is positioned on the one user selectable icon, wherein the second command from the user comprises releasing the button on the user input device, wherein the one user icon and the user selectable icons are then displayed in the toolbar region in response to the second command.
    • 一种用于计算机系统的方法包括在显示器上显示具有用户可选图标的工具栏区域,将光标定位在工具栏区域上的显示器上,以及当光标位于工具栏区域上时从用户接收第一命令,其中, 来自用户的第一命令包括按压并保持用户输入设备上的按钮,响应于第一命令在显示器上显示附加用户可选择的图标,将光标定位在一个用户可选图标上的显示器上,并且接收第二命令 当用户将光标定位在一个用户可选图标上时,其中来自用户的第二命令包括释放用户输入设备上的按钮,其中,一个用户图标和用户可选择的图标然后显示在工具栏区域中 响应第二个命令。