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    • 1. 发明授权
    • Standalone memory device and system and method using such device
    • 独立内存设备及使用此类设备的系统和方法
    • US07607026B2
    • 2009-10-20
    • US11056458
    • 2005-02-11
    • Robert Francis SquibbsJames Thomas Edward McDonnellAndrew Robert Byde
    • Robert Francis SquibbsJames Thomas Edward McDonnellAndrew Robert Byde
    • H04L9/32H04L9/36
    • G06F21/31
    • A standalone memory device is provided that when in a first state allows data to be written to the device from a data source but prevents a normal user from useably accessing that data. When in a second state the device enables the user to useably access data stored in the device. The device is arranged to implement a prohibition or restriction on re-entry to its first state after having left it. In preferred embodiments, the device limits the number of times or the frequency at which, it re-enters its first state, whereby to limit the amount or rate of transfer of data via the memory device from the data source to a data recipient. The device can be used to limit content download from data sources at an exhibition. A system and method using the device are also provided.
    • 提供了一种独立的存储设备,当处于第一状态时允许从数据源将数据写入设备,但防止普通用户可以有效地访问该数据。 当处于第二状态时,该设备使得用户可以有效地访问存储在设备中的数据。 该装置被布置成在离开之后执行禁止或限制重新进入其第一状态。 在优选实施例中,设备限制重新进入其第一状态的次数或频率,从而将经由存储器设备的数据的数据量或速率从数据源限制到数据接收者。 该设备可用于限制展览会上数据来源的内容下载。 还提供了使用该装置的系统和方法。
    • 2. 发明授权
    • Physical object with memory tag and apparatus for use with such objects
    • 具有内存标签的物理对象和与这些对象一起使用的设备
    • US07734446B2
    • 2010-06-08
    • US11035814
    • 2005-01-14
    • Robert Francis SquibbsJames Thomas Edward McDonnell
    • Robert Francis SquibbsJames Thomas Edward McDonnell
    • G06F15/00
    • G06F15/00G06K17/00G06K19/07758G06K2017/0038G07D7/01
    • A physical object includes a base medium, such as a paper sheet, and a memory tag embedded in it or attached to it. The memory tag stores at least one measure/location data pair including a measurement of a location-dependent characteristic of the base medium originally associated with the tag, and a location in or on the object where the measurement was made. Preferably the measure/location data pair is digitally signed and stored in encrypted form. By checking whether the measure included in the stored data pair matches a current measure of the base medium at the indicated location, it is possible to check whether the base medium is the original medium. Apparatus is provided for originally writing the data pair to the memory tag; apparatus is also provided for subsequendy using the data pair for carrying out the checking operation.
    • 物理对象包括诸如纸张的基本介质以及嵌入其中或附着于其上的存储标签。 存储器标签存储至少一个测量/位置数据对,其包括最初与标签相关联的基本媒体的与位置相关的特征的测量,以及进行测量的对象中或之上的位置。 优选地,测量/位置数据对被数字签名并以加密形式存储。 通过检查包含在存储的数据对中的测量是否与指示位置处的基本介质的当前度量相匹配,可以检查基本介质是否是原始介质。 提供了用于将数据对初始写入存储器标签的装置; 还提供了使用数据对执行检查操作的后续设备。
    • 10. 发明授权
    • Network-based game system and method
    • 基于网络的游戏系统和方法
    • US08016675B2
    • 2011-09-13
    • US10341433
    • 2003-01-14
    • Robert Francis Squibbs
    • Robert Francis Squibbs
    • A63F13/00
    • A63F13/31A63F13/005A63F13/12A63F13/23A63F2300/303A63F2300/8017
    • A network-based game system includes a game processing subsystem for providing a virtual game environment in which player-controlled virtual game entities can move. Players communicate with the game processing subsystem via connectivity subsystems, such as wireless and wired LANs, that each permit access by multiple players. The processing subsystem associates each connectivity subsystem with a respective particular location in the game environment. Each particular location has at least one special game-play significance for a virtual game entity associated with a player communicating with the processing subsystem via the corresponding connectivity subsystem; for example, the game entity can only enter and leave the game at this location.
    • 基于网络的游戏系统包括用于提供玩家控制的虚拟游戏实体可以移动的虚拟游戏环境的游戏处理子系统。 玩家通过诸如无线和有线LAN的连接子系统与游戏处理子系统通信,每个允许多个玩家访问。 处理子系统将每个连接子系统与游戏环境中的相应特定位置相关联。 每个特定位置对于通过相应的连接子系统与与处理子系统通信的玩家相关联的虚拟游戏实体具有至少一个特殊的游戏玩意义; 例如,游戏实体只能在该位置进入和离开游戏。