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    • 1. 发明授权
    • Multiple events award system
    • 多事件奖励制度
    • US5639088A
    • 1997-06-17
    • US515833
    • 1995-08-16
    • Richard J. SchneiderMiles Martin PatcegRobert James Craig
    • Richard J. SchneiderMiles Martin PatcegRobert James Craig
    • A63F1/00G07F17/32A63F9/22
    • G07F17/3244G07F17/32A63F2001/008
    • A system whereby a plurality of players can play a plurality of different gaming machines. The performance of the plurality of players is recorded through multiple rounds of the game and awards are provided based upon the performance of a player over multiple rounds of the game. In the preferred embodiment, the plurality of gaming machines are video poker machines and the players play these machines in order to obtain the well-known winning combinations. The gaming machines provide signals to a central computer that records in files for each of the players the winning combinations received by the players and the number of rounds played by the players. The central computer also determines whether the player has received a set of winning combinations, e.g., all thirteen possible different four-of-a-kinds, within a pre-selected number of rounds. When the player has received the set of winning combinations, the player receives a large award the value of which is selected so that the overall hold percentage of the gaming system is maintained while taking into consideration large awards dispensed to the players.
    • 多个玩家可以玩多种不同游戏机的系统。 通过多次游戏记录多个玩家的表现,并且基于多次游戏中的玩家的表现来提供奖励。 在优选实施例中,多个游戏机是视频扑克机,并且玩家玩这些机器以获得众所周知的获胜组合。 游戏机向中央计算机提供信号,该中央计算机记录每个玩家的文件,玩家接收到的获胜组合以及玩家玩的回合数。 中央计算机还确定玩家是否已经在预先选择的轮数内接收到一组获胜组合,例如,所有十三种可能的不同四种。 当玩家已经接收到一组获胜组合时,玩家收到一个大的奖励,其价值被选择,以便保持游戏系统的总保持率,同时考虑到分配给玩家的大奖励。