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    • 5. 发明申请
    • Method and system for computer application program task switching via a single hardware button
    • 用于计算机应用程序的方法和系统通过单个硬件按钮切换任务
    • US20060213754A1
    • 2006-09-28
    • US11083777
    • 2005-03-17
    • Robert JarrettLeroy KeelyEmily Rimas-Ribikauskas
    • Robert JarrettLeroy KeelyEmily Rimas-Ribikauskas
    • H01H9/28H01H9/26
    • G06F3/04883G06F3/0481G06F3/04886G06F3/0489H01H2300/054
    • Described is a computer-implemented system and method that detects and differentiates different actuation methods entered via a single hardware button, and then takes different task (application program window) switching actions based on the type of actuation method detected. Example button actuation methods include double actuation, press-and-hold, single actuation, and also latent double actuation (which is slower than double actuation, but fast enough to be differentiated from a single actuation). Example task switching actions include toggling focus between two programs, cycling focus between each active program, presenting a Start menu, and/or presenting a list of active programs to select. The single hardware button may be dedicated to task switching, or may be a multi-purpose button that performs task switching when entered into a task switching mode via one actuation method, and performs one or more other functions when not in the task switching mode.
    • 描述了一种计算机实现的系统和方法,其检测和区分通过单个硬件按钮输入的不同的致动方法,然后基于检测到的致动方法的类型,执行不同的任务(应用程序窗口)切换动作。 示例按钮致动方法包括双重致动,按压和保持,单次致动以及潜在双重致动(其比双重致动慢,但足够快以与单次致动区分开)。 示例性任务切换动作包括在两个程序之间切换焦点,在每个活动程序之间循环重点,呈现开始菜单和/或呈现要选择的活动程序的列表。 单个硬件按钮可以专用于任务切换,或者可以是当通过一个致动方法进入任务切换模式时执行任务切换的多用途按钮,并且当不处于任务切换模式时执行一个或多个其他功能。
    • 6. 发明申请
    • Computer interaction based upon a currently active input device
    • 基于当前活动的输入设备的计算机交互
    • US20060209016A1
    • 2006-09-21
    • US11083896
    • 2005-03-17
    • Eric FoxEmily Rimas-RibikauskasRobert JarrettLeroy Keely
    • Eric FoxEmily Rimas-RibikauskasRobert JarrettLeroy Keely
    • G09G5/00
    • G06F3/0488G06F3/038G06F3/0481
    • Described is a computer-implemented system and method that dynamically detects which input device (e.g., pen or mouse) is currently in use, and based on the device, varies a program's user interaction model to better optimize the user's ability to interact with the program via that input device. A tablet input subsystem receives pen and touch data, and also obtains keyboard and mouse data. The subsystem analyzes the data and determines which input device is currently active. The active device is mapped to an interaction model, whereby different user interface appearances, behaviors and the like may be presented to the user to facilitate improved interaction. For example, a program may change the size of user interface elements to enable the user to more accurately scroll and make selections. Timing, tolerances and thresholds may change. Pen hovering can become active, and interaction events received at the same location can be handled differently.
    • 描述了一种计算机实现的系统和方法,其动态地检测当前正在使用哪个输入设备(例如,笔或鼠标),并且基于设备,改变程序的用户交互模型以更好地优化用户与程序交互的能力 通过该输入设备。 平板电脑输入子系统接收笔和触摸数据,并且还获得键盘和鼠标数据。 子系统分析数据并确定哪个输入设备当前处于活动状态。 活动设备被映射到交互模型,由此可以向用户呈现不同的用户界面外观,行为等以促进改进的交互。 例如,程序可能会改变用户界面元素的大小,以使用户能够更准确地滚动并进行选择。 时间,公差和阈值可能会改变。 笔悬停可以变为活动,并且在相同位置处接收到的交互事件可以被不同地处理。