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    • 1. 发明申请
    • Novel games, and methods and apparatus for game play in games of chance
    • 小游戏,玩游戏机会的方法和装置
    • US20050096117A1
    • 2005-05-05
    • US10980003
    • 2004-11-02
    • Randall KatzGary Dawson
    • Randall KatzGary Dawson
    • A63F3/00A63F3/06A63F3/08A63F9/24G06F17/00G06F19/00
    • G07F17/3262A63F3/00157A63F3/06A63F3/081
    • The inventions herein relate to novel games of chance and apparatus and methods for their play. In one embodiment, a multi-level game of chance is played by presenting the player with multiple options, where there is at least one positive option and at least one negative option. By way of example, at each level the player selects one of four boxes, where two have a monetary amount, and one has a strike. Optionally, the fourth box may comprise a ‘mystery box’, which requires a decision within a decision. When presented with the mystery box, the player may elect to open it or not. If they do not open it, game play resumes at the existing game level. If they open it, one of multiple options is presented, including a positive option and a negative option. In the preferred embodiment, the positive option could include: a multiplier of the winnings of the player, e.g., a double of the money in the player's account, or the updating of the safe level for the player. A negative result could be an additional strike. Preferably, the probability of a negative outcome from the opening of the mystery box should be the same as the probability of a negative event the general playing of the game. In studio participation, casino based play, or play over an electronic network, such as the Internet, is contemplated. In another embodiment, a series of numbers are randomly drawn for the player and the system, and a win determined based upon predefined rules, e.g., four of a kind beats three of a kind. In yet another embodiment, an ancillary game is performed using the substantially real time determination of the number of lottery players still remaining in the game.
    • 这里的发明涉及新颖的机会游戏,玩具的装置和方法。 在一个实施例中,通过向玩家呈现多个选项来播放机会的多级游戏,其中存在至少一个正选项和至少一个否定选项。 例如,在每个级别,玩家选择四个框中的一个,其中两个具有金额,一个具有罢工。 可选地,第四框可以包括“神秘盒”,其需要在决定内做出决定。 当提供神秘盒子时,玩家可以选择打开它。 如果他们不打开它,游戏将在现有的游戏级别恢复。 如果他们打开它,则会显示多个选项之一,包括正选项和负选项。 在优选实施例中,正选项可以包括:玩家的奖金的乘数,例如玩家帐户中的钱的两倍,或玩家的安全等级的更新。 否定的结果可能是额外的罢工。 优选地,来自开启神秘盒的消极结果的概率应该与游戏一般玩的负面事件的概率相同。 在工作室参与中,考虑了基于娱乐场的游戏或者通过互联网等电子网络播放。 在另一个实施例中,为玩家和系统随机绘制一系列数字,并且基于预定义的规则确定的胜利,例如,一种类型的四种击败一种类型。 在另一个实施例中,使用仍然保持在游戏中的彩票玩家的数量的基本上实时确定来执行辅助游戏。
    • 3. 发明授权
    • Methods and apparatus for enhanced interactive game play in lottery and gaming environments
    • 在彩票和游戏环境中增强互动游戏的方法和设备
    • US08376826B2
    • 2013-02-19
    • US13584196
    • 2012-08-13
    • Randall KatzGary Dawson
    • Randall KatzGary Dawson
    • A63F9/24A63F13/00
    • G07F17/329G07F17/32
    • Methods and systems for electronic interaction comprising a display for presenting a grid of identifying objects, an input for receiving a player selection of an identifying object, a random generator for randomly selecting a winning identifying object, and a point tally system for awarding points to the player according to the rules comprising a first point value if the player selected identifying object exactly matches the winning identifying object, a second point value if the player selected identifying object is in a geometric relationship with the winning identifying object, and a third, negative, point value if the player is not awarded the first point value or the second point value.
    • 用于电子交互的方法和系统,包括用于呈现识别对象的网格的显示器,用于接收识别对象的玩家选择的输入,用于随机选择获胜识别对象的随机生成器,以及用于向 播放器根据包括第一点值的规则,如果玩家选择的识别对象与获胜识别对象完全匹配,则如果玩家选择的识别对象与获胜识别对象几何关系,则第二点值,以及第三, 如果玩家没有被授予第一个点值或第二个点值,则点值。
    • 4. 发明申请
    • Apparatus, systems and methods for implementing enhanced gaming and prizing parameters in an elecronic environment
    • US20060287051A1
    • 2006-12-21
    • US10559119
    • 2004-09-01
    • Randall KatzGary Dawson
    • Randall KatzGary Dawson
    • A63F9/24
    • G07F17/3211A63F3/00157A63F3/06A63F3/081G07F17/32G07F17/3241G07F17/3244G07F17/3248G07F17/3262G07F17/329
    • The inventions herein relate to novel forms of interaction with an electronic system, such as for games of chance, games of skill, and combinations thereof. In certain embodiments, the existing lottery infrastructure is used in conjunction with electronic remote game play. A system is provided for effecting defined game play and prizing structure parameters in an electronic entertainment environment. The system may include an input for receiving the parameters, a memory coupled to the input for storing the parameters, a processing system coupled to the storage for generating game play to effect the defined parameters, storage for recording information regarding particular game play events and an interface for at least presenting game play events to users of the electronic entertainment system. In one mode of operation, one or more mandated parameters are externally imposed, and variable parameters are selected such that the mandated parameters are met globally, and such that the user experience is optimized. In another mode, the system receives and implements various prizing parameters, such as those that vary the winning and losing experience, and where the frequency of wins is varied by person, by multiple players, by number of plays, by source, by geography, by time, by game, or by any combination thereof. In some modes, a ‘prize board’ is used as a part of the system and methods, where initial game play may be conducted, followed by a prizing phase. The game play phase may be played in a predetermined manner or may be played where the player's actions determine the outcome of the game play phase. Since the system has the ‘last play’, the outcome may be set such that the prizing criteria are met. Game play may be utilized for entry into a prizing phase. Multilevel prizing may be utilized, such as where game play is utilized for entry into more lucrative prizing phases. Optionally, additional wagers may be required for game play for entry into higher prizing levels. In one mode, the identification number provided to the player includes the necessary information and instructions for complete game play.
    • 5. 发明申请
    • Novel games, and methods and apparatus for game play in games of chance
    • 小游戏,玩游戏机会的方法和装置
    • US20060208419A1
    • 2006-09-21
    • US11440485
    • 2006-05-25
    • Randall KatzGary Dawson
    • Randall KatzGary Dawson
    • A63B71/00
    • G07F17/32A63F3/06G07F17/329
    • The inventions herein relate to novel games of chance and apparatus and methods for their play. In one embodiment, a multi-level game of chance is played by presenting the player with multiple options, where there is at least one positive option and at least one negative option. By way of example, at each level the player selects one of four boxes, where two have a monetary amount, and one has a strike. Optionally, the fourth box may comprise a ‘mystery box’, which requires a decision within a decision. When presented with the mystery box, the player may elect to open it or not. If they do not open it, game play resumes at the existing game level. If they open it, one of multiple options is presented, including a positive option and a negative option. In the preferred embodiment, the positive option could include: a multiplier of the winnings of the player, e.g., a double of the money in the player's account, or the updating of the safe level for the player. A negative result could be an additional strike. Preferably, the probability of a negative outcome from the opening of the mystery box should be the same as the probability of a negative event the general playing of the game. In studio participation, casino based play, or play over an electronic network, such as the Internet, is contemplated.
    • 这里的发明涉及新颖的机会游戏,玩具的装置和方法。 在一个实施例中,通过向玩家呈现多个选项来播放机会的多级游戏,其中存在至少一个正选项和至少一个否定选项。 例如,在每个级别,玩家选择四个框中的一个,其中两个具有金额,一个具有罢工。 可选地,第四框可以包括“神秘盒”,其需要在决定内做出决定。 当提供神秘盒子时,玩家可以选择打开它。 如果他们不打开它,游戏将在现有的游戏级别恢复。 如果他们打开它,则会显示多个选项之一,包括正选项和负选项。 在优选实施例中,正选项可以包括:玩家的奖金的乘数,例如玩家帐户中的钱的两倍,或玩家的安全等级的更新。 否定的结果可能是额外的罢工。 优选地,来自开启神秘盒的消极结果的概率应该与游戏一般玩的负面事件的概率相同。 在工作室参与中,考虑了基于娱乐场的游戏或者通过互联网等电子网络播放。
    • 6. 发明授权
    • Methods and apparatus for enhanced interactive game play in lottery and gaming environments
    • 在彩票和游戏环境中增强互动游戏的方法和设备
    • US08241100B2
    • 2012-08-14
    • US11870156
    • 2007-10-10
    • Randall KatzGary Dawson
    • Randall KatzGary Dawson
    • A63F9/24A63F13/00
    • G07F17/329G07F17/32
    • Methods and systems for electronic interaction comprising a display for presenting a grid of identifying objects, an input for receiving a player selection of an identifying object, a random generator for randomly selecting a winning identifying object, and a point tally system for awarding points to the player according to the rules comprising a first point value if the player selected identifying object exactly matches the winning identifying object, a second point value if the player selected identifying object is in a geometric relationship with the winning identifying object, and a third, negative, point value if the player is not awarded the first point value or the second point value.
    • 用于电子交互的方法和系统,包括用于呈现识别对象的网格的显示器,用于接收识别对象的玩家选择的输入,用于随机选择获胜识别对象的随机生成器,以及用于向 播放器根据包括第一点值的规则,如果玩家选择的识别对象与获胜识别对象完全匹配,则如果玩家选择的识别对象与获胜识别对象几何关系,则第二点值,以及第三, 如果玩家没有被授予第一个点值或第二个点值,则点值。
    • 7. 发明申请
    • Methods and Apparatus for Enhanced Interactive Game Play in Lottery and Gaming Environments
    • 在彩票和游戏环境中增强互动游戏的方法和装置
    • US20080220840A1
    • 2008-09-11
    • US11870156
    • 2007-10-10
    • Randall KatzGary Dawson
    • Randall KatzGary Dawson
    • A63F9/24
    • G07F17/329G07F17/32
    • Methods and systems for electronic interaction comprising a display for presenting a grid of identifying objects, an input for receiving a player selection of an identifying object, a random generator for randomly selecting a winning identifying object, and a point tally system for awarding points to the player according to the rules comprising a first point value if the player selected identifying object exactly matches the winning identifying object, a second point value if the player selected identifying object is in a geometric relationship with the winning identifying object, and a third, negative, point value if the player is not awarded the first point value or the second point value.
    • 用于电子交互的方法和系统,包括用于呈现识别对象的网格的显示器,用于接收识别对象的玩家选择的输入,用于随机选择获胜识别对象的随机生成器,以及用于向 播放器根据包括第一点值的规则,如果玩家选择的识别对象与获胜识别对象完全匹配,则如果玩家选择的识别对象与获胜识别对象几何关系,则第二点值,以及第三, 如果玩家没有被授予第一个点值或第二个点值,则点值。