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    • 3. 发明申请
    • VISUAL REPRESENTATION EXPRESSION BASED ON PLAYER EXPRESSION
    • 基于播放器表达的视觉表示
    • US20110007142A1
    • 2011-01-13
    • US12500251
    • 2009-07-09
    • Kathryn Stone PerezAlex KipmanNicholas D. BurtonAndrew Wilson
    • Kathryn Stone PerezAlex KipmanNicholas D. BurtonAndrew Wilson
    • H04N7/18G06K9/46
    • G06T13/80A63F13/213A63F13/42G06F3/011G06F3/017
    • Using facial recognition and gesture/body posture recognition techniques, a system can naturally convey the emotions and attitudes of a user via the user's visual representation. Techniques may comprise customizing a visual representation of a user based on detectable characteristics, deducting a user's temperament from the detectable characteristics, and applying attributes indicative of the temperament to the visual representation in real time. Techniques may also comprise processing changes to the user's characteristics in the physical space and updating the visual representation in real time. For example, the system may track a user's facial expressions and body movements to identify a temperament and then apply attributes indicative of that temperament to the visual representation. Thus, a visual representation of a user, such as an avatar or fanciful character, can reflect the user's expressions and moods in real time.
    • 使用面部识别和手势/身体姿势识别技术,系统可以通过用户的视觉表示自然地传达用户的情绪和态度。 技术可以包括基于可检测的特征定制用户的视觉表示,从可检测的特征中扣除用户的气质,以及将指示气质的属性实时地应用于视觉表示。 技术还可以包括处理对物理空间中的用户特征的改变并且实时地更新视觉表示。 例如,系统可以跟踪用户的面部表情和身体动作以识别气质,然后将指示该气质的属性应用于视觉表示。 因此,用户的视觉表示,例如化身或幻想角色,可以实时反映用户的表情和情绪。
    • 6. 发明授权
    • Target digitization, extraction, and tracking
    • 目标数字化,提取和跟踪
    • US08542252B2
    • 2013-09-24
    • US12455192
    • 2009-05-29
    • Kathryn Stone PerezAlex KipmanNicholas BurtonAndrew WilsonDiego Fernandes Nehab
    • Kathryn Stone PerezAlex KipmanNicholas BurtonAndrew WilsonDiego Fernandes Nehab
    • G06T17/00G09G5/00G06K9/00G06K9/46
    • G06K9/00201G06K9/00335G06K9/00664G06T17/00G06T2200/08
    • Techniques may comprise identifying surfaces, textures, and object dimensions from unorganized point clouds derived from a capture device, such as a depth sensing device. Employing target digitization may comprise surface extraction, identifying points in a point cloud, labeling surfaces, computing object properties, tracking changes in object properties over time, and increasing confidence in the object boundaries and identity as additional frames are captured. If the point cloud data includes an object, a model of the object may be generated. Feedback of the model associated with a particular object may be generated and provided real time to the user. Further, the model of the object may be tracked in response to any movement of the object in the physical space such that the model may be adjusted to mimic changes or movement of the object, or increase the fidelity of the target's characteristics.
    • 技术可以包括从源于诸如深度感测装置的捕获装置的无组织点云识别表面,纹理和对象尺寸。 使用目标数字化可以包括表面提取,识别点云中的点,标记表面,计算对象属性,跟踪对象属性随时间的变化,以及在附加帧被捕获时增加对对象边界和身份的置信度。 如果点云数据包括对象,则可以生成对象的模型。 可以生成与特定对象相关联的模型的反馈并且向用户提供实时的反馈。 此外,可以响应于物体在物理空间中的物体的任何移动来跟踪对象的模型,使得可以调整模型以模拟对象的改变或移动,或者增加目标特征的保真度。
    • 8. 发明授权
    • Visual representation expression based on player expression
    • 基于玩家表情的视觉表示
    • US08390680B2
    • 2013-03-05
    • US12500251
    • 2009-07-09
    • Kathryn Stone PerezAlex KipmanNicholas D. BurtonAndrew Wilson
    • Kathryn Stone PerezAlex KipmanNicholas D. BurtonAndrew Wilson
    • H04N7/18G09T13/00
    • G06T13/80A63F13/213A63F13/42G06F3/011G06F3/017
    • Using facial recognition and gesture/body posture recognition techniques, a system can naturally convey the emotions and attitudes of a user via the user's visual representation. Techniques may comprise customizing a visual representation of a user based on detectable characteristics, deducting a user's temperament from the detectable characteristics, and applying attributes indicative of the temperament to the visual representation in real time. Techniques may also comprise processing changes to the user's characteristics in the physical space and updating the visual representation in real time. For example, the system may track a user's facial expressions and body movements to identify a temperament and then apply attributes indicative of that temperament to the visual representation. Thus, a visual representation of a user, such as an avatar or fanciful character, can reflect the user's expressions and moods in real time.
    • 使用面部识别和手势/身体姿势识别技术,系统可以通过用户的视觉表示自然地传达用户的情绪和态度。 技术可以包括基于可检测的特征定制用户的视觉表示,从可检测的特征中扣除用户的气质,以及将指示气质的属性实时地应用于视觉表示。 技术还可以包括处理对物理空间中的用户特征的改变并且实时地更新视觉表示。 例如,系统可以跟踪用户的面部表情和身体动作以识别气质,然后将指示该气质的属性应用于视觉表示。 因此,用户的视觉表示,例如化身或幻想角色,可以实时反映用户的表情和情绪。