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    • 2. 发明申请
    • Bi-scale radiance transfer
    • 双尺度辐射传输
    • US20050083340A1
    • 2005-04-21
    • US10687098
    • 2003-10-15
    • Peter-Pike SloanJohn SnyderXinguo LiuHeung-Yeung Shum
    • Peter-Pike SloanJohn SnyderXinguo LiuHeung-Yeung Shum
    • G06T15/50G09G5/00
    • G06T15/60G06T15/506
    • Computer graphics image rendering techniques render images modeling transfer at two scales. A macro-scale is coarsely sampled over an object's surface, providing global effects like shadows and interreflections cast from an arm onto a body. A meso-scale is finely sampled over a small patch to provide local texture. Low-order spherical harmonics represent low-frequency lighting dependence for both scales. To render, a coefficient vector representing distant source lighting is first transformed at the macro-scale by a matrix at each vertex of a coarse mesh, resulting in vectors representing a spatially-varying hemisphere of lighting incident to the meso-scale. A radiance transfer texture specifies the meso-scale response to each lighting basis component, and a function of a spatial index and a view direction. A dot product of the macro-scale result vector with the vector looked up from the radiance transfer texture performs the correct shading integral. An id map places radiance transfer texture samples from a small patch over the object's surface, so that only two scalars are specified at high spatial resolution.
    • 计算机图形图像渲染技术在两个尺度上渲染图像建模传输。 宏观尺度在对象的表面上粗略采样,提供全局效果,如阴影和从臂上投射到身体上的反射。 在小贴片上精细采样中尺度以提供局部纹理。 低阶球面谐波代表两种尺度的低频照明依赖性。 为了渲染,首先通过在粗网格的每个顶点处的矩阵在宏观尺度上变换表示远距离源照明的系数矢量,导致表示入射到中尺度的照明的空间变化的半球的矢量。 辐射传递纹理指定对每个照明基础部分的中尺度响应,以及空间索引和视图方向的函数。 宏观尺度结果向量与从辐射传递纹理查找的向量的点积执行正确的阴影积分。 id映射将辐射传递纹理样本从对象表面上的小补丁传递,以便在高空间分辨率下仅指定两个标量。
    • 3. 发明申请
    • Systems and methods for robust sampling for real-time relighting of objects in natural lighting environments
    • 用于在自然光照环境中对物体进行实时重视的强大采样的系统和方法
    • US20050078116A1
    • 2005-04-14
    • US10815141
    • 2004-03-31
    • Peter-Pike SloanYi-Ren NgJohn Snyder
    • Peter-Pike SloanYi-Ren NgJohn Snyder
    • F21V9/00G06F15/16
    • G06T15/55G06T15/50
    • The present invention is directed to a enhanced Precomputed Radiance Transfer (PRT) system employing an algorithm to compute a PRT signal over a surface mesh and subdividing facets of the mesh to increase the number of surface vertices such that the spatial variation of the transfer signal is resolved sufficiently everywhere on the surface. The method of this system ensures that radiance transfer shading produces colors of sufficient accuracy all over the surface. In certain embodiments, transfer is computed only at surface vertices, although this does result in a certain amount of acceptable aliasing and blurring of surface lighting detail in regions where the tessellation is too coarse. Furthermore, the method comprises a spatial and density sampling techniques that measures the transfer signal to a desirable appropriate resolution while minimizing aliasing. Once computed, the signal is represented as compactly as possible to minimize storage and runtime computation requirements.
    • 本发明涉及一种增强的预计算辐射传输(PRT)系统,该系统采用一种算法来在表面网格上计算PRT信号并细分网格面,以增加表面顶点的数量,使得传输信号的空间变化为 在表面上的任何地方充分解决。 该系统的方法确保辐射传递阴影在整个表面上产生足够精确的颜色。 在某些实施例中,仅在表面顶点处计算传输,尽管这确实导致在细分太粗糙的区域中的一定量的可接受的混叠和模糊表面照明细节。 此外,该方法包括空间和密度采样技术,其将传输信号测量到期望的适当分辨率,同时最小化混叠。 一旦计算,信号尽可能紧凑地表示,以最小化存储和运行时计算要求。
    • 6. 发明申请
    • Hardware-accelerated computation of radiance transfer coefficients in computer graphics
    • 计算机图形中辐射传递系数的硬件加速计算
    • US20050088440A1
    • 2005-04-28
    • US10692361
    • 2003-10-22
    • Peter-Pike SloanJohn Snyder
    • Peter-Pike SloanJohn Snyder
    • G06T15/50
    • G06T15/55
    • A hardware-accelerated process of computing radiance transfer coefficients (such as for use in image rendering based on precomputed radiance transfer (PRT) techniques) is re-ordered as compared to previously known PRT precomputations to iterate over a sampling of directions about an object. The hardware-accelerated process uses a set of textures representing positions and normals for a sampling of points over a modeled object. In iterating over the directions, the process computes the depth of the object in a shadow buffer, then computes a texture of the radiance contribution based on the normal and position textures and depth from the shadow buffer. The resulting radiance contribution textures of the iterated directions are accumulated to produce a texture representing the radiance transfer coefficients of the sampled positions. This enables the process to avoid reduction operations, ray tracing and slow read-back path limitations of graphical processing units.
    • 与之前已知的PRT预计算相比,计算辐射传输系数(例如用于基于预计算辐射传输(PRT)技术的图像渲染中)的硬件加速过程被重新排序以迭代关于对象的方向的采样。 硬件加速过程使用一组表示位置和法线的纹理,用于对建模对象上的点进行抽样。 在迭代方向上,过程计算阴影缓冲区中对象的深度,然后根据阴影缓冲区的法线和位置纹理以及深度计算辐射贡献的纹理。 累积迭代方向的所得辐射贡献纹理以产生表示采样位置的辐射传递系数的纹理。 这使得该过程能够避免图形处理单元的缩小操作,光线跟踪和慢回读路径限制。
    • 7. 发明申请
    • Systems and methods for all-frequency relighting using spherical harmonics and point light distributions
    • 使用球面谐波和点光分布进行全频重启的系统和方法
    • US20050080602A1
    • 2005-04-14
    • US10815140
    • 2004-03-31
    • John SnyderPeter-Pike SloanYi-Ren Ng
    • John SnyderPeter-Pike SloanYi-Ren Ng
    • G06F17/10G06T15/50
    • G06T15/506
    • The present invention is directed to systems and methods for all-frequency relighting by representing low frequencies of lighting with spherical harmonics and approximate the residual high-frequency energy with point lights. One such embodiment renders low-frequencies with a precomputed radiance transfer (PRT) technique (which requires only a moderate amount of precomputation and storage), while the higher-frequencies are rendered with on-the-fly techniques such as shadow maps and shadow volumes. In addition, various embodiments are directed to a systems and methods for decomposing the lighting into harmonics and sets of point lights. Various alternative embodiments are directed to systems and methods for characterizing the types of environments for which the described decomposition is a viable technique in terms of speed (efficiency) versus quality (realism).
    • 本发明涉及通过用球面谐波表示低频照明并用点光近似残余高频能量来进行全频重启的系统和方法。 一个这样的实施例使用预计算辐射传输(PRT)技术(其仅需要适度的预先计算和存储)来实现低频,而较高频率是使用诸如阴影图和阴影体积的飞行技术来渲染的 。 此外,各种实施例涉及用于将照明分解成谐波和点光源的系统和方法。 各种替代实施例涉及用于表征在速度(效率)与质量(实际)方面所描述的分解是可行技术的环境类型的系统和方法。
    • 8. 发明申请
    • Clustered principal components for precomputed radiance transfer
    • 用于预计算辐射传输的聚类主成分
    • US20050035965A1
    • 2005-02-17
    • US10641472
    • 2003-08-15
    • Peter-Pike SloanJohn SnyderJesse Hall
    • Peter-Pike SloanJohn SnyderJesse Hall
    • G06T15/50G06T15/60
    • G06T15/50
    • Real-time processing includes per-point transfer matrices forming a high-dimensional surface signal that is compressed using clustered principal component analysis (CPCA). CPCA partitions multiple samples into fewer clusters, each cluster approximating the signal as an affine subspace. Further, source radiance is input to a processor, which approximates source radiance using spherical harmonic basis to produce a set of source radiance coefficients. A graphics processing unit (GPU) processes the source radiance coefficients through the transfer matrix model for each cluster. The result of such processing is the exit radiance, which parameterizes the radiance leaving the surface of the object at each point, thus producing the shading for each point of the virtual object in real time.
    • 实时处理包括形成使用聚类主成分分析(CPCA)压缩的高维表面信号的每点传输矩阵。 CPCA将多个样本分成较少的簇,每个簇将信号近似为仿射子空间。 此外,源辐射被输入到处理器,处理器使用球谐函数近似源辐射以产生一组源辐射系数。 图形处理单元(GPU)通过每个簇的传递矩阵模型处理源辐射系数。 这种处理的结果是出射辐射度,其对在每个点处离开物体表面的辐射进行参数化,从而实时地为虚拟物体的每个点产生阴影。
    • 9. 发明授权
    • Irradiance rigs
    • 辐射钻机
    • US08704831B2
    • 2014-04-22
    • US12756688
    • 2010-04-08
    • Peter-Pike SloanHong Yuan
    • Peter-Pike SloanHong Yuan
    • G06T15/50
    • G06T15/506
    • Techniques are disclosed for using a local lighting representation to explicitly model spatial variation of a character in a graphics scene as well as for using error driven criteria to determine whether to evaluate a given light source analytically or in a lighting rig. For near light sources, the error driven criteria may be used to determine when a spherical light source should be evaluated in the lighting rig verses analytically. For large characters, local irradiance models may be used to provide a limited form of spatial variation.
    • 公开了使用本地照明表示来明确地模拟图形场景中的角色的空间变化以及使用误差驱动标准来确定是分析地还是在照明装置中评估给定光源的技术。 对于近光源,可以使用误差驱动标准来确定在照明装置中分析地评估球形光源的时间。 对于大字符,可以使用局部辐照度模型来提供有限形式的空间变化。