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    • 2. 发明授权
    • Multigrid pressure solver for fluid simulation
    • 用于流体模拟的多网格压力解算器
    • US09087411B2
    • 2015-07-21
    • US13555032
    • 2012-07-20
    • Nuttapong ChentanezMatthias Müller-Fischer
    • Nuttapong ChentanezMatthias Müller-Fischer
    • G06T13/60G06T17/20
    • G06T13/60A63F2300/663G06T1/60G06T13/20G06T13/80G06T17/00G06T17/20G06T2210/24
    • One embodiment of the present invention sets forth multigrid generation technique which enables accurate simulations of large scale three dimensional (3D) fluid volumes. A model of the fluid to be simulated is represented using a cell grid. The generated multigrid provides a hierarchy of increasingly coarser representations of the model that are used by a pressure solver. Eulerian simulation techniques require solving a linear system to determine pressure values for each cell within the cell grid. Different levels of the multigrid are then used to compute the pressure values for different regions of the model, maintaining accuracy near the surface of the fluid while simplifying the computations. The accurate pressure values ensure that the simulation produces detailed features of the water movement. Additionally, the multigrid pressure solver may be optimized for execution by a graphics processor.
    • 本发明的一个实施例提出了能够精确模拟大规模三维(3D)流体体积的多网格生成技术。 使用细胞网格来表示要模拟的流体的模型。 生成的多网格提供了由压力解算器使用的模型越来越粗糙的表示的层次结构。 欧拉模拟技术需要求解线性系统来确定单元格网格中每个单元格的压力值。 然后使用不同级别的多网格来计算模型的不同区域的压力值,保持流体表面附近的精度,同时简化计算。 精确的压力值确保模拟产生水运动的详细特征。 此外,多网格压力解算器可以被优化以供图形处理器执行。
    • 4. 发明授权
    • Hierarchical position-based dynamics
    • 分层位置动态
    • US08996337B1
    • 2015-03-31
    • US12501323
    • 2009-07-10
    • Matthias Müller-Fischer
    • Matthias Müller-Fischer
    • G06F7/60G06G7/48G06T15/06
    • G06T17/005G06F17/5009G06T13/20G06T2210/56
    • A physics simulation engine simulates the motion of one or more particles that represent virtual objects in a virtual graphics scene. Each particle is assigned to a level in a particle hierarchy that has at least two levels. The physics simulation engine collapses constraints associated with particles assigned to a first level of the particle hierarchy to generate hierarchical constraints associated with particles assigned to the second level of the particle hierarchy. The physics simulation engine updates the position of each particle assigned to the second level of the particle hierarchy by enforcing constraints associated with the particle. The physics simulation engine then updates the position of each particle assigned to the first level of the particle hierarchy based on the positions of the particles assigned to the second level of the particle hierarchy.
    • 物理模拟引擎模拟表示虚拟图形场景中的虚拟对象的一个​​或多个粒子的运动。 每个粒子被分配到具有至少两个级别的粒子层级中的级别。 物理模拟引擎折叠与分配给粒子层次结构的第一级的粒子相关联的约束,以生成与分配给粒子层次结构的第二级的粒子相关联的分层约束。 物理仿真引擎通过强制与粒子相关联的约束来更新分配给粒子层次结构的第二级别的每个粒子的位置。 然后,物理仿真引擎基于分配给粒子层次结构的第二级的粒子的位置来更新分配给粒子层次结构的第一级的每个粒子的位置。
    • 7. 发明授权
    • Two-way rigid body coupling in shallow water simulations
    • 浅水模拟中的双向刚体耦合
    • US08041550B1
    • 2011-10-18
    • US12180457
    • 2008-07-25
    • Nils ThüereyMatthias Müller-FischerSimon SchirmMarkus Gross
    • Nils ThüereyMatthias Müller-FischerSimon SchirmMarkus Gross
    • G06G7/48G06G7/56G06G7/50
    • G06F17/5009G06F2217/16
    • One embodiment of the present invention sets forth a technique for computing two-way rigid body coupling in a two-dimensional height field simulation, such as a shallow water simulation. Coupling from a rigid body to a fluid is computed using fluid displacement of the body in each grid cell. The body is projected onto a simulation plane to determine which grid cells are covered by the body. Fluid displacement from the body is computed for each grid cell based on displacement within a corresponding vertical column of fluid. Fluid displacement is distributed to neighboring grid cells prior to a height field computation. Coupling from the fluid to the rigid body is computed by integrating forces imparted on the body by the fluid at each grid cell. The integrated forces are used to compute a new position for the body in a subsequent simulation time step.
    • 本发明的一个实施例提出了一种用于在二维高度场模拟中的双向刚体耦合的计算技术,例如浅水模拟。 使用在每个网格单元中的身体的流体位移来计算从刚体到流体的耦合。 身体投影到模拟平面上,以确定哪个网格细胞被身体覆盖。 基于对应的垂直流体列中的位移,为每个网格单元计算来自身体的流体位移。 在高度场计算之前,流体位移分布到相邻网格单元。 通过在每个网格单元处的流体对身体施加的力的积分来计算从流体到刚体的耦合。 积分力用于在随后的模拟时间步长中计算身体的新位置。