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    • 5. 发明授权
    • Generating texture maps for use in 3D computer graphics
    • 生成用于3D计算机图形的纹理贴图
    • US07304647B2
    • 2007-12-04
    • US10810605
    • 2004-03-29
    • Qi He HongAdam Michael BaumbergAlexander Ralph Lyons
    • Qi He HongAdam Michael BaumbergAlexander Ralph Lyons
    • G09G5/00G06T17/20G06T17/00
    • G06T15/04G06T11/001
    • A texture map for texturing the polygon mesh of a 3D computer model during rendering is generated by defining a respective triangle within the texture map for each triangle in the polygon mesh to create a texture coordinate map, and allocating image data to each defined triangle. To generate the texture coordinate map, the triangles are defined so that the area of each triangle is dependent upon the content of texture data to be stored therein. More particularly, triangles required to store texture data with a relatively large amount of detail have a relatively large area and triangles which are required to store texture data with relatively little detail have a relatively small area. In this way, more area is allocated for the storage of detailed texture data, thereby reducing the amount of information which is lost from the texture data during the creation of a texture map.
    • 通过在多边形网格中为每个三角形定义纹理图中的相应三角形以产生纹理坐标图,并且将图像数据分配给每个定义的三角形,生成用于在渲染期间纹理化3D计算机模型的多边形网格的纹理图。 为了生成纹理坐标图,定义三角形,使得每个三角形的面积取决于要存储在其中的纹理数据的内容。 更具体地,存储具有相对大量细节的纹理数据所需的三角形具有相对较大的面积,并且存储相对较少细节的纹理数据所需的三角形具有相对小的面积。 以这种方式,分配更多的区域用于存储详细的纹理数据,从而减少在纹理映射的创建期间从纹理数据丢失的信息量。
    • 7. 发明授权
    • Method of and apparatus for segmenting a pixellated image
    • 用于分割像素化图像的方法和装置
    • US06819796B2
    • 2004-11-16
    • US09748751
    • 2000-12-26
    • Qi He HongNicolas Steven Holliman
    • Qi He HongNicolas Steven Holliman
    • G06K934
    • G06T7/174G06T7/11G06T7/194G06T2207/10016
    • This invention relates to a method for segmenting a pixellated image, comprising: (a) selecting at least one first region from a first reference image; (b) deriving from values of pixels of the at least one first region a first threshold such that a first predetermined proportion of the pixels have values on a first side of the first threshold; (c) forming a difference image as a difference between each pixel of the image and a corresponding pixel of an image of a non-occluded background; and (d) allocating each difference image pixel to at least one first type of region if the value of the difference image pixel is on the first side of the first threshold and the values of more than a first predetermined number of neighboring difference image pixels are on the first side of the first threshold. An apparatus for performing the foregoing method is disclosed.
    • 本发明涉及一种用于分割像素化图像的方法,包括:(a)从第一参考图像中选择至少一个第一区域; (b)从所述至少一个第一区域的像素的值导出第一阈值,使得所述第一预定比例的像素在所述第一阈值的第一侧具有值; (c)形成差分图像作为图像的每个像素与非闭塞背景图像的相应像素之间的差; 以及(d)如果差分图像像素的值在第一阈值的第一侧上,并且多于第一预定数量的相邻差分图像像素的值,则将每个差分图像像素分配给至少一个第一类型的区域 在第一个阈值的第一边。 公开了一种用于执行上述方法的装置。
    • 8. 发明授权
    • Generation of texture maps for use in 3D computer graphics
    • 生成用于3D计算机图形的纹理贴图
    • US07528831B2
    • 2009-05-05
    • US10943103
    • 2004-09-17
    • Qi He HongAdam Michael BaumbergAlexander Ralph Lyons
    • Qi He HongAdam Michael BaumbergAlexander Ralph Lyons
    • G06T15/20
    • G06T15/04
    • A plurality of texture maps for a 3D computer model of an object are generated by processing images of the object, data defining the computer model, and data defining the relative positions and orientations of the images and computer model. A respective texture map is generated for the viewing position and direction of each image. Each texture map stores texture data for all parts of the computer model which are visible from the associated viewing position and direction and also texture data for all invisible parts of the computer model. Each texture map therefore stores texture data that can be used for rendering accurate images of the 3D computer model over a wide range of viewing positions and directions.
    • 通过处理对象的图像,定义计算机模型的数据以及定义图像和计算机模型的相对位置和取向的数据来生成用于对象的3D计算机模型的多个纹理图。 为每个图像的观看位置和方向生成相应的纹理图。 每个纹理贴图存储从相关观看位置和方向可见的计算机模型的所有部分的纹理数据,以及计算机模型的所有不可见部分的纹理数据。 因此,每个纹理贴图存储可用于在宽范围的观看位置和方向上渲染3D计算机模型的精确图像的纹理数据。
    • 9. 发明授权
    • Apparatus and method for generating texture maps for use in 3D computer graphics
    • 用于生成用于3D计算机图形的纹理贴图的装置和方法
    • US07280106B2
    • 2007-10-09
    • US10685606
    • 2003-10-16
    • Qi He HongAdam Michael BaumbergAlexander Ralph Lyons
    • Qi He HongAdam Michael BaumbergAlexander Ralph Lyons
    • G06T17/00
    • G06T11/001G06T15/04
    • A texture map (188) for texturing a polygon mesh 3D computer model (150) during rendering is generated by defining a respective triangle within the texture map for each triangle in the polygon mesh to create a texture coordinate map (170), and allocating image data to each defined triangle. To generate the texture coordinate map, the triangles in the polygon mesh are processed to generate a plurality of lists, each list identifying adjacent triangles in the mesh having shapes which can be packed into strips (173-179) of the texture coordinate map without significant shape distortion. The triangle lists are then packed into the texture coordinate map strips. No padding is defined between triangles in the same list, only between triangles of different lists. Image data is allocated to each triangle.
    • 通过在多边形网格中为每个三角形定义纹理图中的相应三角形来生成用于在渲染期间纹理化多边形网格3D计算机模型(150)的纹理图(188),以创建纹理坐标图(170),并且分配图像 数据到每个定义的三角形。 为了生成纹理坐标图,处理多边形网格中的三角形以生成多个列表,每个列表识别网格中的相邻三角形,其形状可以被打包成纹理坐标图的条带(173-179),而不显着 形状变形。 然后将三角形列表打包到纹理坐标图条中。 在同一列表中的三角形之间不定义填充,仅在不同列表的三角形之间。 图像数据被分配给每个三角形。