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    • 3. 发明授权
    • Method and system of character placement in opentype fonts
    • 字体放置在opentype字体的方法和系统
    • US07492366B2
    • 2009-02-17
    • US11129149
    • 2005-05-13
    • Andrei BuragoJennifer P. MichelsteinSergey GenkinVictor E. KozyrevSergey Malkin
    • Andrei BuragoJennifer P. MichelsteinSergey GenkinVictor E. KozyrevSergey Malkin
    • G06T11/00G09G5/24G09G5/26G06F17/20G06F17/21G06F17/22G06F17/24G06F17/25
    • G06T11/60G06F17/215
    • A method and system for optimizing the horizontal spacing of superscripts and subscripts in open type font designs is disclosed. The system includes a module for vertically aligning and spacing characters and a module for horizontally aligning characters having differing baselines in accordance with cut-in information stored in font tables corresponding to each individual character in the font. This additional horizontal spacing adjustment capability provides for optimum placement of character glyphs having differing baselines, e.g., superscript or subscript. The method includes placing a first/next character on a baseline, retrieving a next adjacent character, determining whether a cut-in associated with one or both of the characters can be applied between the two characters, and then applying the appropriate cut-in. Ascertaining whether a cut-in may apply may be accomplished by evaluating relative positions of adjacent glyph bounding boxes.
    • 公开了一种用于优化开放式字体设计中上标和下标的水平间距的方法和系统。 该系统包括用于垂直对齐和间隔字符的模块和用于根据存储在与字体中的每个单独字符相对应的字体表中的切入信息水平对准具有不同基线的字符的模块。 这种额外的水平间距调整能力提供了具有不同基线(例如上标或下标)的字符字形的最佳放置。 该方法包括将第一/下一个字符放置在基线上,检索下一个相邻字符,确定是否可以在两个字符之间应用与一个或两个字符相关联的剪切,然后应用适当的切入。 确定剪切是否适用可以通过评估相邻字形边界框的相对位置来实现。
    • 5. 发明申请
    • ANIMATION FOR A PRODUCTIVITY APPLICATIONS LEARNING TOOL GAME
    • 生产力应用的动画学习工具游戏
    • US20110294564A1
    • 2011-12-01
    • US13111101
    • 2011-05-19
    • Jennifer P. MichelsteinJonas HelinAbhishek AgrawalSteve Courtney
    • Jennifer P. MichelsteinJonas HelinAbhishek AgrawalSteve Courtney
    • A63F13/00
    • A63F13/533A63F13/46A63F2300/201A63F2300/308G06Q10/10G06Q50/20G09B5/00
    • Consolidated game flow for a plurality of different productivity applications is provided by a challenge director program module which may be local to a computing device or accessible via a remote network server at a challenge director interface of the productivity application currently utilized by a user. A consolidated game board display output of the challenge director at the computing device may encourage learning features of different productivity applications via attractive images that may be animated. Animation sequences may be provided at the challenge director interface which may grab the attention of a user of a productivity application to play a challenge or reward usage of learned productivity application features. Further animation sequences may be provided for entertainment during interactive game board play such as animation sequences played between skill levels of play or during play.
    • 用于多个不同生产力应用的综合游戏流程由挑战导演程序模块提供,所述挑战指导程序模块可以是本地的计算设备,或者可以由当前由用户使用的生产力应用的挑战导演界面的远程网络服务器访问。 在计算设备上显示挑战导演的综合游戏板可以通过可能被动画的有吸引力的图像来鼓励不同生产力应用的学习特征。 可以在挑战导演界面处提供动画序列,其可以抓住生产力应用的用户的注意力来对学习的生产力应用特征进行挑战或奖励使用。 可以提供进一步的动画序列用于在交互式游戏板播放期间娱乐,例如在技能水平的游戏或播放期间播放的动画序列。