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    • 5. 发明申请
    • GAMING MACHINE WITH BONUS GAME AND METHOD OF CONTROLLING SAME
    • 具有奖金游戏的游戏机及其控制方法
    • US20120322538A1
    • 2012-12-20
    • US13068864
    • 2011-06-15
    • Masumi FUJISAWAKenta KitamuraShintarou OkazawaKenji Enokido
    • Masumi FUJISAWAKenta KitamuraShintarou OkazawaKenji Enokido
    • A63F9/24
    • G07F17/3267
    • In a gaming machine of the present invention, when a base game run in a main control process shifts to a pickup bonus game, a player is able to select any of a plurality of lotus images 210 displayed in a selection screen 209 on a lower image display panel 141. In the pickup bonus game, a plurality of lotus images 210 and a plurality of objects (white orb 231, blue orb 232, red orb 233, green orb 234, END 235, or the like) are randomly associated with one another. After making a selection a plurality of number of times through the control panel 30 or the touch panel 114, a pickup bonus game payout table 192 storing a payout for each type and the number of objects is read out from the RAM 73, and a payout is determined according to the table. The payout thus determined is then awarded.
    • 在本发明的游戏机中,当在主控制处理中运行的基本游戏转移到拾取奖励游戏时,玩家能够选择在下图像上显示在选择画面209中的多个莲花图像210中的任一个 显示面板141.在拾取奖励游戏中,多个莲花图像210和多个对象(白色球体231,蓝色球体232,红色球体233,绿色球体234,END 235等)随机地与一个 另一个。 在通过控制面板30或触摸面板114进行多次选择之后,从RAM73中读出存储每种类型的支付和物体数量的拾取奖励游戏支付表192,并且支付 是根据表确定的。 此后确定的支出被授予。
    • 6. 发明授权
    • Gaming machine with bonus game and method of controlling same
    • 游戏机与奖金游戏及其控制方法
    • US08986099B2
    • 2015-03-24
    • US13068864
    • 2011-06-15
    • Masumi FujisawaKenta KitamuraShintarou OkazawaKenji Enokido
    • Masumi FujisawaKenta KitamuraShintarou OkazawaKenji Enokido
    • G06F17/00G06F19/00G07F17/32
    • G07F17/3267
    • In a gaming machine of the present invention, when a base game run in a main control process shifts to a pickup bonus game, a player is able to select any of a plurality of lotus images 210 displayed in a selection screen 209 on a lower image display panel 141. In the pickup bonus game, a plurality of lotus images 210 and a plurality of objects (white orb 231, blue orb 232, red orb 233, green orb 234, END 235, or the like) are randomly associated with one another. After making a selection a plurality of number of times through the control panel 30 or the touch panel 114, a pickup bonus game payout table 192 storing a payout for each type and the number of objects is read out from the RAM 73, and a payout is determined according to the table. The payout thus determined is then awarded.
    • 在本发明的游戏机中,当在主控制处理中运行的基本游戏转移到拾取奖励游戏时,玩家能够选择在下图像上显示在选择画面209中的多个莲花图像210中的任一个 显示面板141.在拾取奖励游戏中,多个莲花图像210和多个对象(白色球体231,蓝色球体232,红色球体233,绿色球体234,END 235等)随机地与一个 另一个。 在通过控制面板30或触摸面板114进行多次选择之后,从RAM73中读出存储每种类型的支付和物体数量的拾取奖励游戏支付表192,并且支付 是根据表确定的。 此后确定的支出被授予。