会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明申请
    • MINITURE ELECTRONIC SHOTGUN MICROPHONE
    • MINITURE ELECTRONIC SHOTGUN麦克风
    • US20130329907A1
    • 2013-12-12
    • US13605286
    • 2012-09-06
    • Mingsian R. BaiChing-Cheng ChenYi-Yang Lo
    • Mingsian R. BaiChing-Cheng ChenYi-Yang Lo
    • H04R3/00
    • H04R3/005H04R2201/403H04R2430/25
    • A miniature electronic shotgun microphone, which is used to receive a sound source from a specified direction, comprises a pick-up member, an A/D (Analog/Digital) conversion unit, and a digital signal processor. The pick-up member includes a first pick-up unit, a second pick-up unit separated from the first pick-up unit by a first distance, and a third pick-up unit separated from the second pick-up unit by a second distance; the first distance is greater than the second distance. The first pick-up unit, the second pick-up unit and the third pick-up unit respectively receive the sound source and output an analog signal. The A/D conversion unit and the digital signal processor process the analog signals, and convert them into a directional digital acoustic signal. Thus, the directional digital acoustic signal has a maximum pick-up frequency. Thereby is decreased grating lobes and spatial aliasing.
    • 用于从指定方向接收声源的微型电子霰弹枪麦克风包括拾取构件,A / D(模数/数字)转换单元和数字信号处理器。 拾取构件包括第一拾取单元,与第一拾取单元分离第一距离的第二拾取单元和第二拾取单元,第二拾取单元与第二拾取单元分离,第二拾取单元 距离; 第一距离大于第二距离。 第一拾取单元,第二拾取单元和第三拾取单元分别接收声源并输出模拟信号。 A / D转换单元和数字信号处理器处理模拟信号,并将其转换为定向数字声信号。 因此,定向数字声信号具有最大的拾取频率。 从而减少了栅瓣和空间混叠。
    • 2. 发明授权
    • Method for visualizing sound source energy distribution in echoic environment
    • 在回声环境中可视化声源能量分布的方法
    • US09151662B2
    • 2015-10-06
    • US13360123
    • 2012-01-27
    • Mingsian R. BaiChing-Cheng ChenYi-Yang LoChun-Kai WangShen-Wei Juan
    • Mingsian R. BaiChing-Cheng ChenYi-Yang LoChun-Kai WangShen-Wei Juan
    • H04R3/00G01H3/12
    • G01H3/125
    • A method for visualizing sound source energy distribution in an echoic environment comprises steps: arranging in an echoic environment a plurality of arrayed sound pickup units, wherein each sound pickup unit includes at least two microphones separated by a directive distance enabling the sound pickup unit to have a primary pickup direction; disposing the sound pickup units with the primary pickup directions thereof pointing toward a sound source in the echoic environment, and measuring the sound source by the sound pickup units to obtain a sound source-related parameter; substituting the directive distance and the parameter into an algorithm to make the parameter have directivity; and then substituting the parameter into an ESM algorithm to establish a sound source energy distribution profile. Thereby, the method can measure a sound source in a specified direction in an echoic environment and establish a visualized sound source energy distribution profile.
    • 一种用于在回声环境中可视化声源能量分布的方法包括以下步骤:在回声环境中布置多个排列的拾音单元,其中每个声音拾取单元包括由指示距离分开的至少两个麦克风,使得声音拾取单元具有 主要方向; 在所述回声环境中将所述拾音单元的主要拾取方向指向声源,并且通过所述声音拾取单元测量所述声源以获得声源相关参数; 将指令距离和参数代入算法中,使参数具有方向性; 然后将该参数代入ESM算法以建立声源能量分布曲线。 因此,该方法可以在回波环境中测量指定方向上的声源并建立可视化的声源能量分布曲线。
    • 3. 发明授权
    • Miniature electronic shotgun microphone
    • 微型电子霰弹枪麦克风
    • US09148723B2
    • 2015-09-29
    • US13605286
    • 2012-09-06
    • Mingsian R. BaiChing-Cheng ChenYi-Yang Lo
    • Mingsian R. BaiChing-Cheng ChenYi-Yang Lo
    • H04R3/00
    • H04R3/005H04R2201/403H04R2430/25
    • A miniature electronic shotgun microphone, which is used to receive a sound source from a specified direction, comprises a pick-up member, an A/D (Analog/Digital) conversion unit, and a digital signal processor. The pick-up member includes a first pick-up unit, a second pick-up unit separated from the first pick-up unit by a first distance, and a third pick-up unit separated from the second pick-up unit by a second distance; the first distance is greater than the second distance. The first pick-up unit, the second pick-up unit and the third pick-up unit respectively receive the sound source and output an analog signal. The A/D conversion unit and the digital signal processor process the analog signals, and convert them into a directional digital acoustic signal. Thus, the directional digital acoustic signal has a maximum pick-up frequency. Thereby is decreased grating lobes and spatial aliasing.
    • 用于从指定方向接收声源的微型电子霰弹枪麦克风包括拾取构件,A / D(模数/数字)转换单元和数字信号处理器。 拾取构件包括第一拾取单元,与第一拾取单元分离第一距离的第二拾取单元和第二拾取单元,第二拾取单元与第二拾取单元分离,第二拾取单元 距离; 第一距离大于第二距离。 第一拾取单元,第二拾取单元和第三拾取单元分别接收声源并输出模拟信号。 A / D转换单元和数字信号处理器处理模拟信号,并将其转换为定向数字声信号。 因此,定向数字声信号具有最大的拾取频率。 从而减少了栅瓣和空间混叠。
    • 4. 发明申请
    • Sound broadcasting mechanism and electronic device using the same
    • 声音广播机制及使用电子设备
    • US20080170736A1
    • 2008-07-17
    • US12003744
    • 2007-12-31
    • Wen-Ting YuMingsian R. BaiRong-Liang Chen
    • Wen-Ting YuMingsian R. BaiRong-Liang Chen
    • H04R1/02
    • H04R1/2834H04R1/347H04R2499/11
    • A sound broadcasting mechanism and an electronic device using the same are provided. The sound broadcasting mechanism includes a sound box, a sound broadcasting element and a sound enhancing element. The sound broadcasting element is disposed at the surface of the sound box to generate a sound signal. The sound enhancing element is disposed at the surface of the sound box. The sound enhancing element includes a resonating film and a weight increasing element. The resonating film can resonate with the sound signal in a resonating frequency range to enhance the sound intensity of the sound signal in the resonating frequency range. The weight increasing element is attached to the surface of the resonating film. The weight of the weight increasing element is related to the resonating frequency range.
    • 提供声音广播机构和使用该广播机构的电子设备。 声音广播机构包括音箱,声音广播元件和声音增强元件。 声音广播元件设置在音箱的表面以产生声音信号。 声音增强元件设置在音箱的表面。 声音增强元件包括谐振膜和增重元件。 谐振膜可以在谐振频率范围内与声音信号谐振,以增强谐振频率范围内的声音信号的声音强度。 增重元件附着在谐振膜的表面上。 重量增加元件的重量与谐振频率范围有关。
    • 5. 发明申请
    • Method for virtual bass synthesis
    • 虚拟低音合成方法
    • US20110091048A1
    • 2011-04-21
    • US12925266
    • 2010-10-18
    • Mingsian R. BaiWen-Liang TsengWan-Chi Lin
    • Mingsian R. BaiWen-Liang TsengWan-Chi Lin
    • H04B15/00
    • G10H1/0091G10H2210/321G10H2250/471H03G9/005H04R3/04
    • This invention relates to a method for virtual bass synthesis. The low frequency signal is attained by applying a low pass filter to the original. In order to reduce the operations, process of down sampling the low frequency signal, moving the low frequency signal to a series of harmonics whose frequencies are integral times as large as the frequency of low frequency signals, and then up sampling them are provided. By means of psycho-acoustic theory, the weights of harmonics are attained and applied to the harmonics. Finally the weighted harmonics are combined to produce the bass signal. As the result, the virtual bass effect which is almost the same as the low frequency of the original audio signal can be accomplished. Because the harmonic signals are high frequency ones, the virtual effect can be made in the panel speakers or ordinary low-end speakers.
    • 本发明涉及一种虚拟低音合成方法。 通过对原稿应用低通滤波器来获得低频信号。 为了减少操作,对低频信号进行下采样处理,将低频信号移动到频率为低频信号频率的积分倍数的一系列谐波,然后对其进行抽样。 通过心理声学理论,获得谐波的权重并将其应用于谐波。 最后,加权谐波被组合以产生低音信号。 结果,可以实现与原始音频信号的低频几乎相同的虚拟低音效果。 因为谐波信号是高频信号,所以虚拟效果可以在面板扬声器或普通的低端扬声器中进行。
    • 6. 发明授权
    • Device and method for integrating sound effect processing and active noise control
    • 整合声效处理和主动噪声控制的装置和方法
    • US07889872B2
    • 2011-02-15
    • US11362850
    • 2006-02-28
    • Mingsian R. BaiKuen-Ying OuJain-Liang Lin
    • Mingsian R. BaiKuen-Ying OuJain-Liang Lin
    • H04R29/00H04R5/02
    • H04S7/30G10K11/178G10K2210/1053G10K2210/1081H04S2420/01
    • A device and a method for integrating 3D sound effect processing and active noise control are proposed. A digital signal processor incorporates an artificial reverberator and a 3D spatial audio processor into an audio module. The audio signal is presented via an earphone. Next, a microphone embedded in the vicinity of the loudspeaker inside the headset is used to sense an external noise while playing, and feed it back to an active noise controller, which generates an anti-noise to eliminate the external noise. Therefore, the signal to noise ratio can be increased and the 3D sound field effect can be significantly enhanced. In addition, a head-related transfer function is more efficiently implemented on the basis of an interaural transfer function in the spatial audio processing to reduce the filter order lower and hence the computation loading.
    • 提出了一种用于集成3D声效处理和主动噪声控制的装置和方法。 数字信号处理器将人造混响器和3D空间音频处理器并入到音频模块中。 音频信号通过耳机呈现。 接下来,嵌入耳机内的扬声器附近的麦克风用于在播放时感测外部噪声,并将其馈送到主动噪声控制器,其产生抗噪声以消除外部噪声。 因此,可以提高信噪比,可以显着提高3D声场效果。 此外,基于空间音频处理中的耳间传递函数,更有效地实现头相关传递函数,以降低滤波器次数,从而降低计算负载。
    • 9. 发明授权
    • Time-reversal-based impact-localization and haptic-feedback method for touch panels
    • 触摸面板的时间反转影响定位和触觉反馈方法
    • US08803822B2
    • 2014-08-12
    • US13030322
    • 2011-02-18
    • Mingsian R. BaiYao Kun Tsai
    • Mingsian R. BaiYao Kun Tsai
    • G08B6/00
    • G06F3/016G06F3/043
    • The present invention provides a time-reversal-based impact-localization and haptic-feedback method for touch panels. Firstly, a plate model for an elastic plate and the impulse responses thereof are constructed according a plate theory. Next, a mathematical model is established according to the impulse responses and a time-reversal approach. When an impact force hits the elastic plate, the touched point on the elastic plate generates a touch signal, and the touch signal is received by at least a sensor at the corner of the elastic plate. The touch signal is converted into a time-reversal signal according to the mathematical model by a simulator. The time-reversal signal is reversed to the touched point for simulating reversal vibration waves of the time-reversal signal on the elastic plate, and locating the touched point.
    • 本发明提供了触摸面板的基于时间反转的冲击定位和触觉反馈方法。 首先,根据板理论构建弹性板的板模型及其冲击响应。 接下来,根据脉冲响应和时间反转方法建立数学模型。 当冲击力撞击弹性板时,弹性板上的触摸点产生触摸信号,并且至少在弹性板的拐角处的传感器接收触摸信号。 触摸信号根据模拟器的数学模型转换为时间反转信号。 时间反转信号反转到触摸点,用于模拟弹性板上时间反转信号的反转振动波,并定位触摸点。
    • 10. 发明授权
    • Dereverberation and noise reduction method for microphone array and apparatus using the same
    • 用于麦克风阵列的混频和降噪方法及其使用方法
    • US08351618B2
    • 2013-01-08
    • US12721566
    • 2010-03-11
    • Mingsian R. BaiKer-Nan HurYing-Ting Liou
    • Mingsian R. BaiKer-Nan HurYing-Ting Liou
    • H04R3/00H04B15/00
    • H04B3/23
    • A dereverberation and noise reduction method adapted for a microphone array and an apparatus using the same are proposed. The microphone array receives a plurality of audio signals from an audio source. The dereverberation and noise reduction method includes the following steps. The received audio signals are processed by a beamforming processing, and a first audio signal is generated. Besides, the received audio signals are processed by a suppression processing, and a suppression audio vector is generated. Further, suppression audio vector is processed by an adaptive filtering processing, and a second audio signal is generated. In addition, the second audio signal is subtracted from the first audio signal to acquire an audio output signal, where parameters of the adaptive filtering processing are adjusted according to a feedback of the audio output signal.
    • 提出了一种适用于麦克风阵列的混响和降噪方法及其使用方法。 麦克风阵列从音频源接收多个音频信号。 去混频和降噪方法包括以下步骤: 所接收的音频信号通过波束成形处理进行处理,并且产生第一音频信号。 此外,通过抑制处理处理所接收的音频信号,并产生抑制音频向量。 此外,通过自适应滤波处理来处理抑制音频矢量,并且生成第二音频信号。 此外,从第一音频信号中减去第二音频信号以获取音频输出信号,其中根据音频输出信号的反馈来调节自适应滤波处理的参数。